23 Aug 2010

"Sorry... The party's over."

That's what the game says when you lose the horse race against Masamune. I don't know how you can win the race because I'm really not sure about the route I'm supposed to take. And it seems near impossible against Kojuurou because he actively aims for the red boxes, which means less BASARA refilling for you unless you spend the time smacking around some enemies while racing. It's a lot harder than the SB1 version against Masamune alone since you can't knock him off the horse this time. The funniest thing about this race though? You can beat it without being on a horse. The guy for the job? YUKIMURA'S SPIN OF DOOM. He looks ridiculous on a horse in the first place... but so is the crazy spinning that's faster than a horse. What the hell guys.

Finished Ishida's Red and Blue routes. His Red route ending was a little... unnerving. He basically loses all purpose in life after killing Ieyasu. He starts crying a bit, but I couldn't tell if it was eyeliner coming off or if it was blood. His walk was also a bit strange, as if possessed. His Blue route is a bit better. Kills off Ieyasu and Masamune, but is still "sane." As for playing as him, haven't really mastered his flash step properties. His "DT" mode is a little hard to use as well. Funny enough, he's my highest level character, mostly because it's so easy to rack up kills with the guy. He can just slaughter everything... Quite befitting of someone filled with nothing but rage. Unfortunately for him, all I hear is a hot-blooded, very angry STAN. The country bumpkin from Tales of Destiny. Yeah. Moving on.

Did Magoichi's story too, but went with the Blue route first. I think she's the only one that branches on the first play since her group, the Saika Ikki, are mercenaries. Blue = team with Ishida. Red = team with Tokugawa. Oh, and she's freakin' awesome. I love using the machine gun! Switching between the different guns isn't too bad either. She can charge her magnum or shotgun, fill the enemy with machinegun fire just from holding the square button/Y. She's got a lot of options, mostly alterations to her S-string.


Holy crap, did Keiji get faster?! And I think I'm beginning to understand how to use his "Love Tactics" move. The timing's a little weird, and I can see the Kabuki influences in his moveset. Not to mention that you can cancel in and out of the move. I don't know if he's any good at chasing the enemy as he's the slowest of the SB2 mains. Although... I'm beginning to regret pitting him against Ishida for his first stage. It's a tough stage, but I love the stage music so I couldn't help it. The Winter Osaka campaign. Has a bunch of those mooks with really long spears, which are longer than Keiji's already ridiculous nodachi.




Hanzo: Fuuma's Blue path: Tsuruhime, Chosokabe, Ishida/Magoichi, Tokugawa.
Level up to find those basketheads for permanent stat boosts or an extra 10 000EXP. So far, only managed to kill them with using a BASARA attack...

Still need to unlock 3 more stages. One is Nobunaga's, and the other two are on specific character paths. 関ヶ原の戦い 謀略 and 金ヶ崎の退き口. KuroKan's Green or Keiji's Red. Honnoji route.

2 left
1 left
Done.

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