23 Aug 2010

"Sorry... The party's over."

That's what the game says when you lose the horse race against Masamune. I don't know how you can win the race because I'm really not sure about the route I'm supposed to take. And it seems near impossible against Kojuurou because he actively aims for the red boxes, which means less BASARA refilling for you unless you spend the time smacking around some enemies while racing. It's a lot harder than the SB1 version against Masamune alone since you can't knock him off the horse this time. The funniest thing about this race though? You can beat it without being on a horse. The guy for the job? YUKIMURA'S SPIN OF DOOM. He looks ridiculous on a horse in the first place... but so is the crazy spinning that's faster than a horse. What the hell guys.

Finished Ishida's Red and Blue routes. His Red route ending was a little... unnerving. He basically loses all purpose in life after killing Ieyasu. He starts crying a bit, but I couldn't tell if it was eyeliner coming off or if it was blood. His walk was also a bit strange, as if possessed. His Blue route is a bit better. Kills off Ieyasu and Masamune, but is still "sane." As for playing as him, haven't really mastered his flash step properties. His "DT" mode is a little hard to use as well. Funny enough, he's my highest level character, mostly because it's so easy to rack up kills with the guy. He can just slaughter everything... Quite befitting of someone filled with nothing but rage. Unfortunately for him, all I hear is a hot-blooded, very angry STAN. The country bumpkin from Tales of Destiny. Yeah. Moving on.

Did Magoichi's story too, but went with the Blue route first. I think she's the only one that branches on the first play since her group, the Saika Ikki, are mercenaries. Blue = team with Ishida. Red = team with Tokugawa. Oh, and she's freakin' awesome. I love using the machine gun! Switching between the different guns isn't too bad either. She can charge her magnum or shotgun, fill the enemy with machinegun fire just from holding the square button/Y. She's got a lot of options, mostly alterations to her S-string.


Holy crap, did Keiji get faster?! And I think I'm beginning to understand how to use his "Love Tactics" move. The timing's a little weird, and I can see the Kabuki influences in his moveset. Not to mention that you can cancel in and out of the move. I don't know if he's any good at chasing the enemy as he's the slowest of the SB2 mains. Although... I'm beginning to regret pitting him against Ishida for his first stage. It's a tough stage, but I love the stage music so I couldn't help it. The Winter Osaka campaign. Has a bunch of those mooks with really long spears, which are longer than Keiji's already ridiculous nodachi.




Hanzo: Fuuma's Blue path: Tsuruhime, Chosokabe, Ishida/Magoichi, Tokugawa.
Level up to find those basketheads for permanent stat boosts or an extra 10 000EXP. So far, only managed to kill them with using a BASARA attack...

Still need to unlock 3 more stages. One is Nobunaga's, and the other two are on specific character paths. 関ヶ原の戦い 謀略 and 金ヶ崎の退き口. KuroKan's Green or Keiji's Red. Honnoji route.

2 left
1 left
Done.

17 Aug 2010

"Long time no see."

So I've been playing SenBasa3 through alternate means at the moment. Ordered the PS3 version since I've promised a friend to co-op with him and I've been waiting for the release for a while now. Just think of it as sampling. I'm still going to keep it around to play as Kojuurou though. I want my leek-using yakuza back, Capcom!

So the first character I used was Kuroda Kanbei, or affectionately known as KuroKan. Huge problem with this guy? He's slow. Combined with flooding the screen with about 50 mooks, the game slows to about 35~45fps, he gets a little hard to control. Still, even with the slowdown, he's a pretty fun character. Plus, he's quite the chew toy in the Basara universe. He'll never get free of his shackles! I still haven't gotten the rest of his special skills, so I can't really say what his potential is. But at least I unlocked the best grinding stage right off the bat! Oh, and holding Y/Square lets him spin round and round and round... until he gets dizzy enough to stop.

Next up is Masamune... because Kojuurou is an NPC. HOLY HELL HIS COMBO POTENTIAL. He can easily chain his skills into each other and you can now cancel War Dance without purposely getting hit! There was a vid with something about the ultimate Masamune set up... I know that it involves a bodyguard that gives an extra life, his joke weapon and something other things. Just got him to level 50, so he learned TESTAMENT. Wonder what that is...? Still a little annoyed that he doesn't have Phantom Dive anymore. He's pretty much got twice as many moves as everyone else because you can alter his normal skills based on 1-katana or 6-katana mode. Still want Kojuurou back.

Yukimura was up next, and he's gotten better...? It's either that, or I don't suck as much. He's got an interesting property, along with a few other units I think. He can dash right out of some moves. I don't know how to do it consistently yet, but maybe I'll figure it out when I get the PS3 copy. It's dash-cancelling, and Yuki's one of the easier characters to do it with. Holding Y/Square activates one of his old moves that involves a flaming punch or launching himself.

The next character I should probably play as is Kotaro since he unlocks Hanzo as a bodyguard. Great for hunting down basketheads as they give permanent stat boosts. Need to hunt down all 38 for each character. Hm. I'll do that for sure on the PS3 version since I'm sure that my friends aren't too keen on using "weak" characters. Plus, there's a trophy to be had.

Anyways, even with some technical difficulties, I'm quite enjoying it. Do I like it more than SB2:H? Not sure yet. I haven't touched 2:H in a very long time, but I still remember it being insanely fun with smacking things with a leek.

Oh, and this: ARE YOU READY GUYS?! (☄●∀´)☄

11 Aug 2010

Last Ranker!

So I've been playing this for the past few days. It's not a hard JRPG to get into at all. It took a little bit, but I think I get the hang of using the Guard/Break combo. It's not really my style (I like to blitz my enemies), but some fights require the defensiveness of the Guard style while using the Break style to get decent damage in. I've also noticed that you shouldn't block everything and the SP recovery rate. The recovery gets faster the more you need to regain, but the rate resets when you perform any action. That includes guarding. By the looks of things, getting hit speeds it up slightly.

Most of the game overs I had were due to stupidity and not planning out when to use my buffs. Hagane Soul is a really dangerous skill. It lets you withstand attacks (not flinch) while the other Ranker counters you. Perfect against archers and explosives users. But the problem with the skill is that you can end up getting a little reckless with it. Sure, you're withstanding attacks, but you're still taking full damage. Watching your HP is probably a good idea when using the skill. Or at least combine it with Chakuling/regeneration so you won't die as quickly. It's not a constant regen effect, but a periodic gain.

Didn't really pay too much attention to the story... Mostly because the first half was practically barren of a story, then hits you like a ton of bricks at the second half. Didn't really like that kind of pacing since it's a little annoying dumping all of that info and having some pretty intense fights all around. The one thing I really enjoyed was punching out Bayger. That guy's so annoying...! Oh, and quite a few characters like to get touchy-feely with Zig. I wonder how he felt when he got a bunch of random hugs near the end of the game.

What I'm thinking of doing is recording my gameplay for a bit. Definitely going to grab those CG scenes because there aren't that many of them. I just want to get those funny scenes between Tylong and Zig. They're kinda cute, albeit a little embarrassing for Zig. I'm going to have to use my desktop for that since my laptop probably can't handle the load anymore and I don't feel like testing it on my netbook. It's already weak enough as it is.


Final note: Smiling Zig is beyond cute.

1 Aug 2010

Yeah, enough with the notes.

A bit of a break from typing and summarizing notes. Been playing out my files, and I just finished the previous run out of pure frustration of forgetting to do a quest. I forgot to talk to the Duke between the Bases because I was a little preoccupied with gathering HP values for The Seven and Cyclops. Whoops. Wasn't too bad though, since I went ahead with killing The Fallen and trouncing almost everything in The Ancient Ruins. The Demigod would have killed the team without trouble, even with the help of an Assassin and 2 Cachexia unions. Didn't even try the Observer because I wasn't sure about how to rearrange my teams to deal with rotating them for my usual strategy. And to hell with fighting it in the Mystic Seal formation. While I do want to replicate that hellish encounter (it was fun, OK!), wasn't feeling too confident in my team.


Anyways, this time... FOR THE GLORY OF ATHLUM!

Yep. It's Athlum only. The team breakdown isn't exactly pretty, and starting on Hard Mode was probably one of the worst ideas I've had in a while. Just barely got through the beginning. Having only McGrady, Thelma and Oakes isn't what you would consider a decent strike team. Getting them started to go Combat to increase their damage output, because quite frankly? They're going to need it. Plus, the extra ATK on the Parrying/Shielding variety of weapons will help with their damage when using the WAs.

Anyways, the team.
Union of the Golden Chalice
UnitWeaponSkill
McGradyGlaiveRemedies
ThelmaTataraichi/SoulshieldEvocations
OakesBladebreakerHerbs
MartyBluesteel/TowershieldCombat Arts
PermiaScythe/TargeCombat Arts
RipleyJavelinPotions
JodoTataraichiPotions
VegaTataraichiRemedies
PernethTataraichiHexes
HemateaGlaiveInvocations/Hexes
LizaBluesteelCombat Arts
DemiScytheCombat Arts
AquariusTataraichiPsionics/Wards

Ring of the Labyrinth
UnitWeaponSkill
LeonardDemonbladeCombat Arts
OpusBroadaxe/SoulshieldInvocations
NielsonTataraichiTraps
SycuneBlackjackCombat Arts
HyennImperator's Axe/Buckler|TargeCombat Arts
SwiftQuarterstaffEvocations

No one in Athlum knows Lotions, so that means that I have to rely on Bards to deal with Status Effects. They're the only ones with Debuff Duration, and it only goes to [Debuff Duration] -4. Hopefully that will be enough to get rid of Curse since that ailment lasts 5 turns IIRC. The other option is to craft the Idol Amulet for someone to take, which gives [Debuff Duration] -5. The only problem with that is that it'll lock out other accessory requests since it's such a high level item (Rank 140). It's better off given to a mage, but most of the ones on the team are already combat-focused.

Went through Blackdale with some trouble. The only way they would have survived is if the David's and Torgal's unions were alive at the end of the first 3 turns and flanked a lot. If they die, it'll get extremely messy since it's not very likely that the union can revive yet (requires lv.3 Herbs, 70EXP needed, ~20 uses). The union practically fell apart, but made it out in the end. Lost track of how many times I had to restart. Was much easier on Normal. Did it on my first try.

Ran to Elysion after. No problems in the Catacombs after recruiting Perneth. And you needed to do was step foot into the area, get the Metal Black/Shadow Metal, run back to Athlum's guild, and recruit. Vega required the killing of 12 Quien, which was done after entering Numor Mines. Speaking of which, the power difference from Namul Niram was huge. Assault Energy Lv.5 and Shine Missile could nearly kill Emma on Hard, while it barely made much of a scratch on Normal. Not even Heavensflight did more than 300 on a crit. The only way she would survive any of that would be to have better equips and Rush constantly healing. If he were in the Healer class before the fight, then it would be much easier to get the "Recover your health!" command. It was also pretty much required to have Emma faster than Rush, both in formation and base stats to keep Rush out of deadlock. If he engages them, he's as good as an Overkilled corpse.

Then it's off to the Ramparts, then to Nagapur. Already did the meeting, so it's off to grind my team of 11. I already have all the healers, but only one reviver at the moment. It won't be until midway through the 2nd part that I will be able to use Divine Echo reliably. I think for end-game, I might need to rely on Speed Boost formations to get my mages to move faster. I currently have no idea how they're going to survive the Nest of Eagles. I need to keep Oakes alive for reviving (will probably go into the Belt or Unicorn formations), but I also don't have enough units to pull off Blackout. Will have to go about this the hard way then.


So... Why am I doing this? Because Grand laid out a challenge for me: Defeat Validus at BR7 with exactly one union. I just added to it by going to Hard Mode and Athlum only. I would have an easier time if I just went ahead with using Uniques, but it still would have been similar to what the X360 guys would do. At that point, they have access to 6 leaders. So they would deploy 5 (or less than 5 with heavy hitting soldiers like Pizza Paddle Parker). I think it would have been something like Rush/Emmy/Glenys/Caedmon/Baulson. So I decided to take it up. Should be fun. To add another layer of fun, I'm not crafting anything for them to take. Again, it's to mimic X360 progression. Wouldn't be fair if I gave them their Glaives and Tataraichis right off the bat, now would it? Actually, come to think of it, it's probably damn near impossible on Hard unless I give them end-game equips... An attack already does 1600 damage, while the breath attack outright kills the union if it hits everyone. I'll still continue my Athlum only challenge on Hard anyways.


By the way. Jhana Royals? They pulled out Blackout Lv.5 during the first wave. IT HURT. Holy hell that was scary. Then they died at the armor.


EDIT: Oh my. Japan still wants The Last Remnant on the PS3. Rank 14...

28 Jun 2010

Not a clue~

OK, I actually still have no freakin' clue what I'm doing in my current run. All I know is that I'm finally getting Vega and McGrady to veer towards the Mystic Focus. Currently still stuck in Balance, but that's better than them going Combat. Maybe.

BR9, killed Validus in 18 turns.
BR9, killed the Ancient Dragon at 27 turns.
What the hell guys.

Did every sidequest from Part 1, and that netted me BR12 at the end of things. Would be lower if I hadn't bothered to fight a bunch of rares for their HP values. I think I killed about 12 of them? Would probably be BR10~11 if there were no extra encounters. Faced off against the Harpylia at BR12, but no BR increase. Went against the Gates of Hell at BR12, no increase. Beat Jager and Lob Omen at BR12, but still no increase...! The Cyclops didn't have 9999HP when it was summoned, but about ~2300HP. Quite a drop from what I had expected, and it actually died. And then Enthralled. Holy hell that scared me because it could quite possibly wipe out a bunch of my unions easily. Rush was just used to distract the Gates, not like he can die and be enthralled.

So now... It's off to the Six Bases. At BR12. I'm so gonna die. But first, skill training! Finally got a few units with Hexes. Hopefully I'll have an easier time...

Noting their original formations:
Seijuu, Seijuu, Trident, Undelwalt Cross, Seijuu

20 Jun 2010

Yarikomi time?

I killed the Raptor without using マルチキャスト. What the hell. I sparked Devil's Due during the fight, so he hit it. Yeah.


Anyways, more important things. やりこみ NOTES. Basically, playing the game with a set of restrictions/rules.

No Unique Leaders -> Only Generic Leaders/Only the Athlum Army/mix of both.
Race specific runs: Only Mitra/Qsiti/Yama/(good luck finding generic Sovani and there are only 5 uniques)
National union: basically hiring only from a certain town.
No Fighting Arts/Mystic Arts/Item Arts.
Fighting Arts/Mystic Arts/Item Arts only.
Girls only.
Unique Girls only.
Soldier only.
Specific wield style only.
Minimum upgrades.
Emblem specific.
Mystic Seal only.
***The case with no FAs: You can spark them, but you can't use them afterwards.
***Item Arts only is hell. Already tried it, and you just can't deal enough damage without high level Shards against certain encounters. Unless... it probably has something to do with union construction. Still, too little damage in the alloted time.

EDIT: AHAHAHAHAHAAAA! I BEAT THE DOMINATOR AT BR2 WITH 2 UNIONS AND 6 PARTY MEMBERS. IT WAS FUN! And I don't think I want to do that ever again.

15 Jun 2010

Moving on for now.

So, started up LasuRemu again. Excuse me while I hurt myself for even listening to Gabriel open his mouth to speak. He's extremely overdramatic, to the point where it sounds like he's chewing the scenery.


Restarted the file because I screwed up with progression, the fact that I'm nowhere near I want to be skill-wise, and because I kinda forgot exactly what I was doing with that file. Not touching the game for about a month would do that. There's also the fact that I don't understand why some of the generics aren't taking the Mystic Focus accessories even though I've modified the .exe. And then I'll put be putting it down for a while because there are other games to complete. It's still pretty early in the game, so it shouldn't be too much of a problem to pick right back up. And one final note below.

The Great Sand Sea: Cove: none (The Trade Route). Cauldron: Spiritlords, Terrapests.


Still haven't 100%'d NieR, don't think I will for a while. Instead, I'll be focusing on finishing up 3D Dot Game Heroes. Been through 5 out of 6 temples, so I think I'm nearing end-game. Getting the hang of tower defense type games, but that Dash Circuit mini-game is really pissing me off. Then again, so did that dragon.

6 Jun 2010

Editing!

Well, time to get to work!

5 Jun 2010

Plot analysis time! Part 2.

Fast forward 5 years.

You're now killing any Shades that manage to infiltrate the Village and the surrounding areas while trying to locate Yonah. Since the Shadowlord took her, your best bet would be to locate him. Problem is, you have no idea where to go. Shades are now much smarter, wearing armour and using actual tactics to take you down. Depending on the version, you either get a mask or a new outfit for the timeskip.




--> Grimoire Weiss: My good man, we are hardly in the business of punting fluffy animals to death.
Yeah, I just got this little quest. You can repeat it as many times as you want and you get 100G for each sheep you punt. A little mean, and it's also a rather slow way to earn money once you've gotten the White Moonflower/Lunar Tear to plant and manipulate.


TBC'd. Posting it for now though. Need to get a few things done first.

So I don't have the book yet...

Waiting for funds to transfer to my account first, but some people have started translating Grimoire NieR. Which is good, since now I can stop making up theories that are completely wrong~

Anyways, in a previous post, I thought that the "13 pacts" referred to DOD. Well, I don't think I'm completely wrong in that aspect since there were pacts in DOD. Not to mention that going for Ending E, everything turns monochrome and the entry mentioned "Black, and White.". Pretty easy for someone who didn't have the book and had prior DOD knowledge to think that. Turns out that the 13 pacts referred to the process where the Grimoires were created. Exactly that number, and you encounter 3 of them in-game. Rubrum, Weiss and Noir. Latin, German and French. Hm. ... I think it's Latin since it looks similar to Rubedo, probably from the same base. Not an expert in languages (in fact, I suck at them save for English).

Anyways, the translations are on-going on the PS3 NIER boards. The other ones are dead compared to that one.

Other things that finally came up from the book. The White Chlorination Syndrome (WCS) appeared when the "Giant" (Queen Grotesquery) and the "Red Dragon" (Angel/Angelus) appeared. They did see Caim, but didn't really care about it. They couldn't figure out what the giant and dragon were made of. The WCS causes people to go berserk if they don't outright die from it. Eventually, they turn into the Legion, made of SALT. The Red Eye is the "leader" of Legion and has a sense of self and can direct them to attack. So I wasn't completely wrong when I thought that Red Eye and Legion were the same thing...

And on the topic of the Black Scrawl. It appears on Replicants whose originals/Gestalts were already corrupted. Yonah was an unsuccessful case of the Gestalt process, so she was considered corrupted and all of her Replicants would have the Black Scrawl no matter what. Nier was a successful case, becoming the Original Gestalt. This is because the Replicant body is created from the data of the Gestalt. If the Gestalt process was unsuccessful, then the Replicant would also be corrupted, resulting in the Black Scrawl manifesting.


Hm. That's all I'll do for now. I wonder when everything will be translated and ready for proofreading? Will they even need a proofreader? Well, a user said that they'd love more volunteers, so...

29 May 2010

Plot analysis time! Part 1.

Well, more like WMG time. Really. I have no idea what the plot really is since the game's not exactly straightforward about a lot of points and I don't have access to any clarifications that have have popped up in Japanese publications. Still waiting on someone to translate Grimoire NieR. But here's my take on it, and will be considered a WIP for a very long time. It may never get finished for all I know. Anyways, on with the show! First off, story summary.

So we know that the game begins with "Nier" and "Yonah" along in a broken city. They're hiding from the Shades/monsters, but they don't know where they're coming from. It's also snowing during the summer, so it's probably something called a "nuclear winter." However, the "snow" might not even be snow but salt instead. Salt features prominently in the game's reports and dreams from the Forest of Myth. It's also known that Grimoire Noir is there with "Nier," who he eventually asks for help with defending "Yonah." And then when all of the Shades have been taken out, "Nier" checks up on "Yonah" only to see that she has the Black Scrawl. My guess is that she either knowingly or accidentally come in contact with Grimoire Noir, and is undergoing the Gestalt process. In other words, her soul is being decoded to be taken out of her body. Oh, and she's been coughing all this time. Reason? She's probably suffering from the White Chlorination disease. Chloride is a pretty deadly irritant, usually in the form of mustard gas, but there's that mention of salt... Maybe her body's turning into salt? That could explain the subcutaneous tissue mutations mentioned in the loading screen reports. After screaming for help, the game fast forwards to the start of the game.


1312/~1400 years later (Gestalt/RepliCant)
Nier's been taking care of Yonah for a period of time already, taking on jobs to get enough money to lessen her symptoms. Eventually, he tells her about the Lunar Tear and she goes looking for it. At the Lost Shrine. Grimoire Weiss/Weiss/"Weiss-y" is also found there, sealed up, until Nier forcefully removes him from the barrier and awakening Hansel and Gretel. Yes, that's really their names. And then, here's the kicker. Not too many Shades attack you while trying to retrieve Yonah. They start attacking once you have Weiss. The Shades also don't look like they should be bleeding the way they do, and the fact that Weiss absorbs their blood. Noir did it as well during the prologue. So then, what's causing the Shades to attack you when in possession of Weiss? Probably because he's the "false truth" mentioned in the DLC? He's also been stripped of "his" powers, so he and Nier have to go looking for the Sealed Verses. This launches the first half of the game. Dark Blast and Dark Lance here.

Next off, to the Aerie in hopes of finding a Sealed Verse. This is an interesting town once you get to Ending B. The idea is to hunt down massive Shades because Nier believes that it's the key to finding the Sealed Verses and curing Yonah's Black Scrawl. But... You find Kaine. She's not exactly happy to see you. Eventually, a massive Shade does show up and you team up to take it down. Dark Hand here.

Back home, Yonah's feeling even worse, so it's off to Seafront to get a Shaman Fish. Coming here also kicks off a sidequest chain involving the lighthouse lady. Not important to the plot, but it's a nice side-story to go along with the world. It probably made a few people cry too. Oh, and the fisherman. The dialogue between him, Nier and Weiss is absolutely hilarious, but really hits you once you finish the entire chain in the second half of the game. Once you get the fish and the letter from the postman for Popola, it's back home, then to the Junk Heap to get your weapon upgraded before going back to the Aerie.

At the Junk Heap, you need to get the Titanium Alloy for your upgrade. You also meet Jakob and Gideon. After getting the upgrade, the brothers ask you try finding their mother, who's been missing for a week now. So, you go in while Weiss berates you a bit for "meddling" in others' affairs. Eventually, you make it to the deepest parts of the Junk Heap, face off against the boss there (a giant face and detached hands) and find the mother... with her lover. Dead. Weiss had a feeling that there was something going on, while Nier wanted to find her for the brothers' sake. Turned out that the mother wanted to elope with her lover as she had several items with her that hinted to that direction. Nier takes her perfume back to Jakob, and no matter what answer you give Gideon, he'll think that you're lying about his mother being dead. Jakob was already suspicious about her activities, but forgives her for it. He understood that she never wanted to stay there, and a little more info from Grimoire NieR, was actually abused by her husband. After all, she's human, and thus prone to mistakes. Dark Gluttony and next off, the Aerie.

Now that you're back at the Aerie, and you see many Shades. You help out Kaine here, taking out the smaller Shades then eventually the much larger one. It turns out that Kaine wants revenge against it for killing her Grandma (but you don't actually know that until the 2nd time through the game). Once she exacts revenge, she lands on a platform and intends to die there as she's got nothing left to live for. Nier will have none of that, and Weiss obviously disagrees. They eventually convince Kaine to accompany them as she tries to find meaning to her life. Off to Facade as she learns that Yonah has the Black Scrawl and there might be some info there. Dark Phantasm here.

So... You end up in Facade. You can't get in, until Kaine signals to the guards. Now comes the next problem, you don't understand a damn thing the people are saying! Not even Grimoire Weiss understands them. When you make it over to the King's Mansion, you can't get in due to the language barrier, so you go back to the entrance where you meet Fyra. She's mute, so she signs everything. Then gives you a tour while giving Weiss enough to go on about their language and dispensing a few rules here and there because of their Cloud Cuckoolanderness. When they try to see the Prince (the King's dead), it turns out that he's missing. And no one can find him because of all the rules getting in the way. Kaine knows of Rule 1024, and requests to rescue the Prince. Fyra even signs "Screw the rules!" and helps you get to the Barren Temple. She can't enter it due to the rules, so she heads back to Facade. While you're inside the Temple, you have to follow the rules or else... Kaine finds out the hard way and is transported elsewhere. So now you have to find both Kaine and the Prince. After going through the place, following rules (and hopefully not landing in the sand like an idiot), you fight a rather strange boss that requires either pretty good sniping skills, or the mentality to just smash everything in sight. As it turns out, the Prince was looking for a certain mask that the King is required to wear. Cue a funny little Zelda-esque fanfare. After taking the King back, Nier asks about the Black Scrawl. The King's father died from it and there haven't been advances in treating it. Dark Wall here and back to the Village to check up on Yonah.

Yonah's obviously worried, so she asks you to spend the night. You do, and then you get a really messed up dream. About the Forest of Myth and a Sealed Verse. Yonah also had the same dream... After learning more about that Forest from Popola and reading a really weird letter about a dream from them, off you go~ When you get there, you speak with the Mayor, then catch the Deathdream. Cue Interface Screw! Text adventure time! The mayor's dream is based on finding the origins of the Dreamdeath virus and how to exit it. Because it's based on what a human thinks and dreams about, the imagination is all it takes to cure it, but you're also bound by the rules of the words. The mayor is cured, then it's off to cure the other two residents. Dark Execution here. The woman's dream is really creepy... Almost straight out of a horror book. She was locked up in a castle that was being flooded and wanted to get out desperately. Nier breaks her out of the cell, and you proceed through the castle (north and east all the way). You encounter truly macabre sights like dinner guests pinned onto their seats in a rather spectacularly brutal fashion. Well, as brutal as you can get with only text. When you escape the castle, you find out that she's a woman, and she's cured. Off to the last guy. The dream starts off wandering through a desert until you reach the City of Art. Along the way, Nier's a complete idiot about seeing water/mirages, so much that Weiss smacks him with the cover. Inside of the City, it feels somewhat familiar to him... Full of skyscrapers, different building types, statues. All of it, "modern art." Then you're given a classic riddle to solve, then you free the final resident. Now... why would those sights seems so familiar to people who've never seen a city? Nier doesn't bother thinking much on it, and heads off to home after confirming with the mayor that everyone's free from the curse.

After getting home, Yonah asks if you could do her a favour: help her pen pal. Who happens to be a boy. In the Southern Plains. So off you go. At the manor, everything goes monochrome... and the butler Sebastian escorts you to the dining hall. Kaine falls asleep, you go adventuring! It evokes the feeling of the past survival horror games, like biohazard/Resident evil with the camera angles. Funny enough, the manor manages to creep out Weiss enough to make you go back to check on Kaine. She's also left, and more than likely gotten lost. After going through the courtyard with the "statues," you meet Emil. You get a map and you try to find Sebastian in his quarters. And there's a room that has a sink open its tap to fill it up with "blood." After finding the butler, it turns out that it was him writing the letters to lure Nier to the manor... to help them find a cure for Emil's eyes. He agrees, and they make their way over to the library. While inside to check up on the books, a sentient book attacks. Defeating the Red Book nets you Dark Whirlwind here. The book also explodes leaving a page about how to cure a petrification curse written in code. This gives Emil some hope. After going outside, Kaine has a little chat with Emil, telling him to petrify her if the Shade possessing her goes out of control and that his eyes have a purpose.

How that all the Verses have been collected, Grimoire Noir needs to be tracked down. Checking up on Yonah reveals that her cough had gotten worse, and she needs more medicine. Popola just ran out herself, so you need to get vapor moss. That's when you see Emil wander through the gates by himself... With a warning that there's a huge Shade attack coming, which strikes right when you hear about it. Cue massive boss fight that you probably shouldn't screw around in because those medium-sized Shades aren't that likely to drop Healing Salves. The giant Shade can revive/regenerate parts, so the only real strategy they have is to continue pushing it back while everyone gets to safety at the library. Unfortunately, the Shade reaches the library but you do manage to reduce its size to stuff into the basement. But before you can even think about celebrating, Nier gets stabbed from behind. It narrowly misses his heart, and Grimoire Noir appears with the Shadowlord. Noir tries to get Weiss to merge with him to bring about a new paradise, which garners a rather funny bit from Kaine, including calling him a "little bitch." He snaps out of it, and you proceed to beat up another book. Only this time, you have no magic and need to earn it back. The Shadowlord manages to get away with Yonah, which is really Yonah's Replicant, and Nier gets stabbed again. This time, protecting Weiss. They escape, Kaine's losing control and the Shade is threatening to get out. The only option is to petrify Kaine, so you do so...


Part 1 done.

Notes on NieR

... 124 046 rules in Facade, with the 124 047th passed the month before Fyra's tour. That's a lot of rules to remember. Anyways, noted down all the entries from the DLC pack, "The World of Recycled Vessel" or "15 Nightmares," depending on the region.


Door 1
This is the world of the recycled vessel, created to avoid the destruction of all.

The Black Scrawl. A lost destiny. A white book. A false truth.

A soldier of salt calling forth white death.
He is Legion, the man who plunged the world into darkness.

The dragon's corpse brought death to the world, delivering unto it the power of the devil.

The black sickness stains the future. They journey to return to soulless vessels.


Door 2
The apocalypse divided the world in two:
one that knows not day, and one which has never seen the night.

Black, and white. Thirteen pacts. The vessels' forms waver as they cross time and space.

The song of man has been drowned out. In its place, the scream of something inhuman.

The sky falls with the dragon. The world ends this day.

The puppet priest collects the accursed prayers and polishes the vessel.


Door 3
As long as this memory exists, as long as mankind has hope, a bloody battle will be waged over the holy domain of the body.

"Foolish human.
Foolish human.
Foolish human.

Foolish vessel."

All is paid. All is sacrifice.

Do not bring back the light.
Do not bring back the vessel.
Do not bring back the future.
Do not bring it back.

Every beam of light is an invitation to death.


I don't have much to say on this right now. All I know is that by the time you get to the 3rd Door, it's probably not her writing, but the Shade. The Black Scrawl appears whenever a Shade manages to reunite with its Replicant. There are also abstract references to the Red Dragon (Angel/Angelus and Caim), but it's not exactly telling on where the origins of the Black Scrawl and White Chlorination disease are from. The White Chlorination is most likely from Angelus, while the Black Scrawl only arose due to complications from Project Gestalt. Namely... The Replicants gaining sentience, and the souls going Gestalt too early, resulting in relapse cases. The original Gestalt was Nier (or whatever you named him), and the first known relapse was Yonah. It's also possible that the Black Scrawl appears when decoding the human soul, removing it from the original body, and when the soul is entering the designated Replicant body. Grimoire Noir is most likely the decoder and Grimoire Weiss is most likely the encoder, allowing for (hopefully) incident-free removal and transfer of souls into clean bodies.

Or you know, I could be completely wrong and should wait for Grimoire NieR to arrive in the mail to try deciphering the plot. No way in hell am I going to get the Drag-on Dragoon books since it's pretty much near impossible here. Or try playing at a sane time so I can actually understand what's going on.

It's funny how the entries don't have anything on what happened with the experiment weapons...

Iron Will
Atk: 200
Mag: +0%
Wgt: Very Light
Is also... missing half the blade. No one in their right mind would use it...


978-4757746619, 978-4757524682 - Books to order on BeNippon (because shipping from Amazon JP sucks).

26 May 2010

>.O

I'm stunned at Gabriel's ENG voice. No wonder why I didn't understand a single word out of his mouth the first time through which lead me to drop him. It's so heavily accented that it takes a double-take to get what he's saying. AND HE'S FROM ATHLUM. He should sound similar to the other Athlumians. The residents from Celapaleis don't have much of an accent either, so he shouldn't. It's just really creepy considering that he tries to hit on several females and tries to act like a romantic.

... Leshau sounds like a meek Mao (Disgaea 3), but Vic isn't among the extra voices. Paris' voice is a definite miss. "I will make you proud." What. Why does Yuniver sound like he's been strangled? Haruko sounds like a old librarian. She doesn't look that old! Wyngale doesn't sound kooky enough. Wait. Is that JYB trying to lower his voice? I don't the other ENG voices well enough to pinpoint them on the other unique leaders. I'll make notes on other ENG voices after I've gone though all of them... After I stop playing NieR for a bit. Probably won't be any time soon since I'm planning on getting NieR RepliCant.



By the way, my friends are total enablers. Supporting (and somewhat gleefully) my idea of taking up comp sci. People can only guess where this is going to go.

24 May 2010

Still not 100% done.

Ending D's ending theme sounds like extremely mangled Japanese. I think each of the 4 versions corresponds to a particular Ending you can get. Anyways, achieved Ending D at level 46 on Normal. The game's actually pathetically easy once you get the Phoenix Spear and even just upgrade it once. Or even just fully upgrading the katana Faith (relatively easy to upgrade I like spamming magic).


... And I think I glitched out of my trophies? Currently sitting at ~60%, and I can complete some fights in less than a minute, yet I can't get them. Might as well start a new file because I want the 100 Sheep trophy and other things... Don't think I'll be getting the DLC if I get RepliCant. Maybe. JP PSN cards are expensive to import. The pricing makes me cry. Either way, it turns out that I'm not the only one who glitched out, but it doesn't seem to be a common enough problem to be addressed. Still, it's annoying.

22 May 2010

失ワレタ森

I must say... I'm quite pleased with NieR. Combat's OK, the quests are rather tedious, graphically not too impressive, and the music's awesome. One quest chain is quite a tearjerker, that's for sure. It involves Seafront, the lighthouse woman and the mailman. The old woman's afflicted with the Black Scrawl disease, and has been waiting for her love for 50 years to come back from his journey. So, she waits. All while receiving letters from time to time. She comes off as quite a bitch when you first meet her, but she means well. Eventually, you learn that the letters were written by the mailman and his father for the past 50 years. The entire town was in on it, just to keep her happy, because they knew that he was dead. She can't stand just reading the letters, and wants to leave the lighthouse to see her love. The mailman insists that she stays as she's the only one who knows how to operate the lighthouse. The mailman asks you to reason with her, but you find out about the disease and that she just wants to see him as a final request. You eventually see the parcel full of her letters after figuring out the conspiracy and are asked to deliver the final letter. You can keep the lie going, or tell her the truth. I opted to tell her the truth, and it turns out that she had the suspicion that the entire thing was a lie. She actually appreciated the effort the townspeople put in to keep her happy all this time, so she tells you not to tell them that she knew. To continue as she "were none the wiser." She eventually succumbs to the Black Scrawl during the quest "Closure," and that she had died with a smile on her face. I think this is one of my favourite quests from all the games I've played...



Also. The butler Sebastian. It was probably wasn't intentional, but amusing nonetheless.

12 May 2010

Ah.

Rush really is taller than David. By a bit. But where's David's ring? They got his earring... Hm... Maybe I just missed it.

11 May 2010

That One Stat...

I probably shouldn't argue with people on GameFAQs so much. There was a discussion about the Unique Parameters on the 360 board because someone was asking about it and because the ENG guide doesn't really say anything about it. Not surprising, considering how thin that guide is. Anyways, about those stats... One user said that in Korea, it was supposedly confirmed that the unique was used for Criticals and Critical Defense. I'm not buying it. He also said that the stat maxes out at 100 in the Asian 360 version. ALSO not buying it. I know that I can push the stat to 100 and beyond, but that's because I'm playing the PC version. Then he posts, saying that it maxes out when you max your BR. Now why the hell would you want to max your BR on the 360 version?! That's pure suicide if you're not prepared! BR maxes at 255...

Anyways, the reason why I even decided to say anything was because of the Critical Hit and Critical Defense thing. Since he also had the JP guide, he should be able to tell the difference between several terms: Critical Hit, Critical Offense, Critical Defense, Critical Trigger, Trigger Chance.
Critical Hit: Exactly what it says. Not influenced by a stat, but by Morale.
Critical Offense: The chaining of commands through the use of the Critical Trigger.
Critical Defense: The chance to Parry/Shield Bash/Counter through the use of the Critical Trigger.
Critical Trigger: The QTE sequences during a CO/CD.
Trigger Chance: Exactly what it says, the chance to use the Critical Trigger.

Each piece of equipment has a CO/CD value to it. Remnants tend to have fairly high CO/CD values. It can also be influenced by Morale, so the value (Trigger Rate) isn't fixed. The unique stat doesn't have anything to do with it. What it DOES do, is influence the commands you get in battle, and possibly how they would Reassess/Rethink during a battle. Obviously, this also means that you should construct your unions with unique parameters that work well together. Another thing, COs seem to happen more often because the game makes as many passes minus 1 as there are units in that particular union. If you have 5 units, then you have 4 passes for the Trigger Chance. The CD only activates if you successfully Block/Dodge, which is dependent on the unit's equipment and Morale. So unless the battles are matched unit for unit with the same conditions, you wouldn't see CO:CD at 1:1. Ever. Then there's the Critical Hit. It happens randomly, and the rate is affected by the Allies' Morale. Take that crazy battle against an Observer, which lasted 31 turns. Morale never rose above 50% in my favour, which resulted in practically no crits unless I got lucky with a CO (about 20 times). Contrast with another fight with 100% against that unlucky Dragon. Filled with massive numbers of crits. Now, that's about 6 playthroughs of that, so I think I know what I'm talking about. And he said that his friend told him that...

So, about that unique stat... I'll give an example. Emmy/David/Irina/Rush/Haruko. Love/Authority/Bonds/Bravery/Inner Strength. Sticking David that high up might have been a bad idea (coupled with a high UP stat, >100) since his Shards commands pop up quite frequently and sometimes dragging Irina into using IAs, but the other units work well together by focusing on Morale control, healing and buffing. So it's essentially a support union. An insanely powerful support union with 3 Shards users, Hundred Flowers for extra pain, 2 Weapon Arts, 2 dual-wielders with Swift SS arts, 2 Psionics users, and just general MAs spamming. And a summon. Squee. Contrast to another union I had. Having someone like Constance (Cynicism) as the leader pretty much resulted in a suicidal union that rarely healed itself while in Deadlock. Her UP seriously clashed with everyone else's stat. Accounts from other users had similar effects of having screwed up (read: unfavourable) commands depending on the leader and the general union composition. Like replacing Irina with Wyngale. You don't want to replace someone nice with a complete nutcase if you want Arcana spam! And having someone hardworking and another who's lazy in the same union... It's not apparent to newcomers, but it becomes glaring once you engage in higher level play such as low BR runs and other self-imposed challenges.



And my interest in NieR has jumped quite a bit... because I started listening to the OST. It seems to be mostly ex-NAMCO composers that have worked on Tekken 6. Eh, whatever. It's probably going to be the next game I play. Just don't know if it'll be NieR RepliCant or NIER/NieR Gestalt.

10 May 2010

Working on the leaders...

I'm currently amused by the lone Psionics and Wards generic leader, Aquarius. She's pretty much like Paris, only that she can't really attack until she gains some combat arts, and uses a Katana instead of those Staves. She's already a Commander, so no class change for her. It also means that she can't change styles mid-battle either since she's locked into a Mystic class. I took a closer look at the classes in the JP guide, because the EN guide scans said absolutely nothing about classes. There's just no way in hell that I would buy that guide unless it was less than $10, because that's how much info is in the damn thing. Oh, and she DOES have one advantage over Paris: Weapon Art. She can learn to use 剣の一閃. Still, Paris is the better character to use for formation attributes, can serve as a backup healer, and has a better joining time (complete his quest chain early vs. after Undelwalt). Well, not to mention better Starting Unit BR (48 vs. 68) and arguably a better class (Paladin vs. Commander) despite it being a lower Rank (5 vs. 6). At least you can just hire her to get that Guild Adventure over and done with without having to train Pagus, Paris, Rush or Wyngale to become Commanders. Jorgen can learn Wards, but his class is locked due to special circumstances. There's also Milton, but he's already in the Gladiator class, which is also Rank 6.


Interesting note... Vinnery, one of the guys from the Melphina quest chain, was on route to getting the Mystic Pick (it does NOT look like a Scythe you nitwits), but suddenly upgraded to the Power Pick. I knew that it was the Mystic Pick because he was asking for Divine Metal, not Crimson Ore, and that I had stuck him in a Mystic union for the lulz. Lulz were had because of the Mystic route he was going on, but I then decided to develop him into a Guardian, which sent him on his merry way towards the Combat route. Maybe I should have waited for him to upgrade to the Mystic Pick first before training~



I got someone to shout "Emmy!" but I couldn't tell who it was. It sounded like David said something because it didn't quite sound like Rush. Not to mention that they don't quite like each other. Pretty sure it's Dave's line.

More later.

1 May 2010

JP pronouns are fun!

Rush - オレ (オレがラッシュだ!)
David - 私 (formal), 俺 (towards Rush, and others later)
Emma/Emmy - 私
Blocter - 俺
Pagus - 私
Torgal - 私
Irina - 私
Loki - 俺
Baulson - 俺
Nora - あたし
Gabriel - オレ
Violet - 私 (わたし/わたくし, depending on the context. Watakushi is spoken when seizing her items)
Rhagoh - 僕
Allan - 俺
Kate - 私
Darien - 俺
Haruko - 私
Khrynia - あたし (also refers to herself in third-person. キルネア)
Caedmon - 私
Zolean - ワシ
Jorgen - 俺
Leshau - 僕
Gaou - 俺
Wyngale - 俺
Paris - 僕
Sibal - オレ
Maddox - 私
Glenys - 私
Sheryl - 私
Jager - 俺
Ghor - ワシ/わし
Roberto - 拙者
Yuniver - 俺
Leucetius - 僕


Snievan - 私
Zuido - ズイドウ (third person)/俺/オレ(used during his quest)
Hinnah - 俺
Hannah - 私
Milton - ワシ
Young - 俺様/オレ
Ludope - 俺


Lukorra - おいら
Vinnery - 私, probably
Neo - 俺


Tornado Lotion Lv1 - ~4000 (3600 against Observer)

HOLY CRAP I CAN STYLE CHANGE WHILE A NINJA.

HOLY CRAP DAVE IS AWESOME FOR HITTING 170K WITH BLUE RAIN.

Takes until BR37 on Ransatsu to get Fornstrand to start at equal Morale...
Kate and Rhagoh can definitely be done at lower than BR50, easily, but the normal encounters in the lower area start at low army morale. Got the best reward possible in "Love Will Rise Again" because I just blitzed the bosses when the finally showed up. Balterossa then Royotia, 3 and 5 turns.

The Assistant: materials needed are far less than the 360 counterpart, and the numbers needed are correctly displayed in JP.

Xenophobia/Hoarfrost is physical, not mystic, according to the JP text. A lot of things seem to be translated wrong...

Vinnery's on the Mystic route despite having no mystic arts. Looks like just sticking them in a certain union will do that to them. Using mostly combat arts when you're supposed to be a mage is pretty bad, as it'll result in having a mage with a combat focus. Guess the guide was right about using commands to shift focus. If they've already asked twice, chances are, they're already set. Unless you immediately go out and act against your own orders...

25 Apr 2010

Spawn tables...

Well... Got the Pale Leafhopper, that only appears when you get close enough, to spawn. But it spawned with conditions that aren't seen on the wikia. Now I'm seeing tons of Spiritlords and Dragons, with a Spiritlord/Oversoul in the Searing Cove. No rares on this map... Terrapests aren't visible when you first zone in. I think I killed about 18 of them by now, which is needed for the Ring of the Labyrinth guild. Still needs a while before that one opens up. Will probably end up opening the one in Elysion first since I don't want to finish Glenys' quest just yet. Just have enough generics for a full 18-member team. Going to give the uniques their weapons then leave them on the bench until they reach their "max" stats, then get them trained for the battles. I think I'm going to need more room on the bench. Then there's arts training, which I can't do if Sheryl's in the party... Well, I can hack her in for that purpose, then remove her when it's time to finish her quests.

Speaking of generics... I noticed that a bunch of the katana-wielders are very fond of asking for Tataraichi customizations, and that they don't stop at the balance stage. They go all the way, but only if you steer them into that direction. One of them is going for the Parrying Tataraichi and she's capable of using Mystic Arts. Probably because I've been using her as a melee unit instead of her Remedies. I'm only grabbing a ton of generics right as placeholders until I can started on recording their WAs and other specials. One thing I won't do is set it to Yakety Sax. Maybe.

Gaou says something like ”は、俺か?” when claiming an item... Leshau says a lot when he gains stats or a skill. Baulson has a really long status quote. Gabriel needs to shut up at times. Yeah, I haven't exactly used these guys before. Never really had to. Loki: やった!やったぞ! when claiming an item. Maybe I'll compile a list at some point...?

And there's a type of compensation EXP thingy going on... I gave Rush a bunch of skills at Lv. 1, then checked on the trainer to see what had happened by the time we reach the Gates of Hell. Turns out he gets 25EXP to EVERY skill he has available to him, as long as it's set to Lv.1 or higher. That amounts to every Rank C Item Art to reach Lv. 2, and for Lotions to obtain Clearance Lotion. What I didn't get though is why he got Medical Heal. Not complaining, but it's kinda weird since he never sparked it in the first place.