While looking through the TLR.exe, I noticed some rather amusing comments here and there. Some of the stuff was just romanized JP too. After a few "Invalid ___!(%d)" (I guess it's looking for an int), there was a "haaa?". Morale was misspelled as "Moral", but I think that's forgivable since they get the right spelling in-game. Plus, English isn't exactly their first language so mistakes like that would be fairly common. Another amusing thing of note is that some of the gibberish that I initially noted, is really Japanese. It might take a little while longer, but I think I can find a hex editor that will display the characters properly.
Anyways, I'll be updating this post with various things I find within the .exe file and whatever else I find interesting. Don't expect much though since most of my activity is probably going to be on GFAQs or the wiki.
And along the way, I did another damage test for the X360 board concerning the difference between the Might Splitters and Shielding Hawkwind. Needless to say, I was right in thinking that the Might Splitters were much better for damage despite there being a 40+ ATK difference in the Shielding Hawkwinds' favour. You need at least a 50 point difference to overcome the various damage boosting effects (really to deal about the same amount of damage if only 1 effect is in play, more if multiple effects are affecting damage). It's really that effective. The more you know~
Although come to think of it, the data may have been a little bit messed up. Mostly because of Rush being a Ninja. From a few tests ago, it seems that the most damage you can add on top of base damage is 100% (and another ~28% if you're adding extra hits). If Rush was a Ninja (and he was), then he would have been adding 105% when using 2 Black Belts and 2 Might Splitters, but losing the 5% extra. [Combat Arts] +5 (+15%), [Axe] +5 (+15%) and [Dual Wield] +5 (+15%). So... +30%/+30%/+45% total from each effect. This probably explains why the damage added wasn't quite lining up... Plus, Rush went from STR86.48 to STR112(.42), so there's that to consider as well.
savegame03 comparison - start @ 0xAFC0
TLR.exe - 0x1A09FA2 - debug logs?
Using MadEdit... 0x01A0B35C~D - バ... Something about amount of time spent in battle (minutes).
0x01A0B350
11 Feb 2012
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