2 Feb 2010

Speculations...

And thus I have confirmed that you can spark the same tech twice in the same battle. The Speed/Power modifier and Art level. Got Lavelle to spark Blue Streak IV, then a few turns later, Nimble Blue Streak IV. This makes sense since the experience gains for them are independent of each other. Other stuff later...


Also, I'm having a decent convo on GameFAQs. Kinda strange, isn't it? Well, we're just talking about the possible changes if there's a Last Remnant sequel/prequel. We're just throwing around ideas, although it hurts my brain a little bit when I'm reading the posts with not-so-perfect English.

Anyways... I wanted bows and more unique assisted arts. There was a whole cast to work with, but we only got 1. OK, 2. Twin/Dual Snowpetal were added for the PC release. The difference between the 2 were the activation conditions and the characters required to use them. Twin Snowpetal requires Hinnah and Hannah, 50AP, can be used at the beginning of every battle, Godly Slash modifier, can be recruited as soon as you can beat the Enlightened Seven. Dual Snowpetal requires Irina and Khrynia (who can't be recruited until past entering Undelwalt), 50AP, high Union Morale/Tension (I think) and has the Godly Pierce modifier. Those are the differences that I know of. Think about it... There are many character relationships, so there really should be more assisted arts. Rush and Irina, Rush and David, David and his Generals, Torgal and Allan, Pagus and his buddies (Maddox and Sibal), Caedmon and his Silver Falcons, Nora and the Ladies of Bloody Alice, etc. There was also the suggestion of stat boosts and decreases when certain units are placed in the same union. I'm assuming that's on top of the formation attributes as well. Would make sense to me since certain characters may not like each other all that much. Don't mind the idea of support convos either.

I don't like the idea of "manual" control simply because of how it eliminates the need for unions. That wasn't the point of the design, which uses pooled AP, and can be used to justify the escalating AP costs for the end-game skills. I mentioned the Fixed Order thing that I really liked from Unlimited Saga and Minstrel Song. Seems like they agree as well, but there's the potential for making the game too easy. By controlling when (and how) the unions moved, you could force very specific art users to flank the enemy. This could be balanced by making the enemies harder to beat, or tone down the damage from attacks. The Raidlock thing, I can understand because you're purposely taking a risk by attacking from afar, leaving yourself open for attack from other enemy unions. The one option I would have loved was allowing units to defend while healing and maintaining Deadlock. Breaking Deadlock in this situation may be beneficial, but if you had bad morale control, it could just lead to being Terminated.


Then there's this poster that comes along to suggest a bunch of things that don't quite fit into the established LasuRemu world. Firearms could be used, but only if it was a sequel. The world suggests that the tech isn't quite good enough to make guns. Or there are guns, but aren't widely used. Guess he also hasn't played enough SaGa, because there's the martial arts style that units could use. No need to bring up Tifa or Sabin for it. And then there's the one thing that really pissed me off: suggesting chocobos. THIS IS SaGa, NOT FF. LasuRemu references the SaGa series. There was no (or barely any) trace of FF in it. A stronghold for storing stuff and your own blacksmith? Redundant. Why? Because you visit towns along the way that provide you with those services. Also, individual character inventories? That would only work if you didn't have that many units to deal with... But with an entire army?! Not to mention the costs for upkeep on Item Arts users... Guess he also didn't catch that Remnants don't really do anything until it wants to or the one that it's bound to uses it. Survival battles suck, and SaGa's kinda been a series where you try to find the fastest way to kill something. Eh... I could skewer it even more, but I'll stop here.

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