Showing posts with label Tactics Ogre. Show all posts
Showing posts with label Tactics Ogre. Show all posts

25 Dec 2010

Bleh.

So I screwed up trying to recruit Ravness. Again. For about the 3rd time. I didn't realize that the flags were HP percentages at certain battles, so I have to deal with that all over again. Good thing there's that W.O.R.L.D. system to exploit. Currently training up the team (Hobyrim included since I want a Swordmaster deployed) to about Lv. 20 to start the events for recruiting Deigo, then Xapan. Maybe I should have just recruited that mercenary back in Chapter 2, but eh. I was wondering if there was a fight with him later on, so I wanted to fight him then. Too bad the first time I attempted the fight, the army got overwhelmed pretty quickly. Everything was at Lv. 20~21, along with a lot of monster units closer to the front lines. The only unit that can deal with them is my Dragoon... and Witch. They can deal consistent and considerable amounts of damage to them when compared to, quite frankly, everyone else. Don't know what level I should aim for, but it's going to be a pain getting everyone at a decent level... Even with buffing, it's not going to make much of a difference if the enemy has much better equipment than my own team. I think I'll stop with the grinding once Hobyrim reaches about Lv. 15. Should be good enough since he can do preemptive attacks once he's got enough TP. The generic units are really dragging everyone else down (except for the Witch) because their base stats are about 10 points lower. What the hell... Canopus can easily deal more damage than the other Vultan on the team, and I even loaded him with Phys ATK up skills! Unfortunately, because of his much higher WT, didn't bother outfitting him with a bow because of the added WT. A hammer and shield should do, so he's kinda tanky. Still not as much as Jeunan as he can take absurd amounts of damage.

I really should have class changed Denim ASAP. The Warrior class has a pretty crappy WT rating when compared to the other classes. I think I should have changed him into a Ninja, but that would mean starting training at Lv. 1, and my patience is wearing a little thin from training Hobyrim. I really don't want to go to Brigantes just yet since that would set off a flag and consequently screw up trying to recruit Deigo. I could attempt right now since I'm within 3 levels. Just need to upgrade everyone's equips since they should be able to use the +1 variants. They have to deal damage faster than they can receive it... and the Clerics need to get moving to heal Diego once he ends up in a little too much trouble.

17 Dec 2010

Still tired.

I think I'll continue poking at the X360 chart for a few more days before turning my attention to tweaking the PC one. There's still the guide summaries that I've been meaning to finish... which are going to take forever since I'm still in the formations section! I'm not going to do the walkthrough since there are other sites for that. Just the system data should be enough...

Still going through Tactics Ogre. I restarted my game because I wanted to play with 2 very specific restrictions to mimic the old version: no KOs (there was permadeath a la Fire Emblem), no C.H.A.R.I.O.T. (save and reload, only without the saving and reloading). It's been going pretty well. Just got to Chapter 2 and now I'm doing some grinding because I want to try keeping Arycelle alive to have her join later. Then, I can have 2 unique archers to rain death upon my enemies! Unique characters tend to have better WT values and you want low WT values. I've also recently taken a liking to making my Clerics a bit more battle ready with that Item Sling. Been throwing a lot of bombs lately to help out the front lines, along with buffing and healing. The healing items are a lot cheaper than casting the spell, though spells can reach targets further away. Mostly use my Valkyrie for that, though I think I might have another Valkyrie join her soon enough. The Knight is just too slow for my liking, even though he's very good at taking damage. Might just class change him into a Rune Fencer instead of hiring someone else.

Not much to say since it's been exams and archery lately. Will probably start up Last Remnant again at some point to continue with the Athlum-only run. Been meaning to get on that.

11 Dec 2010

Hm. Another book.

I should probably pick up the Tactics Ogre guide at some point since I want to check out the in-game achievements. Someone already posted them on the boards, but I also like collecting books. It should also help with doing a perfect run, and I don't always like using the net for looking things up.

So that's what I've been playing lately. Haven't really touched SenBASA in a while, but that'll change once exams are done (and maybe after I stop hurting my elbow from archery...). Still have to co-op with a friend after all! And maybe with a certain group of friends, since that's really the only multiplayer game I have. I just hope it doesn't involve keeping me awake until 4am just to see the consequences again.

Anyways. Tactics Ogre. I'm actually getting close to finishing it for both versions. Went Law with the PSP version because of the new W.O.R.L.D. system (trying to recruit Deigo at the moment), and went Chaos all the way for the PS1 version. I do have saves at critical decision points for the PS1 version since everything has to be done in that playthrough. Pretty sure that I messed up when it comes to recruiting new story units, but eh. Just playing through it for the sake of playing through it. The only thing that I bothered checking up on was the levelling system and the classes. Plus, I cheated a little with the levelling by letting them get a level up every time they hit another unit. It's the same as letting them throw rocks at each other for hours on end, only a lot faster. I also don't think I can rotate the map since it's not in full 3D. Makes seeing where they should go a little harder than necessary, but at least the cursor changes colour if the unit can move to that space. The story's kinda not clicking at the moment, probably because of the translation being not so great. There were a few grammatical mistakes, but no spelling mistakes as far as I can tell. The text also bothers me because it looks like it's the JP wide-width lettering.


Since the winter break is coming up, I guess I should finish up with summarizing the Last Remnant guide, however incomplete it may be. And maybe get a playthrough or two in. I have about a month. Maybe. Gotta keep up with the archery! I want to shoot against the coaches!

SB3 script should be coming in soon... Just got the SB2H one, along with the SBX guide. Love the anime style used in X. Too bad X came out after 2H. Also, ordered another copy of Grimoire NieR for scanning purposes. Seems the webmaster at Dokuganryu.com moved on, so finding high res scans just got a bit harder.

EDIT: Well, what do you know. The script came in today. On a Saturday. They make deliveries on Saturdays? And a nice copy of the SB3OCW to replace the one I murdered for scanning.

23 Nov 2010

Let Us Cling Together

Started Gyoubu's story first since I wanted to get his over with to unlock Hondam, and Chika's story isn't something I want to do right away. And finished it within 5 stages. Also noted that you have to exit the game completely in order to try avoiding the Base Defense stage. I don't mind the stage that much but I don't need any of the stage materials or "No Damage" robes anymore, so playing it is really a waste of time unless I'm fugitive hunting. Finished with Mitsunari, and started his Blue route again for that weird trophy. He almost has ATK1000, so it shouldn't be too bad due to his ridiculously high DPS. It's going to be a slight pain getting all the fugitives for every character, but at least there's no associated trophy for it. Only need to do it with one character.

Just as a little fun note, I've only noticed that Keiji and Ieyasu have idle animations so far. Most of the characters I haven't left alone long enough to see. They both have 2; Keiji either rotates his sword arm shoulder or waves around his arms, while Ieyasu either folds his arms or scratches his head. Once he folds his arms, he doesn't do another idle animation until you move him.



In the meantime... I've started Tactics Ogre: 運命の輪/The Wheel of Fortune. The JP version still does retain the "Let Us Cling Together" subtitle, it's just not part of the logo. It's pretty hard, but probably because I haven't played an SRPG in a while. Also interesting systems in place. I think I might have to grind a little bit to get their levels up so they can take the new equipment that I can finally buy for them. I think I might have to pre-order this since we're also getting the tarot card bonus. I've always been interested in how to use them, even if it's just a bunch of superstition. The imagery is fascinating, much like the Ars Goetia demons. Kinda funny. An atheist scientist that's genuinely interesting in demonology and the supernatural, even if it's just for the meanings behind it. Oh, and because there's new art work on it. Always a good excuse, considering that I'm not sure if the game's getting an art book or an Ultimania.

... And I feel like a lonely MasaMitsu fan. Good thing no one in the SB commu knows who I am. *ahem*