2 Oct 2010

The bird did it.

フフフ。。。 Seems like having one side completely conquer all the bases in the Intrusion version of Sekigahara triggers a special line. The East side managed to do that while grinding KuroKan's levels. He's reached MAX now, which is good. So far, only him and Mitsu are maxed, while Yoshihiro is close at Lv.94. I'll probably get a few more up to max before continuing with their stories, like Yuki's blue route.

Also, I've remembered why Extreme/Ultimate mode was harder in the previous instalments; they upgrade the enemy types. Instead of the usual foot soldiers that run around, they replace them with the higher ranked ones. Makes them almost indistinguishable from the named officers when it comes to their model. They also don't fall over scared when you defeat their commanding officer or take their spawn gates. In 3, they change it to the higher ranked types, but they also throw in the regular mooks. They're also slightly less aggressive from what I remember from the previous entries, and they fall over. Admittedly, it's fun to smack them around during that state, but it really takes away from the fun present from the previous entries. I'd like it a bit harder, but not too much harder because some characters really suffer due to their speed.


In terms of stories, finished all of KuroKan's stories save for the Honnoji route. Still haven't unlocked Oichi, so I'm working on that right now. Started Masamune on Extreme to unlock Keiji. He's reached Lv.49 now, so WAR DANCE should be more useful with the extended duration. Even at Lv.1, it's not too bad if you smack something then activate, since the start is now an attack with some knockback, so you're not entirely open during activation.

Speaking of KuroKan... Seems like the SenBASA team has taken a liking to torturing the poor guy. His Red route leaves him in Sekigahara - Intrusion (means that he's neutral). Yoshitsugu (I'll just call him Gyobu since it's easier to type) has the key, which is why he's chasing the doom leper in the first place. Defeating Gyobu knocks the key out of his hands... and into Mitsunari's. Ieyasu's just amused at the entire thing since he finds KuroKan an interesting guy. Who wouldn't? He's a guy stuck in a ball-and-chain with his hair practically taped to his eyes. You do see his eyes (sorta) during a cutscene, but it's a little hard to tell what colour they are if your screen is a bit on the small side. I think they're brown. Defeating Mitsunari knocks the key out of his hands... and caught by a bird. Cue a massive amount of yelling from KuroKan. Same thing happens during the Blue route, only that he's actively chasing the bird to the north for the key. Turns out that it was Mogami's falcon that snatched the key, and defeating him leaves it on the ground. Cue KuroKan picking up the key, readying it for victory by holding it up high Zelda-style... only for the damn bird to snatch it away again. His Green route isn't too much better. He runs away to Hojo after being cornered by Gyobu, then leads a campaign with the East against Mouri. Note to self, don't play this route on Extreme. Mouri's Sekigahara version is very nasty with the solar rays, number of mini-bosses and that mech. They win, and then realize that he's still not free. Well, at least Hojo's willing to accompany KuroKan to the end of the world for that key! Really have to feel sorry for the guy.




佐吉 - Sakichi? Seen this on a few sites. I think this is Mitsunari's childhood name, much like 竹千代 (Takechiyo) was Ieyasu's.

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