31 Mar 2012

Might be time for an update

It's been a little while, thought I'd type something up. Not much has gone on because of school work and whatnot (and sucking terribly at shooting lately, but that's another issue). A few minor things here and there...

The new LasRem trainer is looking pretty damn good~ I like that it also displays how many of the different enemies you've killed so far in the file. Perhaps also displaying the number of battles that you've already fought would be another nice touch, but that's really only if you're adamant on trying to spawn the 3 annoying Jhana rares that require a certain number of Jhana encounters already fought (20/50/150). Haven't progressed through my own playthrough for quite a while now, but I should be able to get a little bit in after the exam period. About 2 weeks before the next term starts should be enough to complete the run since I'm about halfway through anyways. But the question is... will I be able to do that? Which leads into the next bit.

Fire Emblem: Kakusei was announced a while ago (about Sept. 2011, actually), and 210's been updating their site and releasing info on a nearly weekly basis for about a month. Needless to say, I'm very excited for its release, especially since the voice cast is looking quite stellar along with a few new mechanics that I had been hoping for. While I'm a little bit concerned that it's Kobayashi Yuu voicing "Marth", it should prove interesting since Midorikawa hasn't voiced Marth in about 11 years. It's thrown off quite a few people, myself included. Seeing how the JP players are more likely to link characters with their voices, it's actually reasonable for them to doubt that it's really Marth there. The mask is a little bit strange too... It's a butterfly, which is also featured somewhat prominently in the OP. Ah well, won't really know the significance until I play it anyways. I wonder if it'll be localized? It's been announced for the EU territories, which is great for them. Problem. The 3DS is region-locked. So... I currently have my eyes on the Kakusei Edition. Hopefully I'll be able to snag that since I really like the colour and the simplicity of the design. Plus, I was going to import the game anyways and would need a JP 3DS to play it. Nowhere at PMall sells the JP version, so I'm stuck having to import it from an online shop. No matter, since I was going to do that anyways.

In preparation for the new release, I have started replaying some of the FE games. ... Although it seems that starting FE1/FE2/FE11/FE12 all at once wasn't the brightest idea in the world since I actually don't have that much time to play through them all at the moment. I doubt I'll even get through one of them in time for Kakusei's release. Maybe. But considering how they're portable (DS or emulator), I'll likely get through one of them, albeit poorly. In the meantime, also watching playthroughs, which is considerably faster. Just finished watching a FE1 playthrough with silly commentary from the characters themselves. KING CRIMSON! And actually making Riff useful. Somehow. With feeding him a ton of stat boosters. That really should have been used on other units. And then there's another run that was done a little bit after the initial that maximized gains (and turn counts). Needless to say, funds weren't an issue there! Everyone had boosts everywhere and the final chapter was dealt with in 4 turns. Curbstomp battle, anyone?

Perhaps I should blog my progress through one of the games...? It might help my issue of boredom. And maybe not let this blog just sit here with random updates of more serious things. Would require that I restart, but eh. I'm not that far in any of them in the first place.


Hm. Maybe FE1. No reset. Definitely not doing a LTC run since I've been out of practice and there's no RNG manipulation to be had. Looks like my PSP will be seeing some use now! I still haven't finished Type-0, but that's because I don't know which side quests I want to do...




PS: "Ike's Resolution" is a strangely cute track for a guy who does Flat Whats all over the place. And I hope I have enough for the Sengoku BASARA HD Edition. And maybe the DMC HD Edition. Really want to replay them, but my PS2 is dying and the emulator doesn't like running those games at 60fps.

3 Mar 2012

Annoyed

I've already posted this on my wikia blog a while ago, but might as well post it here too. The LasRem wiki was nearly 100% copied and hosted elsewhere. They probably obtained a database dump, which is admittedly not that hard to do. I mean, you just need to find a way to navigate to the Statistics page (Special:Statistics) and request one. They used to do weekly dumps, but that got pretty excessive so now you have to request one (the requests are processed weekly). They're still missing a few articles for units, but that may be because of the rather excessive number of redirects we have (which are justified because of wanting to keep the number of actual pages down...). Even after 68 days of stealing the content (which I can't do anything about because of the Creative Commons), their info is pretty outdated because of a few things I'm trying to implement. The JP wiki already started on something that I was going to get to over the break, but a certain assignment effectively put a stop that, along with trying to finish up adding CO/CD rates to the equips.


In other news... Still making my way through Skyrim. Probably not doing a very job of it since I'm only at the Diplomatic Immunity stage. Eh, good enough. First TES game after all. Instead of progressing through the main quest, all I've been doing are sidequests. Still not the best at killing people in towns, so I got a dragon to take care of it for me~ Might stop for a little while to try out Arena. Got it installed on another laptop that I'm using when I don't need all the extra RAM and processing power (although it's stupidly loud and annoying to know that it only has DDR2 RAM). Need to look into an SSD for dual-booting, but the prices are still really high. Either that, or switch over to a Linux distro completely. Good thing Wine can allow to play the games I want without much issue~

Nabbed the Ikaruga demo. I like it... but it's a little bit weird at the moment. Not sure how big the hitbox is, nor am I used to the polarity shift timings, which resulted in me eating a bullet. Maybe I'll get it at some point. Only 800 points...

Speaking of hardware... Mechanical keyboard broke, got a refund for it (annoyed). No Cherry MX Blues until mid~late April. Want a new trackball with a scroll wheel. 5400rpm HDDs are really slow. Practically everything in the house uses DDR2 RAM (Acer + desktop use DDR3, pretty sure mom's laptop is DDR3). Amused to find out that my DELL has 1GB because of 2 512MB sticks. My netbook usually beats it in speed despite being a single-core. Still need to clean the HP laptop, but don't know exactly what's up with the screen. All of this should really be on my other blog. And why am I here when I have an assignment due in about a day?!




And now a little something that tickles the geek in me, an equation:
sqrt(cos(x))*cos(300x)+sqrt(abs(x))-0.7) *(4-x*x)^0.01, sqrt(6-x^2), -sqrt(6-x^2) from -4.5 to 4.5

11 Feb 2012

Poking...

While looking through the TLR.exe, I noticed some rather amusing comments here and there. Some of the stuff was just romanized JP too. After a few "Invalid ___!(%d)" (I guess it's looking for an int), there was a "haaa?". Morale was misspelled as "Moral", but I think that's forgivable since they get the right spelling in-game. Plus, English isn't exactly their first language so mistakes like that would be fairly common. Another amusing thing of note is that some of the gibberish that I initially noted, is really Japanese. It might take a little while longer, but I think I can find a hex editor that will display the characters properly.

Anyways, I'll be updating this post with various things I find within the .exe file and whatever else I find interesting. Don't expect much though since most of my activity is probably going to be on GFAQs or the wiki.

And along the way, I did another damage test for the X360 board concerning the difference between the Might Splitters and Shielding Hawkwind. Needless to say, I was right in thinking that the Might Splitters were much better for damage despite there being a 40+ ATK difference in the Shielding Hawkwinds' favour. You need at least a 50 point difference to overcome the various damage boosting effects (really to deal about the same amount of damage if only 1 effect is in play, more if multiple effects are affecting damage). It's really that effective. The more you know~

Although come to think of it, the data may have been a little bit messed up. Mostly because of Rush being a Ninja. From a few tests ago, it seems that the most damage you can add on top of base damage is 100% (and another ~28% if you're adding extra hits). If Rush was a Ninja (and he was), then he would have been adding 105% when using 2 Black Belts and 2 Might Splitters, but losing the 5% extra. [Combat Arts] +5 (+15%), [Axe] +5 (+15%) and [Dual Wield] +5 (+15%). So... +30%/+30%/+45% total from each effect. This probably explains why the damage added wasn't quite lining up... Plus, Rush went from STR86.48 to STR112(.42), so there's that to consider as well.

savegame03 comparison - start @ 0xAFC0
TLR.exe - 0x1A09FA2 - debug logs?

Using MadEdit... 0x01A0B35C~D - バ... Something about amount of time spent in battle (minutes).
0x01A0B350

10 Jan 2012

Back to using the other Dragon!

I've had Sengoku BASARA 3 Utage for about 1.5 months now. Only started playing it about a week ago. Yeah. I was busy with other stuff, plus I wasn't sure if I wanted to start it without finishing up some stuff in 3 first, such as everyone's story routes. Pretty much went "screw it" and started. I'll deal with everyone's story modes after I've gotten them to Lvl. 100. It'll be easier that way since the new Basara difficulty will make gaining levels a lot easier. I got Masamune from 84 to 104 as a tag partner with one trip to Sekigahara without any trouble, so everyone else will be easy. Like Motonari...

Speaking of story modes, it seems that Tenkai, Kojuurou and Sasuke's stories are canon with 3. And part of Yoshiaki's. And I'm probably extremely biased with saying this, but I like Kojuurou's story the most. Matsunaga's back to give people hell, but he's supposed to be a dick like that. And instead of taking physical objects, he's taking the immaterial. Things like "names", which was what happened to Mitsuhide. He had his name "taken" from him, so he had to assume a new identity, which leads us to 3's Tenkai. Anyways, about Kojuurou's story. Retreating with the few troops Oshuu had left after their defeat at Odawara, ended up meeting Matsunaga (you can tell that Kojuurou wasn't happy about that, considering what happened last time). I think Matsunaga's just out to troll everyone. Really. The Oshuu forces eventually end up moving through Kawanakajima, which meant having to face off against Kenshin. Again, Kojuurou's not exactly happy about this because they barely have the numbers to get through it (not that it really affects gameplay or anything). He makes one little mistake and Kenshin almost kills him. Good thing (not really) Shingen had fallen sick with Kasuga running in with the "news". He gets everyone left back safely and marks all those who died with a katana marker. They all have the same design as his base weapon... Then Ieyasu and Hondam make an appearance, looking for an alliance. Pretty forcefully, I might add. Good thing Kojuurou doesn't really know the meaning of "give up." The ending was pretty touching too, since it resonates with Ieyasu's theme about bonds. And just to drive the point home further, Kojuurou's rearranged theme is now called "The Oath of the Right Eye".

The new Oshuu stage is probably some kind of joke. You can fight that stupid drill thingy in the damn vegetable field! Ieyasu even mentions that Mogami presented him with that "gift". It's also one of the harder stages added. Lots of heavy soldiers, that drill, tigers and random boxes appearing, courtesy of Hondam dropping them on your head. Probably the best way to approach it is to start at the bottom right because starting almost anywhere else is going to get your bases pincered, which means extra work for you.

The new Osaka stage is a rooftop battle. I still haven't found Kanbei yet. Maybe I have to use one of the ninja to do so, but I'm pretty sure that other characters that have air movement are capable of finding him. At least the new track is awesome. Actually, most of the new music is awesome, as are the new modes. Love the challenges even though I really suck at them Probably because I just jumped right in there without learning the ins and outs of some of their new quirks. Characters were buffed and nerfed in various ways, including an indirect nerf to everyone because of improved AI. Not to mention that it seems that they're far more willing to use any and up to 6 different arts in your face. Still not smart enough to combo endlessly, but I think that might be a good thing... It certainly wasn't pleasant to suddenly get hoisted up in the air by the neck then immolated by Matsunaga, consequently losing half your HP. But yes, smarter AI is most welcome.


And "UTAGE" really grew on me after listening to it a few more times. Eh, that's all I'll type for now.

26 Dec 2011

Slightly aggravating

So my SOIAO run has hit a slight snag. I completely forgot about the first check for class changes, so both Glauque and Minuas are my Guardians. Which means that it was pointless hiring Dias as a Monk. Or is it? Don't really know. In any case, the only ones that can possible end as Hunters are Gosche (requires BR40), Lameia (after Wyrmskeep) and Blatt (after Koenigsdorf). Those ones are notable because of having nothing in WS levels when hired. This is good since it means that I can get to STR47 without having to fret about meeting the minimum WS requirement for Guardian. But that does throw a small wrench in my party composition. I was hoping for more Hunters than Scouts, but looks like I'll have to force my BR up for the Explosives and Potions units. Unfortunate, but that's what it looks like it's coming down to.


Back to getting those hapless soldiers ready for the Nest of Eagles. They may be ready now, or at least soon. I don't like how I'm already BR17 when I'm usually there BR5 or lower.

28 Nov 2011

Noting down some damage test stuff

Mostly concerned with DW units, but can be extended to the other WS.

DW same modifier, matching to art's modifier:
* ATK255, STR255, 500 morale, Swift Spring Squall V, Divine Katana x2, Divine Scimitar x2
* hardly any difference. About +1000 damage when matching.

DW Nightbloom Virtutis w/ x, STR255, 500 morale, Free Fight Lv.2 Swift Spring Squall V:
* Might Longsword - ~49K
* Divine Scimitar - ~47K
* Divine Katana - ~46K
* Superlative Bluesteel - ~44K
* Spatha Caelestis - ~41K (effectively +0%, swap main slot + force -> 44K)
* Nightbloom Mist - ~47K
Conclusion: high weapon stats doesn't compare to boosting damage with effects
For fun...: Might Longsword x2: ~45K (both SSS V + SBR V)

Divine vs. Damascus:
* Divine Katana x2 (w/ effect): ~39K
* Mithril Katana x2: ~32K
* Divine Katana x2 (w/out effect): ~30K
* Divine Katana x2 (w/ FA+15%): ~39K

Reconfirm Swift vs. Peerless...
* Swift: 6107 per hit
* Peerless 6281 per hit
Conclusion: lower damage from Swift > speed loss from Peerless. Hard to justify speed loss.

Liza + various weapons...
Power Grip, STR109.46, Speed mod with Speed weapons (Swift Dragon's Flight V), Power mod with Power weapons (Peerless Dragon's Flight V), base damage:
* Might Tuck: ~14K (13140~14688)
* Might Longsword: ~14K (13860~14652)
* Laevateinn (STR125): ~13K (12710~13939)
* Shielding Bluesteel: ~13K (12475~13369)
* Superlative Bluesteel: ~12K (11080~12888)
* Spatha Caelestis: ~13K (12438~13211)
* Divine Broadsword: ~12K (11702~12033)
* Divine Rapier: ~12K (11196~12276)
Conclusion: [Sword] +5 has a much stronger effect that I originally thought, even without DWing. Laevateinn is practically useless at first, but really starts to outdo even the Shielding Bluesteel (and maybe even the [Sword] +5 variants) when STR starts climbing due to the hidden STR+15%. May be better for the long run if only using 1 weapon. If DWing, then doubling up on [WT] +5 and/or [CA] +5 would be best.

Divine Claymore vs. Sword of Seven
Based on X360 stats, STR255, Swift Dragon's Flight V:
Divine Claymore (ATK120): ~17K (16787~18348)
Sword of Seven (ATK130): ~16K (15128~16599)
Sword of Seven +9 (ATK175): ~17K (16348~18104)

Cerulean Rain damage w/ Ninja Torgal (STR255, maxed morale):
* Superlative Bluesteel +9 (ATK202): ~129K
* Gremory Noct +9 (ATK204): ~177K
Probably worth investigating a little bit...

Stats:
STR86.48 -> STR112 after belts are equipped
Might Splitter x2 -> ATK187, Shielding Hawkwind x2 -> ATK225 (because DWing on the X360 results in Main Slot + 0.5 Sub Slot ATK/MYS)
Morale: 500/1000 (equal, no bonus damage)
Monster: Dragon from Crookfen (loaded up one of my test files)
BR34 (like that would matter...)
Formation: Melee Stance (II, but that doesn't really change anything at all since it's just a SPD boost. only taking base damage, ignoring extra hits)

And here are the results.
Might Splitter x2:
Normal: 2908~4148
Peerless Acala's Wrath V: 19980~20933

Might Splitter x2 + Black Belt x2:
Normal: 5924~8334
Peerless Acala's Wrath V: 33553~35160

Shielding Hawkwind x2:
Normal: 4454~5894
Peerless Acala's Wrath V: 15730~16593

Shielding Hawkwind x2 + Black Belt x2:
Normal: 6200~9144
Peerless Acala's Wrath V: 27006~28380

28 Sept 2011

Pon Pon!

I have no idea why, but I just started playing Patapon again. Probably because of wandering around TV Tropes (again), then seeing that Patapon 3 had be out for a while now. So I replayed the first 2 (with cheats, can't really be bothered with grinding everything out right now). I'd have to agree with the Hero unit in Patapon 2. Those guys really are "insane in the membrane." Ton, Chin and Kan (1, 2, 3?) in 3 are just as bad, to the point that Hatapon and the Uberhero (and maybe Silver Hoshipon) are the only sane ones left. Sukopon might count, but he's always looking through that telescope of his. So I'm playing through 3 with a few cheats here and there to get an idea of how the game operates, then I'll switch over to really playing it.

... And being the idiot that I am, I started with Yumiyacha the archer. At least that gives me 2 healers!


On the Chaos Legion front, I finally found my PS2 copy. In a box that I didn't realize also had PS2 games in. Woo. The disc is still in good condition so I'm not going to worry about that for the time being, though it should probably get cleaned or repaired some time soon. So now I'm just plowing through Normal, because I noticed that I never finished it on that difficulty. Just Easy. More than likely because I wasn't exactly good back then. Still really bad now, but noticeably better, I guess. So my PC play is on hold for a little bit, until I beat it on the PS2. Made it up to Stage 7 already, but I don't really know which Legions I should tag along because I still need to get through Stage 8, which is really long, before I can start grinding their stats. I want to bring Malice and Blasphemy because they're my strongest Legions, but I also want to tag along Guilt because of the 6-hit combo and it needing the EXP for the Spiritual Gem. Also, it's because I know that Stage 10 and 11 are going to be massive pains to run through.


On a side note, it seems that I really can't see depth that well in games. Or in real life for that matter. And I have 2 functional eyes. Probably explains why I still walk right into things. I started noticing after joining archery last year because I really couldn't tell just how far away the targets were until I walked up to them. I could see that they were far away because of the size difference, but not how far. I just attributed the walking-into-things bit to being a klutz and lack of spatial perception in general. This might explain why I suck at action games. I can't really tell where the models are in 3D space. This is very bad if playing on higher difficulties.

3 Sept 2011

Sacrifice souls, punt explosive minions!

So I've started my Hard Mode run, and now am recording it. It's not going as smoothly as I thought, but eh. It's not that bad, but I'm still making a large number of stupid mistakes. Must be my lack of patience catching up, or just out of practise as I haven't touched an action-based game in well over 6 months. No, not even SenBasa. I'm thinking of restarting the run as I think I've gotten used to the flow now. Will be missing using Double Raid and Despise for a little while, but I think I can live without them until I get to Stage 9. I want to find my PS2 copy already, but I have no idea where to look. Where could it have gone...?


It's funny... I found the scans to the novels, then looked at the JP wiki page. While the game is based on the first novel, it's chronologically the last arc in the series. So Sieg starts with a shovel (that turns into a sword when he's fighting, I think) and an intact coat. Other characters that aren't seen, like Novia and Aliceheart ("Chibi" as Sieg calls her). If I'm reading this correctly, Novia is also another Maiden of the Silver, though maybe a different sub-faction as she's not really there for combat. She made food for Sieg? I haven't looked too far into volume 0. Terminology is also different. Instead of "Knight of the Dark Glyphs", it's "Schwartz Ritter", or something to that effect (it's German, a language that I have no understanding of, probably just means "Black Knight"). The sword/shovel thing has a name too, but I can't tell what it is. インドルガンツィア? Wish I could understand more of the language. The novels actually seem interesting when compared to what the game offered in terms of "story." Plus, the illustration of Aliceheart tying knots in Sieg's hair was hilarious.


Interesting thing of note. Someone on NeoGAF linked to my JP guide "translations." Didn't think that would happen as I kinda just typed it up for my own amusement so I didn't have to open up my cut up copy when I wanted to check something. Still have to when going rare hunting, but that's because the maps on the wiki suck. We're working on getting those either replaced, or create a separate section just for them. Updated info can be found on my wiki guide, though I'll still poke at what I've typed here from time to time. There are probably a few mistakes that slipped by as I tended to work on those sections at around 1~3 in the morning. Not the best time to be thinking about these kinds of mechanics, but whatever. As long as it gets done first, then I'll go back to it later. Or else it will never get anywhere. Strange, how the mind works.

Either way, most of the stuff typed up is based on the PC version, with observations of the X360 based on what I've played so far (and damn, I spend too much time looking at command behaviours) and what I've seen while watching playthroughs on NicoDou. I should probably just download the segments and view them on my own time. It'll be easier to observe that way, I think.


I should probably do something with my other blog already... It's been sitting there for about a year without a new post. Hm...

23 Aug 2011

They Slice and Dice and make Julienne Fries!

So I started playing Chaos Legion again. After how many years? It's only because I can't seem to find my PS2 copy. I know that I didn't sell it because I liked the music in the game (OST in a shopping basket, added Sengoku Basara 3 UTAGE as a pre-order). So... went with the PC version. Slightly surprised that I managed to find a working download of the game, and it works quite nicely. The only problem is that the computer isn't picking up the fact that it's running in a window because the monitor turns itself off after about 30 minutes of "inactivity". Annoying. Oh well. Time to change the power settings for now since I'm not processing anything, and if I were, I would have turned off the monitor anyways.


As for the game itself... I don't really remember it being this tedious. Maybe it's because I'm playing on Normal, not on Easy? My pride wouldn't let me choose Easy after the prologue. The music is as awesome as I remember it about 8 years ago. Anyways, slowly making my way through the game. Didn't think that I'd be using the Blasphemy Legion that much during Stage 8, but here I was, kicking those little bombs like no tomorrow. I do have to admit that I think I may have put myself in a slightly tough position as I'm seriously lacking in healing items. Shouldn't be a problem after finishing Stage 9 though as the Stage Selector should be unlocked right after. Can't wait to go back to farm some items and to level up the Legions a little more, especially Flawed. Want to use Double Raid and Despise without having to equip it. They're not exactly the sturdiest things, but the abilities are great.


On the LasRem front, most of the Ranks have been filled out. Only Rank 4 remains, but I don't have a clue what the trigger could be. If it's the obscene number of battles, I'm going to have to kill someone. Still working through my guide little by little. I want to make an equipment chart at some point as a quick overview type of thing. A few pieces had their art modifiers changed during the porting process, most notably the Longsword line. Went from Power to Speed, likely to help Emmy/Emma advance their arts. Will be going through the guide(s) to keep checking up on them, but it will take a while because the JP guides separate things based on the 50 sounds, something that I'm not too familiar with yet. Oh well. Whatever it takes to continue updating the wiki. Still... because all the info was extracted from the PC version, any X360 version data likely isn't even on the wiki.

26 Jul 2011

Still at it

... So I got curious and started playing around with a certain tool. And it lets me see a very important detail, number of battles. Then I noticed that I had less than 500 fights to that file. No wonder why I couldn't trigger Rank 6 or 7 before finishing that quest... Had all the requirements, except for the insanely bloodthirsty, fight-happy part. Too bad the file right before cementing the Rank 8 version is sitting at 100 battles. And that's after I've wandered through the Ruins a little bit. It's going to take forever to trigger the Rank 6 and 7 fights at this rate! That, and I don't know where the number is stored in the savefile, so I can't just edit my way into this. Oh well.


In other news. Still haven't bothered to redo the LasRem guide scans. It's not that I don't have time, it's more of not having a long enough USB cable to hook it up to my desktop so that I don't have to deal with the slower processing from my netbook. That can wait. Other things... Now admin and bureaucrat at the LasRem wiki. Still plugging away at it, though I think I should take a little break so that I can actually play the game. I'm serious... I haven't actually played it in about a month or so, just accessing it for data, a few observations here and there, and finishing up a few recordings.

Installed Maya and 3ds Max. Going to fiddle around with those. Oh, and UDK, because I'm curious about these things. Need to update the C library on the desktop as well since I can't seem to compile a certain program I want to try out. It's another LasRem memory reading tool, but it also outputs info on the individual units in one neat little package. Better than what I've been using for a little bit trying to look at the various changes in-battle. I think I'm going to be running both at the same time just to see what's going on. After all, still want to find out about those focus shifts, which I was going to use the first tool for. I have no idea what the threshold really is, but it's got to be at least 80% going a certain way.


Also, Duke Nukem Forever has got to be the worst joke of the century. Over 10 years in development, and all that's there is this incredibly clunky game with horrid models and pathetic mechanics. Really? Is this supposed to be cutting edge? It looks like something that would have been fine at least 5 years ago. And it's using Unreal 2.5! Sure, highly modified Unreal 2.5, but it still looks outdated. Bleh. Might as well finish the stupid game already... What a bore. It also doesn't recognize my PS3 controller as a gamepad. Hell, it doesn't even recognize my X360 controller of all things!

24 Jun 2011

Fwhoosh!

Been updating my wikia blog with my X360 progress, of which there has been little of since I went rare hunting like crazy. Did eventually spawn every single rare in the game, albeit trainer-assisted. The Yellowcap Vanguard, Yellowcap Soldier and Redcap Champion just refused to spawn no matter how many times I decided to zone into the locations so I went with spawning another rare to change all of its stats to match them. Worked like a charm~ Mostly because I had fiddled around with that part before, so I knew that it might come in handy. Went to the appropriate spawn areas because of the possibility that the enemy's BR is linked to location, and I didn't want to take any chances with that. After all, it was weird seeing the Conqueror with about 1M HP while at Rank 5.

Speaking of Ranks, it turns out that I went rare hunting with the wrong file all this time. Needed to get 1000+ battles before seeing Rank 6, and 1500+ for Rank 7, but I was using my Rank 8 file... Bit of a mistake on my part. I still have the Rank 5 file, but I really don't feel like counting battles from there. Too much work, and I don't know my battle counter. Ah well, I'll eventually get there. Maybe with SOIAO because I know that I have to do a huge amount of fighting just to get them prepared for everything anyways. I think I'll speed run what I have right now (trainer-assisted) to get to Rank 1. Then see if the conditions for the other Ranks hold true and grab those values. Ah... still so much testing, despite completely conquering one aspect of it...


Also, need to change around the templates for the units. WS, soldier upgrade paths, and maybe other things need to be added. Revamping several pages and templates seems to be in order as well, so I'm going to need to learn how to create/edit templates more effectively.

26 May 2011

Awkward...

Either the game glitched on me, or there's other requirements that can be fulfilled to see the "Wait for a chance!" command... Vega and McGrady both got that command, at the same time, while at the Holy Plain. This is rather strange as they're Cavaliers, not Commanders/Gladiators/Ordainers/Ataraxians, the classes that actually have the [Commander] skill. Aquarius gets the command fairly often, which is a bit of a waste since I always try to spend their first few turns buffing/casting Stealth. Anyways, I haven't been able to reproduce the command. I should have recorded the first time I did the fight, but I didn't think that it would end up like that. Was being a complete asshole too since I used Fatal Eclipse at the first possible moment and sent the boss into critical with the Qsiti in the Groggy state. Then I had some fun watching the support unions casting Medical Heal over and over again.

Posted the screens, along with 2 others for "Knock 'em out!" and "Strengthen your defenses!" since I was editing the Battle Commands page. Let's see what happens... mostly because I want to see if anyone else has seen strange behaviours.

For my reference: Engetsu/Reflect/Celapaleis Guard/Mystic Wall

10 May 2011

X360 Time

Well, finally started on the X360 version. Got a save stored on a USB key that I'll use as a starting point so that I don't have to deal with starting at the beginning every single time. Noting down the EXP levels for what Rush as done so far.

OH - 16
DW - 24
Spark - 32
Invo - 36 (Invo 1)
RH - 16
Herbs - 16 (Herbs 1)

So that still leaves me at Item/Mys balance in that save. That should be right if most of my previous observations were right. Art levels don't matter, it's the Skill levels that require management. And I need him to stay balanced until STR41. It's to see if he can reach Fencer using only DW. I already know that the X360 Fencer only requires OH, so where does that leave DW?

As for actual progress, not once have I felt like I was in any danger. Most of my game overs were from stupid decisions, so it really feels like I'm playing on Easy Mode or something. I fail to see how this is hard at all. The only hard part is constantly being alert to monster movements so that I could dodge them all, which is harder on the PC. Their detection range really is bigger, which is why I use the infinite Timeshift to just run through the entire place. That, and linking entire areas whenever I'm bored.

Already past Numor Mine, although I wish that I had tackled it at a lower BR. Went at it at BR7, mostly because I spent 2BRs worth of battles looking for materials to upgrade Rush's Katanas, which were getting outdated, to Ronin Katanas. I'd normally go at it at BR3, but it really looks like the BR gain has been reduced for the PC version. Even with those extra fights (I could have just harvested the items), I doubt that I would have gone past BR5 on the PC. And... I forgot to test if Emma hops in during the fight. I think I have a save in the Mines, just not right before the boss fight. Ah well. Almost time for the Nest of Eagles. Again.


And still going through the damage test ratios. I'm currently stumped with Seales... I'll put it in another post later.

19 Apr 2011

Part 1 Done.

Well, after about 2(?) months, I've finished Part 1 of my Athlum Generics Only run. Normally, it wouldn't take me that long to get past that. Mostly because of being caught up in schoolwork, applications and continuing to gather and interpret data, which dramatically slows down any progress I may have had instead. Still, I have the Normal run to deal with. I left that one alone for now, but I have to make sure that I agree with Ophelia all the way to get Nordis's HP values. Dealing with "At Hatred's End" is not going to be fun, even more annoying if I even make it to The True Conqueror (Abyss Gate = Instakill).

The Gates of Hell was a bit more difficult than I expected. First run that morning fell apart very quickly (must have been lack of sleep), then the second one ran much more smoothly. Remind me to never go on a death run against the Gates. Having Rush there did make things a little bit easier, would have been even better if he had Vivification Herb, but it wasn't likely that he would have sparked it in time. After all, it requires about 20 uses of Restorative Herb before he gets enough Herbs EXP to spark it. I already knew that if he didn't have the Ragna-rock, it would work against me in a very nasty manner. While Vega, McGrady and Oakes can revive, there's just no way for Vega and McGrady's unions to charge enough AP for it, even with the InitAP bonus from their class (Healer, InitAP +10%). Besides, the AP cost was still far too high for it to be a feasible revive art at the moment (129AP). Still, very successful run with only deploying 12 units, even if one is still stuck at unit BR2.

Jager and the Lob Omen went much more smoothly. Only required 1 attempt, but I went ahead with recording a different set up. 1-3-3-3-1 was the config, worked flawlessly. Good thing I got their STR up a little bit, or else Lob Omen might have been a little too much for some of them to handle. Perneth and Hematea were definitely MVPs in the fight due to their very high INT, paired with Hex and single target Invo. Needed to get rid of the 4 distractions ASAP, before they really make a dent on some of the slightly more fragile unions. Purposely stuck Vega and Oakes together. I knew that they would get bashed around a little bit, so one to revive while the other will heal the union. Plus, they're sturdy enough. Marty's union was also quite robust, considering that there's the Shield of the Vanquisher in play. He would have eventually upgraded to it, but I didn't want to eventually have to hunt for Jewel Steel, and giving it to him early means that I don't have to deal with any potential illegal upgrades. Exploited Lob Omen's AI to Raidlock it a few times. This fight is much easier than the Gates if you know what you're doing, and/or happen to have high powered Hex units hanging around.


Thinking on it though... I think I may have overdone the stat grinding. Sure, it took me several tries to get past the Nest of Eagles, but I think I could have done with lower stats if I had used a similar set to the Jager+Lob Omen fight since the Hexes were dealing enough damage to take out those unions. And because of the grinding, I ended at BR20. Could have been even lower if I didn't do as much grinding, which I could have benefited from because there are new units to recruit. Well, next order of business to grabbing the numbers on those boss fights. Good thing I have saves right before each one.

And I think that someone should write an "Idiot's Guide to The Last Remnant." I'm starting to get a little bit annoyed at all the questions that are being asked. Mostly because it only takes a little bit of experimentation, a little observation, and all those save slots to figure out what the hell you're doing wrong. Almost everything that goes wrong in the game is on the player.

On a slightly more amusing note... It's the first time I've seen someone banned so quickly. I wonder over what though. Was it that topic? Or was it the topic title? I was already being extremely patient with him, even giving the HP thresholds of what the Conqueror would do. I mean, seriously. Getting caught in his Overdrive state twice is already bad enough. Since he will always use Overdrive at a certain point, all the user had to do was just prepare for and not send every union against him for the third attempt! This is the same guy that eventually noticed that rares would stop Skull Scavengers from spawning. Oh, and apparently destroying the game because it was "cheating." If anything, the player already has the advantage. A huge one at that too. It all depends on how you manipulate the game.

12 Apr 2011

Testing, testing...

The Ancient Dragon fight only increased my BR EXP from 43 to 70. Was at BR16 when I fought it. After dealing with the first part of the Melphina quest chain and Blocter's quest, finally shifted up to BR17. So I'm still on course to completing the first part at lower than BR20.

I should probably still continue gathering data for a few other things. I managed to grab a bunch of numbers for different WS damage differences. The only relevant one is Emma's tests with the Superlative Bluesteel x2, since Emmy was equipped with the Nightbloom Virtutis/Superlative Bluesteel combo. DW isn't a straight 2.0x damage over OH. It's probably 1.0MS + 0.5SS. It seems that OH is the weakest, but most versatile. PG deals about 1.3xOH, and DW deals 1.5xOH if weapons are identical. This applies to normal attacks and Arts. Of course, my data isn't quite right (just preliminary stuff), so I need to run quite a few more tests.

So the tests... I should also check out the power difference between Power and Speed modifiers. So guess my set up will be like this...

STR255, ATK255 (or through strengthening + Zodiac Fall), Zodiac Fall Lv.3.
Weapons used: Remnants, Superlative/Shielding/Power variations (Power/Speed modifiers)
* Weapon effects and modifiers will be removed for the purpose of testing.
Accessories used: Damascene Anklet (Physical Extra Hit +4) (maybe)
Arts: Rank S/SS Only, normal attacks.

So I think the data gathered will look like this:
Peerless/Swift Requiem (20x5) (Emma vs. Yugo)
Peerless/Swift Snowfall ([Frost] +5/area) (Rush/Emmy vs. Jorgen/Cass/Ynfry)
Peerless/Swift Log Splitter (1 hit) (Faye vs. Laverne)
Peerless/Swift Rock Crusher (50x2) (Seales vs. Seales, change arts modifier)
Peerless/Swift Victory Sweep (50x2) (Emma vs. Yugo)
Peerless/Swift Moonshadow (50x2) (Rush/Emmy vs. Jorgen/Cass/Ynfry)
Peerless/Swift Rift Cleaver (30/30/40) (Faye vs. Laverne)
Peerless/Swift Dragon's Roar (1 hit/union) (Seales vs. Seales, change arts modifier)
Peerless/Swift Blood Cyclone (20x5) (Emma vs. Yugo)
Peerless/Swift Spring Squall (25x4) (Rush/Emmy vs. Jorgen/Cass/Ynfry)
Peerless/Swift Topspin (1 hit/area) (Faye vs. Laverne)
Peerless/Swift Final Toll ([Flame] +5/union) (Seales vs. Seales, change arts modifier)
Peerless/Swift Heaven's Pierce ([Thunder] +5/1 hit) (Jager vs. Haruko, compare weapon sizes too)
Peerless/Swift Temblor (1 hit/area) (Violet vs. Sheryl, compare weapon sizes too)
Peerless/Swift Quadrille (25x4) (Torgal vs. Wyngale)
Peerless/Swift Sanction (1 hit/area) (Allan vs. Leucetius)
Peerless/Swift Scattered Petals (30/30/40) (Caedmon vs. Snievan)
* Snowfall/Dragon's Roar/Topspin/Final Toll/Crush/Temblor/Sanction -> Need to test a certain claim that area/union arts are unblockable. Shouldn't be true, or else area/union MAs would not miss either, and I've had them miss multiple times.
OH Normal
PG Normal
DW Normal
TH Normal
QW Normal
DPG Normal
DTH Normal
Repeat 20 for the arts, 10 for the normal attacks, only noting non-crits. Record full damage dealt since the Anklets will add +28% (+4 hits) to all attacks except Snowfall. Or change everyone's SPD to 1 to try limiting the number of hits and record the base damage.

Then there's also the various accessories and classes that add bonus damage. Need to check if WS/WT bonuses are added to CAs. So using a similar set up...
Comparing Emmy (Ranger) and Rush (Ninja). Ninja for [Dual Wield] +5 (+15%). Cloistral Belt for [Katana] +4 (+12%). Adding 1 or 2 Black Belts ([Dual Wield] +5). Then there's also Milton's Kerchief for [Combat Arts] +5. This should also help answer if the [Combat Arts] +5 and [Power Grip] +5 effects stack for the Gladiator class. If it does, that's a +30% boost right there.
So, combinations are:
Nothing
Cloistral
Black Belt
Milton's Kerchief
Ninja
2Cloistral/2Black Belt/2Milton's Kerchief
Cloistral+Black/Cloistral+Milton's/Black+Milton's
Ninja + Cloistral/Black Belt/Milton's Kerchief
Ninja + 2Cloistral/2Black Belt/2Milton's Kerchief
Ninja + Cloistral+Black/Cloistral+Milton's/Black+Milton's
That's going to be a lot of testing... Of course, she also has a Sword in her off-hand... So what would happen if I included an accessory that boosts Swords? Or even, what's the difference between having Katana+Sword and Katana+Katana? Is there going to be a difference? Maybe I'll save it for later.


Making a note of DWers.
Unique: Emma/Emmy, Jorgen (Warrior), Rush.
Generic: Faye, Acokus, Laverne, Ynfry, Seales, Cass, Yugo, Chivrey.
Hm. Guess it'd be kinda like doing the Sovani Only run. Very limited at the beginning of the game, mostly reliant on union-target MAs for maximizing damage.

EDIT: What. Swift arts Girls hit harder than Peerless arts guys? Am I missing something here?

EDITX2: Ah. That's why. The Superlative Bluesteel's [Slash] +5 just happens to have an effect. Didn't see that coming. Will be a little more careful about this now. Best to remove all the modifiers through the trainer.

10 Apr 2011

TLR_EE "guide"

WIP. Just outlining what some of the functions do. I'll try to go in depth a bit more when I have time/feel like it.

Link to the trainer here.
Note: If I'm not mistaken, this one will likely only work on 32bit OSes. You will need to edit it for 64bit compatibility.

Tab 1 - Battle
Shift morale to max
Freeze turn count (stops AP Charge if frozen at Turn 1 at the very beginning since there's no turn flow)
TURN: change turn count
CHAIN: change chain count
Can manually shift morale bar
Blue - Ally
Red - Enemy
Union Number
Current HP/Max HP/Current AP/ Max AP/Union Morale
Unit Number
Current HP/Max HP/Monster ID

After Battle
BR99 stats
Stats255

BR
Yellow: current BR
Red: BR threshold
Blue: Current BR EXP

In-battle
HP recovery (max HP/AP/M as well)
Not sure what this one does. Increase attack priority?
Cancel enemy attack
Damage multiplier: Double/Multi
* Can cause damage overflow to the point of not hurting the enemy.
Drop down: Option/Invincible Ally/Invincible Enemy/Both invincible
Change animation: Ally animations, Enemy animations
* What the altered art hits depends on what the unit is originally targeting. If the animation was changed to Protection and the unit is targeting the enemy, then the enemy will gain the Protection status. If the animation was change to Crimson Flare and was targeting self, then the Arcana will hit all allies. Be careful of what you're targeting!



Tab 2 - Union
Union Position (it's anchored to its initial position)
Guest/____ (union name)/Formation
Units 1~5. Can change the units, then update.
Union stats: Total HP/AP, AP+, M (starting union morale, add all unit morale values), STR/INT/SPD (pink), average ATK/DEF/MYS/M.DEF (green).
Haven't test these ones. Something about Party Flag and Party Number? I wouldn't fiddle with this just in case. The drop down is the union's original position.
(red) File Open/Save.
(green) Paste/Copy
Battle Union/Total Units/Battle Units Deployed/Total Battle Units



Tab 3 - Unit
Unit (separated by ID number, you might want to mark down who's who/look it up on one of Necifer's .csv files that contains all units)
Graphic (blue) [changes model. generally stable. List mostly in English. At least the important names.]
Union number, Class
Status. Self-explanatory, mostly. The red numbers represent the true value, while the blue represents what you see on-screen. M - unit Morale
Parameter. Shows total EXP gained for the specific stats. Red - EXP, Blue - level HP/AP/STR/INT/SPD/UP.
7~15 - their modifier resists. Slash/Bludgeon/Maul/Pierce/Flame/Thunder/Frost/Lytic/Venom
Gold (gold number), Items Wanted. The numbers on the top indicate how many are needed. You can enter in a number into the boxes to "give" them the required materials. If it says 255, then they have enough.
Accessory 1/2/Unique. The Accessory drop-down lists has every piece of equipment there. Be careful not to stick a sword in their accessory slot!
Other - Is officially in party/In reserve



Tab 4 - Weapon Slot
Main Slot and Sub Slot
Name/Level/ATK/DEF/MYS/M.DEF/EVA/M.EVA
Parameter: EXP/CO%/CO Success rate/CD%/CD Success rate/Slash/Bludgeon/Maul/Pierce
The last 4 come in at 20/50/100. It's the (no prefix)/Might/Godly modifier.
Solid triangles: Open/Save. Triangle outlines: Paste/Copy
Default Wield Style (drop-down list)
Don't level (red)/Level to +9 (blue)



Tab 5 - Arts
Unit
1. Art position (based on when it's learned). Check the box to add/remove from displayed list. Should also stop from accessing it.
2. Arts. The check box is for toggling the art on/off.
Sub-tabs
5.1 Combat Arts separated by WS (OH/PG/DW/TH/QW/DPG/DTH)
Select arts from drop-down list. Current EXP/EXP gained so far/Level/Modifier EXP (-ve - Speed/+ve - Power)/modifier EXP gained/Modifier
5.2 Mystic Arts. Invo/Evo/Hex/Rem/Psi/Wards/Arcana. Current EXP/EXP gained/Level
5.3 Item Arts. Herbs/Lotions/Potions/Explosives/Shards/Traps Current EXP/EXP gained/Level
5.4 Wield Styles. Same order as 5.1. Current EXP/EXP gained/Level
5.5 Weapon Type. Sword/Katana/Axe/Mace/Spear/Staff Current EXP/EXP gained/Level
5.6 Mystics Invo/Evo/Hex/Rem/Psi/Wards/Arcana Current EXP/EXP gained/Level
5.7 Items Herbs/Lotions/Potions/Explosives/Shards/Traps Current EXP/EXP gained/Level
5.8 Alters EXP gains. Default is 2. CA1 (Art EXP)/CA2 (Modifier EXP)/MA/IA/WS/WT/MC/IC

How to add arts:
1. Check the box to the right of the dropdown with 3 digits. This will signal to the game that this art should appear in the arts list.
2. Select an art from the dropdown.
3. Checking the box on the right just toggles the art off. You can change it in-game and it will be reflected in the trainer as well. Handy for locking out arts while in-battle. Incidentally, you can add arts while in battle as well, and the game will consider them for commands.


Tab 6 - Items
Components/Captured Monsters/Materials - 99
Key Items. Check to put into inventory
The next 3 boxes are related. Check the first one to enable the function. Then choose something from the list, then press the black button. This will cause whichever shop you're shopping at to stock items within that number range. The order is based on the game's internal item order. All the items listed are equipment. The cost is their ID number. To switch between the lists, exit out of the shop menu, choose another range and press the black button again. The shop will change their contents.
Buying "Sold Out" items (trade goods). Blue text. Check to activate. Does not affect Trade Goods that have not yet been unlocked.



Tab 7 - Other
Timeshift - Infinite/Movement speed while activated/Cursor speed?/don't know
green - movement speed
Money
Infinite D-Acts.
Red Boxes: Copy location coordinates/Paste location coordinates
(great for falling through maps!)



Tab 8 - Battle Commands
1. Select Union
2. Select Target
Battle Command -> Command string/AP Cost
Unit Arts
Unit 1~5 -> can change what art they'll use. the displayed arts on the trainer will change depending on the target/union accordingly.
Can change what unit they target.
* Changing the command's string will alter the union's behaviour accordingly. Putting arts that normally cannot be used by a single unit or ones that have enemy-specific animations in the command chain and then executing them may have a chance of crashing the game. Exercise caution when using this tab.


Tab 9 - Enemy data
Monster ID
Monster Model/HP/AP (base values)
Parameters. Pretty sure it's their growth rates now that I think about it.
Black numbers - modifier resists
Not sure.
Main Slot/ATK/Sub Slot
File - Save/Load, Text - Enemy List/Name?
Check to change enemy type



Tab 10 - Unit Data
Unit/Starting Class
HP/AP/AP+/STR/INT/SPD/UP type/UP/M
The colours correspond to the parameter, and the numbers indicate the growth rate they have.
Resists (9 numbers)
Not sure what all these other numbers mean, but the bottom right? Starting BR.
Boxes indicate what type of unit.
1 - Party lock. 2 - Party Guest. 3 - Not in Reserves (must be deployed). 4 - Balance. 5 - Combat. 6 - Mystic.
4~6 - unit focus
File Save/Load



Tab 11 - Equipment
Item/Text/Graphic/Icon
Sort ID/Create or Buy Cost/Selling Price (Disassemble price is 1/2 Selling, rounded up). 4th box is for "can be equipped", I think.
Modifier/Effect
ATK/MYS/DEF/M.DEF/EVA/M.EVA
Not sure/Growth Rate^/CO/CO Success/CD/CD Success
^ 0 - Slow, 1 - Normal, 2 - Fast
Type - Size and WT/Weight/Other parameters (Disassemble Price/Critical Trigger Button variant)
Boxes: No Disassemble/No Selling/Remnant
WS/WT/Mystic/Item/CAs/Speed/Power/MAs/IAs/Status (Equipment)
* The above are for EXP gains. On a weapon, it means that the unit equipped with it will gain EXP normally (DWing does not double EXP). If on a Shield or Accessory, it means that it will add to the EXP gained. If nothing is checked, 0 EXP.
Note: Changing the ATK/MYS/DEF/M.DEF/EVA/M.EVA values in this tab doesn't have an effect. All it does is change the string. Changing the Effect and Modifier does change the equip.

File Load/Save
This modifies the equips, not put them in your inventory. If you mod them before you get them, they'll come modded during your current play (resets when the game is reset/sent back to the title screen).

21 Mar 2011

Hm. Even more differences?

Well. Another difference to take note of. The parameter bonuses between the X360 and PC are different. I've figured out the BR98 stats for most of the units though, which is great. Mostly right, save for a few units. I need to check out some stuff from the guides... It seems that the Vagrant class was toned down a little bit, changing HP+50% and MaxAP+50% to HP+35% and AP+35%. I'm mostly concerned about the parameter bonuses though.

UnitX360PC
BaulsonHP+20%HP+15%
LokiSPD+3%SPD+5%
Jorgen (Warrior)STR+3%STR+5%
Jorgen (Sage)INT+3%INT+5%
Jorgen (Raider)SPD+3%SPD+5%
Jorgen (General)AP+15%AP+15%
Jorgen (Aristocrat)HP+20%, STR+3%HP+20%, STR+3%
Jorgen (Djin)AP+15%, INT+3%AP+15%, INT+3%
Jorgen (Adventurer)HP+25%HP+25%
VioletINT+3%INT+3%
GabrielSPD+3%SPD+5%
NoraHP+25%HP+20%
SibalAP+20%AP+20%
MaddoxINT+5%STR+3%, INT+5%
LeshauHP+20%, AP+15%, STR/INT/SPD+8%HP+20%, AP+15%, STR/INT/SPD+8%
RhagohINT+5%INT+5%
DarienHP+20%HP+20%
GlenysAP+20%AP+20%
RobertoINT+3%INT+5%
GaouSTR+8%STR+8%
ParisHP+20%HP+20%
AllanAP+15%AP+15%
KateSTR+8%STR+8%
SherylINT+8%INT+8%
JagerSPD+3%SPD+5%
ZoleanSPD+8%SPD+8%
CaedmonSTR/INT/SPD+12%STR/INT/SPD+10%
YuniverINT+3%INT+5%
HarukoINT+3%INT+5%
GhorSTR+3%STR+5%
KhryniaAP+15%, INT+3%AP+15%, STR/INT+3%
WyngaleAP+15%AP+15%, SPD+3%
LeucetiusHP+20%, STR/INT+3%HP+20%, STR/INT+3%

Yep. Instead of finding monster HP values, I've been working with growths instead. Been grabbing all the stats for the generic leaders since should be of some help to the X360 players. It's not going to be exact for them as it'll be BR99, but close enough. And my hypothesis of the game storing everyone's BR1 stats was right. I think I might be able to use that to grab Kate and Paris's BR98 stats for the X360. They had Mystic type growth, was changed to Balance. So if I grab their bases and apply the previous growth rate, it should give me their original BR99 stats. Hm. I should try that soon!

14 Mar 2011

Working like that Drill

Well, still editing that wiki. Almost done dealing with the generic leaders, but probably should start editing in their rehire delays. Just putting them into the Talk pages for the time being seeing as how it's incredibly time consuming just to test when they go back to the guilds. The one really funny thing that happened during the porting was putting the Silver Falcons into the right guild. They were scattered all over the place in the X360 version. On the PC? They're all in the Sword of Three Realms guild in Elysion or in Balterossa's Union of the Golden Chalice. It's actually kinda funny. They were on a job during their X360 tenure, then migrated back to their respective guild branches for the PC.

While checking out some more vids (Sovani-only for one), I noticed a rather amusing use of Enthralled unions. Or unit in that one case. Batter the target enough and the Enthralled union will be locked into a loop to heal the enemy. And it helps your morale. Rather strange behaviour, but strangely beneficial. Not going to make use of such a tactic, but I'll have to keep it in mind if it happens to me. And noted Snievan's Phantom Ache UA. Requires Pinch and low army morale. Not sure about the union morale though. I'll have to also add the Rousing Flare trick to my repertoire when I use unique leaders again. Well, I had already known what it was used for, just never deployed it. Mostly because I usually turn off UAs in case they eat a command. Exceptions being Hundred Flowers and Twin Snowpetal.


Progress...? Well, Normal Athlum Only is on hold until further notice. Really, there's no point anymore since the HP values in both difficulties for rares and bosses are the same. Hard is just before entering the Aqueducts, and just finished up grinding stats for a little bit (BR14 now). I think I may have overdone the training though... Oh well. At least the Rem users are now capable of using Divine Echo! They just need the AP for it.

6 Mar 2011

The Last Remnant - Unique Leader Class Data

This list is mostly obsolete. Any further updates will be made in my guide on the wiki here.
Unit Data
UnitClassFocus 1Weapon TypeMysticItem
Acc.Focus 2Wield StyleMystic AskItem Ask
RushFightern/an/aHerbs 1n/a
n/an/an/an/an/a
DavidMysticknight18Sword 1Invocations 1Herbs 1
B156OH 2Remedies 34Shards 50
EmmaFighter8Sword 1Remedies 1n/a
A136OH 2
*DW 2
Invocations 19Potions 32
BlocterFighter17Axe 1n/aHerbs 1
A149OH 2
*PG 2
Hexes 33Traps 44
PagusShaman15Staff 1Invocations 1
Remedies 1
n/a
A253TH 2Wards 50Herbs 26
TorgalFighter17Sword 1Evocations 1n/a
A152*QW 2
DPG 2
Psionics 45Potions 24
BaulsonFighter9Spear 1n/aHerbs 1
A138TH 2Remedies 18Potions 30
LokiFighter19Mace 1Invocations 1n/a
B143PG 2Hexes 24Herbs 33
Jorgen
* Aqueducts
Warrior44Katana 7n/an/a
A166*DW 9
TH 9
Invocations 49Herbs 62
Jorgen
* Numor Mine
Sage37Staff 0Invocations 3n/a
A156TH 0Psionics 37Explosives 46
Jorgen
* Undelwalt
Raider75Axe 11n/aPotions 8
A197*OH 14
PG 14
Remedies 81Explosives 91
Jorgen
* Undelwalt
General76Mace 0Hexes 8n/a
A196PG 0Evocations 80Potions 90
Jorgen
* Undelwalt
Aristocrat73Staff 11n/aHerbs 8
A197TH 14Wards 79Lotions 89
Jorgen
* Undelwalt
Djin76Spear 0Invocations 8n/a
A193TH 0Hexes 82Shards 92
Jorgen
* Numor Mine
Adventurer20Sword 4Remedies 1Herbs 3
A145*OH 2
PG 5
Invocations 24Lotions 36
VioletFreelancer17Staff 1Remedies 1n/a
A152TH 2Hexes 26Explosives 42
GabrielMonk20Sword 1n/aHerbs 4
Potions 1
A144*OH 2
PG 2
Invocations 25Lotions 36
NoraFreelancer28Mace 4Invocations 1n/a
B156PG 5Hexes 34Lotions 47
SibalGuardian69Mace 11n/aHerbs 6
Lotions 1
A192PG 14Invocations 75Explosives 86
MaddoxMarauder36Staff 0Invocations 3
Hexes 1
n/a
A256TH 0Remedies 36Herbs 44
LeshauSnipe37Mace 0Evocations 3
Hexes 1
n/a
A254PG 0Psionics 33Potions 44
RhagohHealer40Mace 0Remedies 3n/a
A254PG 0Hexes 37Lotions 44
EmmyRanger39Sword 7Remedies 6n/a
A159OH 2
PG 2
*DW 9
Hexes 45Traps 57
DarienScout37Spear 7n/aHerbs 6
Lotions 3
A160TH 9Remedies 45Potions 53
GlenysRanger39Katana 7Remedies 6n/a
A162OH 5
*PG 9
Evocations 47Herbs 55
RobertoMonk39Sword 7n/aPotions 4
A159PG 9Invocations 46Explosives 57
ParisPaladin45Staff 7Psionics 7
Remedies 6
n/a
A268TH 9Wards 50Traps 65
AllanDeathknight45Sword 7Invocations 6Explsoives 3
Traps 6
A171DPG 9Hexes 50Shards 66
KateDruid46Mace 7Hexes 8n/a
A268OH 9Evocations 52Explosives 65
SherylSnipe44Staff 0Evocations 8n/a
A270TH 0Hexes 51Lotions 63
JagerVagrant43Spear 7n/an/a
A169TH 9Psionics 52Explosives 65
ZoleanSpecialist56Katana 0Invocations 6
Hexes 8
n/a
A273PG 0Evocations 59Traps 71
CaedmonRanger18Spear 1Evocations 6Herbs 1
Potions 1
A144DTH 2Remedies 27Traps 36
IrinaScholar69Staff 4Remedies 12Lotions 6
Traps 6
A291TH 5Psionics 76Shards 85
YuniverWizard71Spear 0Invocations 6
Hexes 8
Psionics 10
n/a
A288TH 0Evocations 74Potions 84
HarukoHealer69Spear 0Remedies 12n/a
A289TH 0Invocations 76Lotions 83
GhorAxemaster70Axe 16n/an/a
A189PG 20Psionics 73Potions 85
KhryniaThief68Katana 16Invocations 6
Evocations 8
Explosives 12
Shards 8
A190PG 20Hexes 73Lotions 83
WyngaleSaint72Katana 11Invocations 6
Evocations 8
Hexes 8
Remedies 6
Psionics 10
Traps 8
A291*QW 14
DPG 9
Wards 77Shards 84
LeucetiusSage76Mace 11Invocations 8
Evocations 7
Hexes 12
Remedies 6
n/a
A296DPG 14Psionics 82Explosives 91
SnievanAtaraxian83Spear 11Psionics 5Lotions 8
A1103DTH14Wards 88Herbs 98
ZuidoBard82Sword 16n/aPotions 8
A1102PG 20Hexes 87Shards 97
LudopeThaumaturge83Mace 0Invocations 14
Evocations 8
Hex 8
n/a
A2103PG 0Remedies 88Traps 98
HannahCavalier81Katana 16Remedies 12Explosives 8
B1101OH 20Evocations 86Shards 96
MiltonGladiator85Katana 16Wards 12Traps 8
A1105PG 20Remedies 90Explosives 100
HinnahAlchemist81Katana 16n/aExplosives 8
Shards 9
B1101OH 20Psionics 86Herbs 96
YoungGuardian82Sword 16n/aHerbs 8
A1102PG 20Hexes 87Lotions 97


Possible Classes
UnitRank 3Rank 4Rank 5Rank 6Rank 7
RushSwashbuckler
Samurai
Axemaster
Bludgeoner
Runemaiden
Lancer
Assault
Snipe
Specialist
Healer
Fencer
Warrior
Wizard
Scholar
Bishop
Bard
Mysticknight
Cavalier
Druid
Guardian
Thaumaturge
Sage
Thief
Scout
Hunter
Wanderer
Paladin
Gladiator
Commander
Alchemist
Ordainer
Warlock
Ninja
David-MysticknightGuardian
Scout
Alchemist
Assassin
-
EmmaSwashbuckler
Assault
Healer
Fencer
Warrior
Scholar
Bishop
Bard
Cavalier
Mysticknight
-Assassin-
BlocterAxemaster
Specialist
Warrior
Scholar
Druid
Guardian
Scout
Wanderer
--
PagusAssault
Healer
Scholar
Bishop
Cavalier
Mysticknight
Guardian
Thaumaturge
Scout
Commander-
TorgalSwashbuckler
Snipe
Scholar
Wizard
Bard
Mysticknight
Saint
Paladin
Deathknight-
BaulsonLancer
Healer
Scholar
Bard
Cavalier
Guardian
Scout
--
LokiBludgeoner
Assault
Specialist
Scholar
Mysticknight
Druid
Guardian
Scout
--
VioletRunemaiden
Specialist
Healer
Scholar
Bishop
Cavalier
Druid
Thief--
GabrielSwashbuckler
Assault
Scholar
Bard
Mysticknight
Guardian
Scout
Hunter
Assassin-
NoraBludgeoner
Assault
Specialist
Scholar
Mysticknight
Druid
Guardian
Hunter
--
Sibal--Guardian--
MaddoxAssaultScholar
Bishop
Mysticknight
Druid
Guardian
Scout
Thaumaturge
Sage
--
LeshauSnipeScholar
Wizard
Bard
Mystknight
Druid
Thaumaturge
Sage
Paladin
--
RhagohHealerScholar
Bishop
Cavalier
Druid
Guardian
Hunter
--
EmmyCavalierWandererAssassinNinja
Darien--Scout--
GlenysSamurai
Healer
Scholar
Bishop
Cavalier
Mysticknight
Guardian
Scout
--
Roberto-Bard
Scholar
Mysticknight
Thief--
Paris--PaladinCommander-
Allan---Deathknight-
Kate-DruidThief--
SherylSnipeScholarGuardian
Hunter
--
ZoleanSpecialistScholarSage
Thaumaturge
Wanderer
--
CaedmonLancer
Snipe
Healer
Scholar
Bishop
Bard
Mysticknight
Cavalier
Scout
Wanderer
Ataraxian-
Irina-ScholarGuardian
Wanderer
Hunter
Paladin
Alchemist-
Yuniver-WizardSage
Thaumaturge
Paladin
--
HarukoHealerBishop
Scholar
Cavalier
Guardian
Hunter
--
GhorAxemasterBardPaladin--
Khrynia--ThiefAlchemist
Wyngale--SaintCommander
Alchemist
Deathknight
Warlock
Ninja
Leucetius--SageDeathknightWarlock
Snievan---Ataraxian-
Zuido-Bard-Alchemist-
Ludope--Thaumaturge--
Hannah-CavalierThiefAlchemist-
Milton---Gladiator-
Hinnah---Alchemist-
Young--Guardian--

A1
SlotBalanceCombatMystic
1HPSTRINT
2APPhys ResMys Res

A2
SlotBalanceCombatMystic
1APSTRINT
2HPPhys ResMys Res

B1
SlotBalanceCombatMystic
1HPSTRINT
2SPDPhys ResMys Res

B2
SlotBalanceCombatMystic
1SPDSTRINT
2HPPhys ResMys Res


==How to read==
* anything in "Mystic Ask" and "Item Ask" is the BR they'll ask about the Skill
* numbers for everything else is the Skill's level. eg: "PG 20" means that the unit has Power Grip level 20.


Look here for the X360 version.

The Last Remnant JP Guide Summaries - Misc Topics

Everything Else