12 Dec 2010

X360 Unique Leader Classes

This list is mostly obsolete. Any further updates will be made in my guide on the wiki here.

Still WIP...
This is all theoretical. This is just a chart of possible classes, not which ones are the best for each unit. It's up to the player to figure that out.

Classes and Skills
UnitArtsStarting ClassPotential Final Class
RushHerbs
All arts
FighterScholar/Fencer/Warrior
Guardian/Thief
Gladiator/Alchemist
Ordainer/Warlock
AllanDual Power Grip
Invocations/Explosives/Traps
Hexes 50/Shards 66
DeathknightStay
BaulsonTwo-handed
Herbs
Remedies 18/Potions 30
FreelancerWarrior/Scholar
Guardian
Gladiator
BlocterOne-handed/#Power Grip
Herbs
Hexes 33/Traps 44
AxemanFencer/Warrior
Guardian
Gladiator
CaedmonDual Two-handed
Herbs/Potions/Evocations
Remedies 27/Traps 36
FreelancerFencer/Warrior/Scholar
Guardian
Gladiator
DarienTwo-handed
Herbs/Lotions
Remedies 45/Potions 53
LancerGuardian
Gladiator
DavidOne-handed(/Power Grip)
Invocations/Herbs
Remedies 34/Shards 50
MysticknightGuardian
Gladiator/Alchemist
EmmaOne-handed/#Dual Wield
Remedies
Invocations 19/Potions 32
Swashbuckler... Gladiator
EmmyOne-handed/Power Grip/#Dual Wield
Remedies
Hexes 45/Traps 57
Swashbuckler
Gladiator
Gabriel#One-handed/Power Grip
Herbs/Potions
Invocations 25/Lotions 36
FreelancerScholar
Guardian
Gladiator
GaouTwo-handed(/Power Grip)
Potions
Hexes 48/Traps 58
WarriorGuardian
Gladiator
GhorPower Grip
Psionics 73/Potions 85
AxemanWarrior
Guardian
Gladiator
GlenysOne-handed/#Power Grip
Remedies
Evocations 47/Herbs 55
SamuraiGuardian
Gladiator
Haruko(Two-handed)
Remedies
Invocations 76/Lotions 83
HealerScholar/Bishop
IrinaTwo-handed
Remedies/Lotions/Traps
Psionics 76/Shards 85
ScholarScholar
Alchemist
Kate(One-handed)
Hexes
Evocations 52/Explosives 64
SpecialistScholar
Thief/Guardian?
Gladiator
KhryniaPower Grip
Invocations/Evocations/Explosives
Hexes 75/Shards 85
MysticknightThaumaturge/Thief/Guardian?Gladiator/Alchemist
Leshau(Power Grip)
Evocations/Hexes
Psionics 33/Potions 44
MarksmanScholar
Thaumaturge/Sage/Guardian
Gladiator
LeucetiusDual Power Grip
Invocations/Evocations/Hexes/Remedies
Psionics 82/Explosives 91
SageGladiator
Warlock
LokiPower Grip
Invocations
Hexes 24/Herbs 33
MysticknightGuardian
Gladiator
Maddox(One-handed/Two-handed with Ama-Gi)
Invocations/Hexes
Remedies 36/Herbs 44
MarauderScholar/Bishop
Sage/Thaumaturge
NoraPower Grip
Invocations
Hexes 34/Lotions 47
RangerScholar
Guardian
Gladiator
PagusTwo-handed
Invocations/Remedies
Wards 50/Herbs 26
ShamanScholar/Bishop
Guardian/Thaumaturge
Commander/Gladiator
Paris(Two-handed)
Remedies
Invocations 50/Traps 65
HealerScholar
Guardian
Gladiator
Rhagoh(Power Grip)
Remedies
Hexes 37/Lotions 44
HealerHealer
Bishop/Scholar
Guardian
RobertoPower Grip
Potions
Invocations 46/Explosives 57
SwashbucklerThief/Guardian?
Gladiator
Sheryl(Two-handed)
Evocations
Hexes 51/Lotions 63
MarksmanScholar
Guardian
Gladiator
SibalTwo-handed(/Power Grip with Daedalus)
Herbs/Lotions
Invocations 35/Explosives 45
WarriorGuardian
Gladiator
TorgalQuad Wield/Dual Power Grip
Evocations
Psionics 45/Potions 24
FencerFencer
Guardian
Gladiator
VioletTwo-handed
Remedies
Hexes 26/Explosives 42
RunemaidenScholar
Thief/Guardian?
Gladiator
WyngaleQuad Wield/Dual Power Grip
Invocations/Evocations/Hexes/Remedies/Psionics/Traps
Wards 77/Shards 84
WizardGladiator/Alchemist/Commander
Warlock
Yuniver(Two-handed)
Invocations/Hexes
Evocations 74/Potions 84
SpecialistSpecialist
Scholar
Thaumaturge/Sage
Gladiator
Zolean(Power Grip)
Invocations/Hexes
Evocations 59/Traps 71
SpecialistSpecialist
Scholar
Thaumaturge/Sage
Gladiator
*Rush has several stopping points based on what Skill he's trained, and whether or not he has Item/Mys balance. It's not recommended to try for Ordainer unless you happen to have a lot of time on your hands.
*I'm not sure about Ghor at the moment. He technically should stay as an Axeman, but Warrior requirements may be lax enough for him to go there if Gaou is any indication.
*I haven't found any concrete evidence that Paris asks about Invocations at BR50, but I put that down because he asks about Wards at BR50 in the PC version and all other BR-related points were the same.
*Torgal should really be stuck in the Fencer class, but it seems that the requirements for it may be lax enough to allow for QW to progress. Requires Item/Mys balance be kept to progress.
*Some have "Guardian?" alongside their expected Item class. This is because I'm not entirely sure if Guardian will take priority for Item>Mys over the other classes. The checks would argue that Item classes should take priority since Item classes don't need the other groups to be insignificant. The question is what would happen to units that have Item>Mys but Items isn't a significant group.
*It seems that in order to change into a hybrid class, the unit already needs to be in the same type of hybrid class. This leaves all unique leaders ineligible for Assassin, Terror Knight, etc., even if they have the right equipment and Skills.



JorgenAvailabilityArtsFocus
*AdventurerAfter Numor MineRemedies/Herbs
Invocations 24/Lotions 36
C
AristocratAfter entering UndelwaltHerbs
Wards 79/Lotions 89
B/M
DjinAfter entering UndelwaltInvocations
Hexes 82/Shards 92
B/M
GeneralAfter entering UndelwaltHexes
Evocations 80/Potions 90
B/C/M
*RaiderAfter entering UndelwaltPotions
Remedies 81/Explosives 91
C
SageAfter Numor MineInvocations
Psionics 37/Explosives 46
B/M
*WarriorAfter entering the Aqueducts
Can recruit before fighting the Gates of Hell
-
Invocations 49/Herbs 62
C
***Copied from the PC version. Will double check with X360 guides. Only the earliest variations will be of any use since all of them start at unit BR14 instead of being scaled to the "appropriate" unit BRs. Like Aristocrat/Djin/General/Raider being at unit BR69 since they can be hired after entering Undelwalt (Shield of Remembrance is found in Undelwalt). It is possible to max them out even if you get them at endgame.


===NOTES===
Classes were determined through possible Skills that the unit would end with and their ending stats. I don't know how accurate the GFAQs compiled chart is, so I cross-referenced with 2 JP charts found here and here (translated on my page since it's also relevant on the wiki). I have also calculated most of the units' BR98 stats as it appears that the X360 units stop at BR98. Seen here.

A few key notes here and there as well...
Warrior - Either PG or TH is needed for this class. Requires Item/Mys balance to achieve and progress.

Fencer - Either OH or DW is needed for this class. Requires Item/Mys balance to achieve and progress. QW is essentially the Sovani equivalent to DW, and can be used to progress.

Gladiator Trap - Mys>Item, STR53. This is very bad for very Mystic oriented units. This class forces them to use CAs instead of their MAs when the option to go all-out appears. The only way to escape this is to proceed to a Rank 7 class, which is only possible if you're Rush, Leucetius or Wyngale. Or reach a different Rank 6 class (Alchemist or Commander) before hitting STR53.

Guardian Trap - Item>Mys, STR47, doesn't meet requirements for another Rank 5 class that requires Item+Com. Bards and Scouts are very likely to fall into this. Hunters, Wanderers and Thieves should be exempt from this. Can be escaped if the unit can progress to a Rank 6 or 7 class. It's actually not that bad of a trap to fall into simply because of the effects the class gives (unit becomes more of a tank).


Look here for the PC version.

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