The SB:SH icon will overwrite the SB3 icon when you first load up the game, since the first thing it does is check and install the trophy data. So even if you've earned trophies in the JP version, it'll still overwrite it with the EN icon. The names will remain in the language you installed it in. Looks like I know which account I'll be playing SB:SH on. Not even installing the EN trophies then starting up the JP version will work. The reason why I want the SB3 icon is because I want to keep in line with my history of playing the imports. Plus, the "Sengoku" part in the EN version looks horrendous. It really doesn't fit with the font used in the "BASARA" part.
Oh, and I finally started a savefile with actual progress in it. Well, I don't know if you can call a file with only Masamune levelled to 20 as "progress." Anyways, noting the skill name changes.
DEATH FANG/DEATH BITE - Dragon Slash
JET-X/X-BOLT - X-Strike
MAGNUM STEP/MAGNUM STRIKE - Revolver Blitz
CRAZY STORM/CRAZY STREAM - Azure Storm
HELL DRAGON - Dragon's Eye
WAR DANCE - Six Claws
TESTAMENT - Zero Point
Yes, Masamune's moves are all in caps. He's cool enough for it. Unfortunately, I don't know if there's a name change for when he goes into 六爪流 in the EN version. The JP version probably has it listed in an official guide, and I remember seeing the upgraded versions in a magazine scan a few weeks after the game was announced. I still want PHANTOM DIVE back. It was hilariously fun to use when combined with HELL DRAGON. The natural progression for the next instalment should be allowing us to map whatever moves we want to any button sequence we want, save for the Special Skill. That I can live with, provided that the Special Skills are worth wasting a slot on. Maybe. I did like having both WAR DANCE and HELL DRAGON for use at once without having to waste an accessory slot on his PI.
There should be more name changes, but I think I'll unlock more stages first. I don't think I can play Satake's stage that many times in a row... Going through Kanbei-san's route of hilarious despair. Wonder what "なせじゃっーーー!!" was translated to?
27 Oct 2010
25 Oct 2010
ZANMETSU
I think some of the arguments on the forums have stopped... Which is good because now we can start focusing more on helping other users, although that might come to an end once we compile enough info into a topic. I think it was a good thing that I started compiling my own info for a little bit since that fugitive list definitely came in handy. Just wondering if I should hurt someone because he said "I love you". At least the "are there JP voices" topics are starting to die out.
... Or not. Someone just had to bring up DLC. While this is a Capcom game, and the chances of DLC are high if it were Inafune, it's not Inafune helming the game. It's Kobayashi. Things he's done don't have much of a track record for DLC, so I'm not expecting it. Instead, I'm pretty sure that it'll be something along the lines of SB3:H, much like SB2:H. Considering the numbers in Japan (~500K), I'm expecting an expansion within the next year and a half, or I guess a year now since it's almost November! Right around the same time that 2H came out.
While I did notice this while playing, I didn't bother typing it out. Most of the default routes are essentially "bad ends," considering how depressing they can be. Ieyasu's is depressing, Mitsunari's is depressing and unnerving, Masamune's shows a little growth but involves Mitsunari losing it, Keiji is still acting (you'll see why in a later route, and said route is still depressing), etc. Yeah, it's a pretty depressing game. I think the only one that doesn't end up with a depressing end is Tadakatsu, keeping in line with his previous appearances. Well, his only story was essentially rushing to save Ie-- Takechiyo. And maybe Tsuruhime, although there are times where you see that she's really not all that happy. Still, you can't really get to Nier's level of depressing. SenBASA's just too silly to go that far. Or maybe it can, with the right writers... but it's not like the series has much more to go since Sekigahara is the last major battle. The rest is just finishing up the unification of Japan, though the game does go a little further with the Osaka Summer stages.
Anyways, finished Keiji's route, which means that Oichi is available. I should be able to finish her routes pretty quickly, then blast through Ieyasu, Tsuruhime, Motochika, Gyoubu (they don't call him that in SB:SH...), Magoichi and maybe Motonari. Don't need to do Hondam or Nobunaga since they don't unlock anyone. Neither does Motonari, but I should probably deal with him for some trophies. And 2 stages to go.
Still haven't started it.
... Or not. Someone just had to bring up DLC. While this is a Capcom game, and the chances of DLC are high if it were Inafune, it's not Inafune helming the game. It's Kobayashi. Things he's done don't have much of a track record for DLC, so I'm not expecting it. Instead, I'm pretty sure that it'll be something along the lines of SB3:H, much like SB2:H. Considering the numbers in Japan (~500K), I'm expecting an expansion within the next year and a half, or I guess a year now since it's almost November! Right around the same time that 2H came out.
While I did notice this while playing, I didn't bother typing it out. Most of the default routes are essentially "bad ends," considering how depressing they can be. Ieyasu's is depressing, Mitsunari's is depressing and unnerving, Masamune's shows a little growth but involves Mitsunari losing it, Keiji is still acting (you'll see why in a later route, and said route is still depressing), etc. Yeah, it's a pretty depressing game. I think the only one that doesn't end up with a depressing end is Tadakatsu, keeping in line with his previous appearances. Well, his only story was essentially rushing to save Ie-- Takechiyo. And maybe Tsuruhime, although there are times where you see that she's really not all that happy. Still, you can't really get to Nier's level of depressing. SenBASA's just too silly to go that far. Or maybe it can, with the right writers... but it's not like the series has much more to go since Sekigahara is the last major battle. The rest is just finishing up the unification of Japan, though the game does go a little further with the Osaka Summer stages.
Anyways, finished Keiji's route, which means that Oichi is available. I should be able to finish her routes pretty quickly, then blast through Ieyasu, Tsuruhime, Motochika, Gyoubu (they don't call him that in SB:SH...), Magoichi and maybe Motonari. Don't need to do Hondam or Nobunaga since they don't unlock anyone. Neither does Motonari, but I should probably deal with him for some trophies. And 2 stages to go.
Still haven't started it.
23 Oct 2010
It's been a while...
Since I've played a Tales of... game. Tried out the Tales of Graces F demo, and currently? I'm not exactly sure what to think. Don't really get the A/B skill system, not particularly fond of using just the analog stick for movement (Vesperia was the same), and the camera is kinda weird. Then again, the last Tales I played was in 2D and I didn't exactly read what the instructions said. Plus, the demo just kinda throws you into the fray. But unlike the Vesperia demo, I actually enjoyed making a total idiot out of myself. Managed to pull off a 秘奥義, which was nice. Pascal likes making things go boom. I think I get how to restore CC. This is definitely not a Tales game that I'll be doing co-op with anytime soon. They already had enough trouble with Tales of Rebirth. This is going to kill them even faster. Definitely faster than Tales of Destiny Remake, that's for sure. One thing I did notice... the AI's actually fairly intelligent. Anyways, like all the other Inomata Tales, no chance of localization! Not even Tales of Hearts was localized and that was on the DS.
Got 2 other demos: Fist of the North Star (Hokuto Musou) and Castlevania - Lord of Shadows. Didn't exactly enjoy either of them. Hokuto felt pretty clunky and a little slow after playing some Tales of Graces and Sengoku BASARA. I'm also not a HnK fan, so there's even less reason for me to even play it. Only checked it out because they were comparing the 2 games and wanted to know which one was the one to get. It was originally between SB and SM as they were released about 2~3 weeks within each other and HM is coming out next month, and was brought into the mix because of how badly SM3 burned some of the players. I'm kinda going "eh" at SM3 because it was recently announced that it was going to be up-ported to the PS3. I might decide to check it out if they release a demo on the PSN. But as it stands, I don't really like playing KOEI games.
Castlevania. It's OK. There were a few problems with the camera and the lighting effects (somewhat inconsistent). Combat was pretty simplistic. Didn't expect anything like DMC, so... it was OK. I wasn't exactly having fun with it, but I wasn't frustrated either. Just something about the aesthetics doesn't sit all that well with me. Maybe because I'm still stuck in the old-school Metroidvania era? That really can't be it, or else I'd be saying that 3D (not the new 3D supported ones, still no opinion on it) games sucked. I don't know. Maybe it's because I'm still not quite past the little bit of knowing that 3D Castlevania games in general aren't very good. It already plays a little better than the previous entries, but it's still not as fluid as I would like it. And it was only supervised by Kojima Productions. Not like they had much of a hand in this.
Still haven't booted up the game...
Got 2 other demos: Fist of the North Star (Hokuto Musou) and Castlevania - Lord of Shadows. Didn't exactly enjoy either of them. Hokuto felt pretty clunky and a little slow after playing some Tales of Graces and Sengoku BASARA. I'm also not a HnK fan, so there's even less reason for me to even play it. Only checked it out because they were comparing the 2 games and wanted to know which one was the one to get. It was originally between SB and SM as they were released about 2~3 weeks within each other and HM is coming out next month, and was brought into the mix because of how badly SM3 burned some of the players. I'm kinda going "eh" at SM3 because it was recently announced that it was going to be up-ported to the PS3. I might decide to check it out if they release a demo on the PSN. But as it stands, I don't really like playing KOEI games.
Castlevania. It's OK. There were a few problems with the camera and the lighting effects (somewhat inconsistent). Combat was pretty simplistic. Didn't expect anything like DMC, so... it was OK. I wasn't exactly having fun with it, but I wasn't frustrated either. Just something about the aesthetics doesn't sit all that well with me. Maybe because I'm still stuck in the old-school Metroidvania era? That really can't be it, or else I'd be saying that 3D (not the new 3D supported ones, still no opinion on it) games sucked. I don't know. Maybe it's because I'm still not quite past the little bit of knowing that 3D Castlevania games in general aren't very good. It already plays a little better than the previous entries, but it's still not as fluid as I would like it. And it was only supervised by Kojima Productions. Not like they had much of a hand in this.
Still haven't booted up the game...
That just shows you how much you suck
How to beat Demon's Souls in under an hour. Exactly what it says on the tin. Watch, and feel absolutely inadequate as a gamer. I never knew some of the shortcuts this guy took, so I think I'm going to look into a bunch of them, especially for NG+. It's going to take a lot of practice to get the dodge timings right against the Penetrator, that's for sure. He's going to stab you with that long, long sword. ... I need to get off TVTropes.
Speaking of which, I completely forgot about Atlus celebrating Demon's Souls' success by doing the server thing again. Hm. Maybe I should try my luck against the Pure Black Black Phantom Miralda? Haven't dealt with her yet. Got the Pure White thing, so that's all good. I should probably finish it already, but I also want to restart with a new character. Don't really quite remember what I did, but I do know that I haven't gotten past 5-2, the level that everyone loves to hate. It's just that I haven't played in so long. I think I last touched it in February, for the Valentine's Day switch (voted black), in which I died against BP Miralda pretty quickly.
So the game came in. Haven't touched it yet aside from reading the manual. Been playing the JP version, trying to finish up some of the stuff. Well, mostly unlocking everyone because I want everyone open for when a friend comes over for a little co-op. I have about 2 weeks to do that. Already started Keiji's path, so that should be enough to unlock Oichi (already have Kotaro at 90% completion). She's pretty overpowered, so getting to Nobunaga should be a breeze~ Then I'll use Mitsunari (on Extreme) to get 2 trophies at once; the "only use normal attacks" and "use only the default weapon with no accessories on Extreme" ones. His default weapon is already at ATK232, which is pretty close to max. Should probably continue with the fugitive hunting with him and Yoshihiro, since I'm also doing the "kill less than 100" trophy. They'll need the ATK and DEF boosts. Still missing 3 stages, and I know exactly which ones those are. Looks like I'll be going with the Blue route using Keiji to get Sekigahara - Strongest, and the other 2 are Honnoji related. Should probably get moving on that. But first, I need to figure out how to keep the NA version from changing the SB3 trophy icon to the SB:SH one. I really don't like the logo as the "Sengoku" part looks so obviously out of place. Maybe I'll just play it on my NA account...? It would work since it shares the trophy set, and then I can retain the SB3 icon during trophy comparisons in my main account!
Speaking of which, I completely forgot about Atlus celebrating Demon's Souls' success by doing the server thing again. Hm. Maybe I should try my luck against the Pure Black Black Phantom Miralda? Haven't dealt with her yet. Got the Pure White thing, so that's all good. I should probably finish it already, but I also want to restart with a new character. Don't really quite remember what I did, but I do know that I haven't gotten past 5-2, the level that everyone loves to hate. It's just that I haven't played in so long. I think I last touched it in February, for the Valentine's Day switch (voted black), in which I died against BP Miralda pretty quickly.
So the game came in. Haven't touched it yet aside from reading the manual. Been playing the JP version, trying to finish up some of the stuff. Well, mostly unlocking everyone because I want everyone open for when a friend comes over for a little co-op. I have about 2 weeks to do that. Already started Keiji's path, so that should be enough to unlock Oichi (already have Kotaro at 90% completion). She's pretty overpowered, so getting to Nobunaga should be a breeze~ Then I'll use Mitsunari (on Extreme) to get 2 trophies at once; the "only use normal attacks" and "use only the default weapon with no accessories on Extreme" ones. His default weapon is already at ATK232, which is pretty close to max. Should probably continue with the fugitive hunting with him and Yoshihiro, since I'm also doing the "kill less than 100" trophy. They'll need the ATK and DEF boosts. Still missing 3 stages, and I know exactly which ones those are. Looks like I'll be going with the Blue route using Keiji to get Sekigahara - Strongest, and the other 2 are Honnoji related. Should probably get moving on that. But first, I need to figure out how to keep the NA version from changing the SB3 trophy icon to the SB:SH one. I really don't like the logo as the "Sengoku" part looks so obviously out of place. Maybe I'll just play it on my NA account...? It would work since it shares the trophy set, and then I can retain the SB3 icon during trophy comparisons in my main account!
17 Oct 2010
Whoops.
Seems like I forgot about the 2H script book, but I can't seem to find it new anywhere. Hm. I may have to get that one used or place a special order, not that it matters much. Used books from that store are usually in pretty good condition, just like when I ordered Note of Naught. Still, would prefer it new. Moving on.
So, about that livestream. It was fairly amusing streaming it from campus. No dropping out of the window, but the video sometimes reduces to still images that required constant reloading. I liked chatting with some of the users and found some of them from the KW and GFAQs boards there. It was fun watching and making silly comments. Sure, the video feed wasn't that great because of the SD output and a cheap capture card, but really can't complainsince I won't be touching the NA version until next week. I really hope that Amazon ships out my copy on the marked date because the page says that it would ship in 2~5 weeks. Well, so much for that. Won't be seeing it until next month. Guess that Capcom didn't print that many copies. It shipped 500K in Japan alone! Doubt it would reach even 10K considering the early reviews coming in, and biases from others screaming "RIPOFF!" Managed to convince one player to get 2 and 2H for the PS2. One little mention of Swap Magic, and there she went. Early on, I was the only one there that had "extensive" knowledge of the game, so I helped out a little bit here and there. He really likes using Hondam, and Hondam's joke weapon really is a tree. But the weapon description was... off? Haven't unlocked it myself since I'm not a very good Hondam player, but the translations on the KW boards say something else. Something about the tree growing big... "happiness!" It was supposed to be a cute description, I'm guessing. He seems to have switched over to Nobunaga ever since unlocking the Demon King. Not surprising since he's really fun to play as. Well, pretty much everyone is fun to play as, which is a little harder to say with the older entries in the series.
Gameplay, completely unchanged from what I've seen so far. About 10 hours worth of the livestream. Been reading reports that you don't have to unlock Hard (Extreme in JP) anymore, which is nice. I think. Unfortunately because of the renaming, some people are asking about Extreme mode when it doesn't exist in the NA version. The gameplay may have changed slightly, since there was one person claiming that the horse controls were a little better. I had no problem with them in the JP version, but they could have made the controls a little tighter and the turning a lot better. Well, that's all I've noticed about the gameplay for now.
The localization however... Never have I wanted to know who exactly was working on it. The fonts look terrible, grammar mistakes, typos or spelling mistakes, misleading translations and worst of all? THEY CUT OUT AN ENTIRE SECTION OF THE GAME. OK, so the Trivia section isn't integral to gameplay, but it usually hosts some interesting little tidbits about the generals, battlefields and battles that took place historically. For one, I never knew that Masamune liked to cook and created many regional foods that helped bolster his army's morale (from SB2H's trivia section). Seriously, they're missing out on this part. Guess that the localization team got lazy with the translations and decided to cut it. Actual translation work is all over the place. Even the English trophy data is more accurately and consistently translated than the game itself, which is pretty sad. Hell, they couldn't even decide if Shingen was dead during the game. Hint: he's not. He doesn't die either. He'll be perfectly fine in Yuki's Blue route, ready to punch him in the face again. For the accessories, they call the s-string "Normal Arts," which was bound to confuse a few people. It's the right translation, but "arts" implies a special. I don't like how they translated 固有奥義 to "Super Art." I really don't know what I would have translated it to, but definitely not that. Probably "Special Skill" since it's those are characteristic moves, like Masamune's WAR DANCE. Speaking of WAR DANCE, it's apparently been changed to "Six Claws." I can understand it being called something like that because of "claw mode"/六爪流 but seriously? All of Masamune's skills are already in English, albeit in all caps, so there was no need to change it. It's going to be a little awkward if the anime is going with what the games originally use. Way to be consistent with the franchise in the west, Capcom. Also noted that none of Magoichi's skills have the bird theme to them anymore. Yep. Picked all of that up just from watching the livestream. Pretty sure that there's more to nitpick on once I have my copy in mid-November. Shipment delay from Amazon. I'm more than likely going to get those books faster than the game.
I think I'll try to finish the rest of the stories from Devil Kings while I wait. And place an order for the SB2H script with the first 3 games. The amount of fail is beginning to hurt my head.
And a further note to self: Use Shimazu-don's tea-coloured route for the "Kill less than 100 in a story mode run" trophy. Most of the stages there don't require killing gate captains to progress. Bring along a lot of DEF, parry window up, parry damage up, base guard damage up?
Minimum number of kills:
Hetsugigawa - ~2 (ignore Muneshige, might take final base before Sorin?)
Noshima Castle - 2 (wait for the mech to be finished)
Saika - 1 (surprise her)
Mikatagahara - ~4 (gate captain, base, Hondam, Ieyasu on platform)
Kawanakajima - ~5 (Keiji, MUTEKI-SAMA, Keiji/Kasuga, Kenshin)
Oshuu - ~4 (base, Kojuurou, 双竜)
Osaka Summer Red - ~8 (Sasuke, 5 bases, Sasuke again, Yukimura. Or: Sasuke, 1 base (lower right), Sasuke, Yukimura)
Or use Gyoubu's Red with a 2nd player (preferably Shimazu with his PI):
Itsukushima (Gate captain, Motonari)
Ujou (Tenkai route: gate 4~, gate 4~, Tenkai)
Gassan-toda (1+1, Haruhisa)
Noshima Ocean (Tsuru)
Sekigahara (Saika, Tsuru, Kingo, Ieyasu)
So, about that livestream. It was fairly amusing streaming it from campus. No dropping out of the window, but the video sometimes reduces to still images that required constant reloading. I liked chatting with some of the users and found some of them from the KW and GFAQs boards there. It was fun watching and making silly comments. Sure, the video feed wasn't that great because of the SD output and a cheap capture card, but really can't complain
Gameplay, completely unchanged from what I've seen so far. About 10 hours worth of the livestream. Been reading reports that you don't have to unlock Hard (Extreme in JP) anymore, which is nice. I think. Unfortunately because of the renaming, some people are asking about Extreme mode when it doesn't exist in the NA version. The gameplay may have changed slightly, since there was one person claiming that the horse controls were a little better. I had no problem with them in the JP version, but they could have made the controls a little tighter and the turning a lot better. Well, that's all I've noticed about the gameplay for now.
The localization however... Never have I wanted to know who exactly was working on it. The fonts look terrible, grammar mistakes, typos or spelling mistakes, misleading translations and worst of all? THEY CUT OUT AN ENTIRE SECTION OF THE GAME. OK, so the Trivia section isn't integral to gameplay, but it usually hosts some interesting little tidbits about the generals, battlefields and battles that took place historically. For one, I never knew that Masamune liked to cook and created many regional foods that helped bolster his army's morale (from SB2H's trivia section). Seriously, they're missing out on this part. Guess that the localization team got lazy with the translations and decided to cut it. Actual translation work is all over the place. Even the English trophy data is more accurately and consistently translated than the game itself, which is pretty sad. Hell, they couldn't even decide if Shingen was dead during the game. Hint: he's not. He doesn't die either. He'll be perfectly fine in Yuki's Blue route, ready to punch him in the face again. For the accessories, they call the s-string "Normal Arts," which was bound to confuse a few people. It's the right translation, but "arts" implies a special. I don't like how they translated 固有奥義 to "Super Art." I really don't know what I would have translated it to, but definitely not that. Probably "Special Skill" since it's those are characteristic moves, like Masamune's WAR DANCE. Speaking of WAR DANCE, it's apparently been changed to "Six Claws." I can understand it being called something like that because of "claw mode"/六爪流 but seriously? All of Masamune's skills are already in English, albeit in all caps, so there was no need to change it. It's going to be a little awkward if the anime is going with what the games originally use. Way to be consistent with the franchise in the west, Capcom. Also noted that none of Magoichi's skills have the bird theme to them anymore. Yep. Picked all of that up just from watching the livestream. Pretty sure that there's more to nitpick on once I have my copy in mid-November. Shipment delay from Amazon. I'm more than likely going to get those books faster than the game.
I think I'll try to finish the rest of the stories from Devil Kings while I wait. And place an order for the SB2H script with the first 3 games. The amount of fail is beginning to hurt my head.
And a further note to self: Use Shimazu-don's tea-coloured route for the "Kill less than 100 in a story mode run" trophy. Most of the stages there don't require killing gate captains to progress. Bring along a lot of DEF, parry window up, parry damage up, base guard damage up?
Minimum number of kills:
Hetsugigawa - ~2 (ignore Muneshige, might take final base before Sorin?)
Noshima Castle - 2 (wait for the mech to be finished)
Saika - 1 (surprise her)
Mikatagahara - ~4 (gate captain, base, Hondam, Ieyasu on platform)
Kawanakajima - ~5 (Keiji, MUTEKI-SAMA, Keiji/Kasuga, Kenshin)
Oshuu - ~4 (base, Kojuurou, 双竜)
Osaka Summer Red - ~8 (Sasuke, 5 bases, Sasuke again, Yukimura. Or: Sasuke, 1 base (lower right), Sasuke, Yukimura)
Or use Gyoubu's Red with a 2nd player (preferably Shimazu with his PI):
Itsukushima (Gate captain, Motonari)
Ujou (Tenkai route: gate 4~, gate 4~, Tenkai)
Gassan-toda (1+1, Haruhisa)
Noshima Ocean (Tsuru)
Sekigahara (Saika, Tsuru, Kingo, Ieyasu)
12 Oct 2010
Art book, art book!
ククク。。。 The SB3 Official Complete Works is up for pre-order on YesAsia. Added! Once a certain book becomes available again, I guess I'll place the order. Ah, screw it. Placed it anyways since it's going to take forever for it to be restocked and waiting for the SB3 script book at the same time. Not to mention that the coupon that I got will most likely expire by the time it's back in stock. Found it on another site I frequent, so I ordered it along with the SB3 script. It'll be interesting going through those books and finding out all those trigger conditions! Wonder which ones were left on the cutting room floor? I know that Matsunaga Hisahide (I want him playable!) had PC lines. He might have been planned as playable at some point...! The SB3 one looks like it's going to be pretty thick. Think it was listed as about 650 pages long? Still, it'll be interesting.
Noticed from the very limited art I've seen from Tsuchibayashi (don't make me pronounce that, I'll butcher it), Ieyasu isn't as stocky as the CG model. Can't really say much about Mitsunari's since there's really only 1 illustration I've seen and it's really tiny. I don't think that his head is really that weirdly shaped...? The CG has become a lot more stylized, but one thing has remained constant: Masamune's eye is slit. It's a little hard to see, but it's there. Not as prevalent in the anime.
Speaking of the anime, I wonder when people would take note that it's not canon? It's actually really hard to say what's canon in the BASARA-verse, but there are certain things that carry over from game to game. Motochika and Ieyasu's friendship carried over, for one. The Masa-Yuki rivalry was there from day 1, as was the Shingen-Kenshin one. Keiji-Hideyoshi backstory definitely carried over from 2H to 3, as evidenced in his Purple route. Probably other stuff too, since I haven't exactly played the first 3 games in a while. Not sure if I really want to count Battle Heroes since I can't even play that for more than 15 minutes. I'll just have to look up the script translations and look through the script book once I get it.
Oh, and before I even get the game, someone's been kind enough to do a livestream of it. Everything looks to be intact... I think. There are differences in the translation, voices don't bug me as badly as I thought, and really? It could have been a whole lot worse. There are still mistakes within the text, but it's mostly readable. Still, it's SenBASA's second chance, and Capcom's already screwed up. Once I get my copy, I'll probably start nitpicking the living hell out of the game.
Noticed from the very limited art I've seen from Tsuchibayashi (don't make me pronounce that, I'll butcher it), Ieyasu isn't as stocky as the CG model. Can't really say much about Mitsunari's since there's really only 1 illustration I've seen and it's really tiny. I don't think that his head is really that weirdly shaped...? The CG has become a lot more stylized, but one thing has remained constant: Masamune's eye is slit. It's a little hard to see, but it's there. Not as prevalent in the anime.
Speaking of the anime, I wonder when people would take note that it's not canon? It's actually really hard to say what's canon in the BASARA-verse, but there are certain things that carry over from game to game. Motochika and Ieyasu's friendship carried over, for one. The Masa-Yuki rivalry was there from day 1, as was the Shingen-Kenshin one. Keiji-Hideyoshi backstory definitely carried over from 2H to 3, as evidenced in his Purple route. Probably other stuff too, since I haven't exactly played the first 3 games in a while. Not sure if I really want to count Battle Heroes since I can't even play that for more than 15 minutes. I'll just have to look up the script translations and look through the script book once I get it.
Oh, and before I even get the game, someone's been kind enough to do a livestream of it. Everything looks to be intact... I think. There are differences in the translation, voices don't bug me as badly as I thought, and really? It could have been a whole lot worse. There are still mistakes within the text, but it's mostly readable. Still, it's SenBASA's second chance, and Capcom's already screwed up. Once I get my copy, I'll probably start nitpicking the living hell out of the game.
2 Oct 2010
The bird did it.
フフフ。。。 Seems like having one side completely conquer all the bases in the Intrusion version of Sekigahara triggers a special line. The East side managed to do that while grinding KuroKan's levels. He's reached MAX now, which is good. So far, only him and Mitsu are maxed, while Yoshihiro is close at Lv.94. I'll probably get a few more up to max before continuing with their stories, like Yuki's blue route.
Also, I've remembered why Extreme/Ultimate mode was harder in the previous instalments; they upgrade the enemy types. Instead of the usual foot soldiers that run around, they replace them with the higher ranked ones. Makes them almost indistinguishable from the named officers when it comes to their model. They also don't fall over scared when you defeat their commanding officer or take their spawn gates. In 3, they change it to the higher ranked types, but they also throw in the regular mooks. They're also slightly less aggressive from what I remember from the previous entries, and they fall over. Admittedly, it's fun to smack them around during that state, but it really takes away from the fun present from the previous entries. I'd like it a bit harder, but not too much harder because some characters really suffer due to their speed.
In terms of stories, finished all of KuroKan's stories save for the Honnoji route. Still haven't unlocked Oichi, so I'm working on that right now. Started Masamune on Extreme to unlock Keiji. He's reached Lv.49 now, so WAR DANCE should be more useful with the extended duration. Even at Lv.1, it's not too bad if you smack something then activate, since the start is now an attack with some knockback, so you're not entirely open during activation.
Speaking of KuroKan... Seems like the SenBASA team has taken a liking to torturing the poor guy. His Red route leaves him in Sekigahara - Intrusion (means that he's neutral). Yoshitsugu (I'll just call him Gyobu since it's easier to type) has the key, which is why he's chasing the doom leper in the first place. Defeating Gyobu knocks the key out of his hands... and into Mitsunari's. Ieyasu's just amused at the entire thing since he finds KuroKan an interesting guy. Who wouldn't? He's a guy stuck in a ball-and-chain with his hair practically taped to his eyes. You do see his eyes (sorta) during a cutscene, but it's a little hard to tell what colour they are if your screen is a bit on the small side. I think they're brown. Defeating Mitsunari knocks the key out of his hands... and caught by a bird. Cue a massive amount of yelling from KuroKan. Same thing happens during the Blue route, only that he's actively chasing the bird to the north for the key. Turns out that it was Mogami's falcon that snatched the key, and defeating him leaves it on the ground. Cue KuroKan picking up the key, readying it for victory by holding it up high Zelda-style... only for the damn bird to snatch it away again. His Green route isn't too much better. He runs away to Hojo after being cornered by Gyobu, then leads a campaign with the East against Mouri. Note to self, don't play this route on Extreme. Mouri's Sekigahara version is very nasty with the solar rays, number of mini-bosses and that mech. They win, and then realize that he's still not free. Well, at least Hojo's willing to accompany KuroKan to the end of the world for that key! Really have to feel sorry for the guy.
佐吉 - Sakichi? Seen this on a few sites. I think this is Mitsunari's childhood name, much like 竹千代 (Takechiyo) was Ieyasu's.
Also, I've remembered why Extreme/Ultimate mode was harder in the previous instalments; they upgrade the enemy types. Instead of the usual foot soldiers that run around, they replace them with the higher ranked ones. Makes them almost indistinguishable from the named officers when it comes to their model. They also don't fall over scared when you defeat their commanding officer or take their spawn gates. In 3, they change it to the higher ranked types, but they also throw in the regular mooks. They're also slightly less aggressive from what I remember from the previous entries, and they fall over. Admittedly, it's fun to smack them around during that state, but it really takes away from the fun present from the previous entries. I'd like it a bit harder, but not too much harder because some characters really suffer due to their speed.
In terms of stories, finished all of KuroKan's stories save for the Honnoji route. Still haven't unlocked Oichi, so I'm working on that right now. Started Masamune on Extreme to unlock Keiji. He's reached Lv.49 now, so WAR DANCE should be more useful with the extended duration. Even at Lv.1, it's not too bad if you smack something then activate, since the start is now an attack with some knockback, so you're not entirely open during activation.
Speaking of KuroKan... Seems like the SenBASA team has taken a liking to torturing the poor guy. His Red route leaves him in Sekigahara - Intrusion (means that he's neutral). Yoshitsugu (I'll just call him Gyobu since it's easier to type) has the key, which is why he's chasing the doom leper in the first place. Defeating Gyobu knocks the key out of his hands... and into Mitsunari's. Ieyasu's just amused at the entire thing since he finds KuroKan an interesting guy. Who wouldn't? He's a guy stuck in a ball-and-chain with his hair practically taped to his eyes. You do see his eyes (sorta) during a cutscene, but it's a little hard to tell what colour they are if your screen is a bit on the small side. I think they're brown. Defeating Mitsunari knocks the key out of his hands... and caught by a bird. Cue a massive amount of yelling from KuroKan. Same thing happens during the Blue route, only that he's actively chasing the bird to the north for the key. Turns out that it was Mogami's falcon that snatched the key, and defeating him leaves it on the ground. Cue KuroKan picking up the key, readying it for victory by holding it up high Zelda-style... only for the damn bird to snatch it away again. His Green route isn't too much better. He runs away to Hojo after being cornered by Gyobu, then leads a campaign with the East against Mouri. Note to self, don't play this route on Extreme. Mouri's Sekigahara version is very nasty with the solar rays, number of mini-bosses and that mech. They win, and then realize that he's still not free. Well, at least Hojo's willing to accompany KuroKan to the end of the world for that key! Really have to feel sorry for the guy.
佐吉 - Sakichi? Seen this on a few sites. I think this is Mitsunari's childhood name, much like 竹千代 (Takechiyo) was Ieyasu's.
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