6 Mar 2011

The Last Remnant JP Guide Summaries Chapter 4

Unit Data

WIP. This post is mostly obsolete. Updates will be shown on my wiki guide. Seen here. Click on the appropriate link for desired version.
UnitX360 NotesPC Notes
Rush+essentially a blank slate -> can learn all arts
+can equip almost everything
-focusing on MAs will lead to Gladiator unless Item/Mys is kept for Scholar or aiming for Commander/Warlock
-balanced growth -> doesn't excel in anything
-expanding arts pool makes it difficult to control his commands
---better off as support
-potential classes depends heavily on his stat growth and when he obtains/trains the Skill
---applies mostly to Alchemist and Commander
---impossible to achieve hybrid classes
+blank slate, like his X360 self
+full potential can be realized in NG+ -> can choose what to focus on
---preference: Rem/Psi/Wards, Herbs/Lotions/Shards/Traps, Ninja/Warlock/Commander
+any class as long as requirements are met
+can solo some bosses (Shield of the Vanquisher required)
+UA Multicast can trigger at low/high morale
Allan+high STR + DPG bonus -> high damage potential.
-no WAs due to no QW
---does have lower equip burden than Torgal and Wyngale
-low mystic damage no matter what.
-reassess to MAs due to class
+only job is to hit hard, and does it well. (can use WAs)
+Traps -> Rousing Flare. Can maintain union morale or support other unions
+can take full advantage of Terror Knight class
-can reassess to MAs if they're open for COs/all-out commands
-Shards -> Moonlight only form of healing, no revive
Baulson+early recruit
+Heaven's Door + high STR (95.26) + high ATK (200+)
+HP parameter bonus (+20%)
+fairly high AP+
+Herbs + Rem -> combat medic
+can buff with Potions
-Gladiator vs. Guardian
-lacking in formation attributes
---No Special, Physical, Speed, Male, Yama
+all ending classes are easy to achieve
-no WA, but has ATK255 weapon
Blocter+early Herbs
+Wonder Bangle
-low INT -> low Hex damage, but can go Gladiator
+Traps -> Rousing Flare support
+can push INT for better Hex damage
-Wonder Bangle loses effectiveness in NG+ when Idol Amulet can be crafted
Caedmon+easily one of the best damage dealers if worked on (Heaven's Door)
---Snievan's Belt (STR+15%, DTH+12%), Gladiator (CA+15%), Buer Dominus (Spear+15%)
+high caps with high parameter bonuses (STR/INT/SPD+12%)
-required for 3 quests... so might as well make use of him
-heavy weapons do slow him down a little bit
+another Scholar candidate
+Ataraxian replaces Gladiator
+Bard -> [Debuff Duration]
+still has high damage potential
---Snievan's Belt (STR+15%, DTH+12%), Ataraxian (DTH+15%), Buer Dominus (Spear+15%)
Darien+hard-hitting support (Herb+Lotions)
+can also buff with Potions
+can be a bit of a damage sponge (HP bonus, Guardian)
-slow (SPD23.68)
+naturally high STR growth -> high damage potential, increases physical defense
-Scout, can't change
---not as much of a tank, more likely to heal
David+combat medic (Herbs+Rem)
+long range options: Blackout, Ex Machina, Gae Bolg, Snowblind
***should be protected + no one attack his target
***somewhat fussy about targeting...
***no reason to use Snowblind with Gae Bolg available
-changes WS due to Frostblade request/stops at Superior Bluesteel
-should go Gladiator because of the Frostblade (PG)
-despite having OH, Sword and Herbs, not possible to go Assassin (?)
-Shards for Alchemist is very expensive and need Item Category significance before STR53
+stays with Bluesteel line -> Assassin + can block MAs
+doesn't abort Gae Bolg/Ex Machina command when Raidlocked
+Alchemist more viable due to increased Shards damage
***even better combat medic because of it
Emma+high damage output due to DW
-leaves the party fairly early
-essentially a crutch unit
-much the same
-others can fill her slot easily
Emmy+starts with high level Rem (Medical Heal)
+UA Hundred Flowers
+Gladiator for PG
-requires Nightbloom for full potential
-3 WS makes it difficult to focus her WS training unless using Skill Grind
+Nightbloom -> Ninja, Bluesteel -> Cavalier/Assassin
+can close off WS to focus on OH/DW -> class or WA
---PG only there for damage potential, outweighed by other choices
-likely to only focus on CAs
-Hundred Flowers requires low HP (Pinch status gives highest rate)
Gabriel+heal + buff
+Cerulean Rain + Soulshield
---Soulshield can eat a slot
+Lotions easily trained through Skill Grind
-is stuck as Guardian, can't proceed to Assassin
+can block Assassin for Bard
+block Soulshield if not needed
+can be a Blackout leader if necessary
-Lotions trickier to train, but worth the trouble
Gaou+very high STR
+Obsidian grants STR+15%
---takes a while to upgrade (finishes at BR130)
---low INT score makes using Zeal's Virtue impractical
---Zeal's Virtue also has the same requirements as Snowblind/Megalore/Gae Bolg/Arcana
-Guardian vs. Gladiator (learn Hexes?)
-changes WS like David (Base 2), along with WT
+stuck as Hunter, but helps with his SPD
+Masterblade vs. Obsidian
+Traps for further support
+can push INT for Zeal's Virtue
---still requires a large amount of Jewel Steel
---battlefield requirements still make it impractical
Ghor+damage sponge from very high HP (boosted from Bilqis)
-Psi -> can go Gladiator
---Psi arts may eat slots...
-pure combat, like Jager
-slow due to very heavy weapon
+can stay as Axmaster
+Psi -> move to Paladin for tanking purposes
+damage sponge from very high HP (boosted from Bilqis)
+can loop Bilqis WA through morale manipulation
Glenys+BR85 (Balance) -> Swordflash
+Max AP bonus from Party Talk
+goes Gladiator for 2 bonuses (CA + PG)
+Herbs if her union is silenced
+Rubber Soul helps charge AP, +23% damage (+3 hits)
---practically needs it because of low SPD
+still asks for the Rubber Soul
+Evo can be closed off if not needed, provides long-range option
+no Gladiator, but can tank a little with Cavalier
-takes a little longer for Swordflash due to material hunting.
Haruko+comparable to Irina in support
-Staff -> Spear from Malystrix
---Malystrix Virtutis is very heavy for her
-only Rem, but Invo + Lotions
---Scholar or Bishop, depending on arts manipulation
---low STR means no Gladiator
+starts with L-sized Spears
---Malystrix vs. Glaive (Heaven's Door)
-lacking in a few attributes, but not as bad as a Generic
-purely support, unless BR high enough for learning Invo/Lotions
-all possible ending weapons are fairly heavy, slowing her down even more
Irina+instant Safety after joining
+high INT for Fatal Eclipse
+UP good for Arcana
+class change mechanics prevent her from changing into anything else but Alchemist
+Scholar or Alchemist for Safety
+not likely to have Psi, but Traps can be used instead
-support unit, unless Nightbloom is taken
---much of offensive ability lost as many won't allow BR to inflate, but Nightbloom can help with CAs
Jager+somewhat of a physical damage sponge
+very high STR
-requires Schiavona for WA
---stops at (Poison) Glaive
-asks for Psi, but low INT may lower usefulness
-Beowulf is long-range, may be hard to use
-required for a quest
+much like his X360 self, only that he can finish upgrading a Glaive
+doesn't need Schiavona
+can push INT for Psi
-pure combat leader may limit usefulness for hybrid unions
-class changed slightly, lowering HP/MaxAP bonuses and changing [Power Play] +5 to [Combat Arts] +5
Jorgen-only useful variations are the early ones.
---all start at BR14
-needs a lot of work to max the later variations
+stats have been scaled correctly
-still mediocre at best, though choices are varied for Skills wanted
Kate+starts with fairly developed Hex
-parameter bonus to STR, not particularly useful for mystic growth unit
-will go Gladiator, but may not be too bad
---only to Lordly Gladiator
*starts at unit BR41
+can attack 3 different ways if Explosives learned (CAs, MAs, IAs)
+Explosives -> Thief
+can play long-range game with Hex and/or Evo
-starts as Druid...
Khrynia-will go (Lordly) Gladiator if Alchemist not reached first
-is not really a mystic unit, has balanced growth
-Invo + Evo, later asks about Hex, but won't be able to maintain Thaumaturge
-low STR with Demonblade
-limited usefulness, much like Wyngale, due to recruitment window
---miss a certain amount of her chain means no recruiting, available around the same time as Wyngale
+Thief, with high level Shards
+will ask about Lotions -> support
+Dual Snowpetal with Irina
+can push STR for Demonsblow
-very expensive unit to use
Leshau+like Maddox, but no healing
+early Psi
-goes Gladiator even without his large parameter bonuses
-WA may eat a slot
+if not dealing enough with MAs, can train for Flame Bottle
+Thaumaturge/Sage/Wizard
+early Psi
Leucetius+if Combat focused, lower equip burden with Gremory Noct
---no WA because of nothing in sub-slot
-requires BR80, Melphina, end-game
-like Wyngale, only weaker
-2 WA options, but won't be hitting as hard as Wyngale
-...who?
---not many will get to BR80 to recruit him
-like Wyngale, only somewhat more cooperative and weaker
-almost pure offense
-another Warlock, but not likely to be used
-tags along with heavy weapons
Loki+early Hex leader
+Herbs for healing
+Gladiator can help a combat-focused Loki
-low caps...
+better units for recruiting... but can easily go and stay in Scholar if carefully used
+Herbs for low cost healing, Frost Tincture if wanted (12K unmodified at Lv.5)
+Mysticknight is preferred if not going to be a union leader -> benefits from Invo, OH boosts
-mediocre on both fronts, but has decent speed, HP
Maddox+low STR allows for mystic classes
+Thaumaturge with high INT (even higher with parameter bonus)
+sudden change in WS helps limit CA options (Ama-Gi)
+can heal when silenced with Herbs
+like his X360 self, only no WS change (Tambo line)
+like Pagus, but more offense-oriented
+Thaumaturge vs. Sage
Nora+BR85 (Balanced) -> Double Down from Blackjack
+decent STR/INT -> balanced growth
+Gladiator helps with boosting damage
---Gladiator (CA+15%, PG+15%), Flâchonelle (INT+8%, Immune: Silence)
+HP parameter bonus for better durability
+Hex+Lotions -> union damage + status clear
+quite versatile
+same merits as X360 self, only no Gladiator
+easier to maintain as Scholar
---tricky to get there because of Lotions training
Pagus+Invo/Rem -> Bishop until Wards, shift to Commander
***Gladiator reduces usefulness
-Megalore has same conditions as Gae Bolg, can be tricky to target
-Daisy Chain can eat a command slot...
+Megalore conditions changed, like the Gae Bolg
+Thaumaturge vs. Commander -> preference. can remain in lower Rank classes as well
+Daisy Chain/Water Hazard/None. Ama-Gi request
-like Maddox, but more defense-oriented
Paris-Mystic growth
-Invo as the main offensive MA (BR50)
-starts only with Rem
-will go Gladiator
*starts at unit BR41
+Balanced growth now
+Wards @ BR50 -> Commander is an option
+starts with staff CAs + Rem (same level as X360 version) + Psi, can start fighting right away instead of being only support
+developed Psi
+Traps for more morale control
Rhagoh+low STR = no Gladiator
+Lotions make it harder to silence union
-required to recruit Kate
-serves absolutely no offensive purpose until Hex learned
+somewhat late Scholar candidate
-can push STR for offense
-Hunter can help with his innately low SPD
Roberto-can't recruit if going for Rank 8
-BR85 (Balance) -> Holy Win
-can be a Blackout leader, but better off using CAs
-parameter bonus to INT?! (INT+3%)
+can recruit for Rank 8
+Holy Win vs. Snowblind -> Excalibur vs. Frostblade
+goes Bard easily, can play a buff game, good for IA only runs
-still has the INT+5% bonus
Sheryl+highly developed Evo
+Vare customization (lighter, but slightly weaker)
+can go Scholar if Lotions brought up to Item/Mys balance
---need to keep balance or else she will tip over to Guardian/Gladiator
+asks for Hex
-Gladiator due to decently high STR
---Mystic unit...
-quest required to recruit her may push BR a bit (80 Crabs + 2 Deaths)
+can go Scholar once Lotions are trained -> support
+Hex + Evo -> long-range game
+Quarterstaff customization (heavier, but slightly stronger)
Sibal+Guardian from high Herbs, Lotions
+AP+ increased from parameter bonus -> more arts usage
+push Invo for Gladiator
-TH -> PG from requesting Daedalus
+Lotions tricky to train, but pure IA support
+starts as Guardian
+Explosives can be used as damage source
+starts with M-sized Maces -> no sudden WT change
Torgal+combat focus for Halphas Noct -> Hawkarang
+high damage potential due to QW
+Veyfare -> RWA
-Fencer -> can be somewhat tricky to move out of
-no Terror Knight due to class change restrictions
+Gremory vs. Halphas -> doesn't matter as much
+Veyfare spam possible through morale manipulation
+Terror Knight -> train DPG. can benefit from WA boost
Violet+STR caps high -> Gladiator
+another early Hex user
+requests Lia Fort
-not a mage!
+Scholar, but can be a little tricky
---Explosives -> too high means Thief
+Lia Fort + Hexes
-still probably better off using CAs
-actually benefits from Druid! but the class still sucks...
Wyngale+high damage potential
---Snievan's Belt (STR+15%, QW+12%/DPG+12%)/Black Belt (STR+15%, Axe+15%), Gladiator (CA+15%), Halphas Noct (Axe+15%)
---Warlock - MA+20%/Arcana+30%
---Gaap Noct (Katana+15%)
-parameter bonus to AP only
-need to be quick for Commander
---likely to go Gladiator
-Warlock is a little tricky due to UP (勇者/"Courage")
-requires The Fallen dead for recruiting
---late recruit, may not have enough BR to max stats
-somewhat fragile unit, low HP
+parameter bonus to AP + SPD
---after parameter bonus, highest base BR99 SPD
+can easily push towards Ninja/Warlock/Commander
+does very well within a union, though a little crazy
+very good support if left alone, much like Rush
---just not as good with dodging/blocking
+high damage potential
---Warlock - MA+20%/Arcana+30%
---Ninja - QW+15%
---Snievan's Belt - STR+15%, QW+12%/DPG+12%
---Gaap Noct - Katana+15% (x2 for QW)
-depending on player, may not recruit until NG+ (The Fallen is fairly tough)
Yuniver-has lower STR and INT than Zolean, but will still go Gladiator
---essentially a slightly weaker Zolean
-STR may not be good enough for Royal Rage
-Invo + Hex, like Zolean
-quest required to recruit him may be a little more trouble than it's worth
+can push STR for Naginata -> Royal Rage
+starts with Psi in addition to Invo and Hex
+stay as Wizard, go Sage/Thaumaturge?
---starts with Invo 6, need to bring it past Psi for Thaumaturge
---starts with Hex 8, past Psi + Invo 7+ for Sage (easier)
+doesn't need Evo
Zolean-Gladiator with decent STR (can't stay in Sage/Thaumaturge due to class trap)
-Invo + Hex -> may muddle commands a little
-no WA
+Sage or Thaumatuge, depends on which is trained more after Evo learned
+one of the earliest Cachexia candidates
+go for Scholar with Explosives, can be a little tricky
-is a slow unit...
---allows for easier flanking
-Imperator's Katana takes a while to upgrade into, best to craft it
---required for WA
Snievann/a
+can learn Wards
+Psi + Lotions
---essentially a replacement for Irina, only more physically oriented
-Phantom Ache does very little mysticdamage -> scales to his INT
---advantage of being a UA + morale control
---needs to be in a Pinch to use
Zuidon/a
+highest base STR in the game
-Bard vs. Alchemist
---BR dependent, but both classes have their uses
Ludopen/a
+hurts things with MAs (Thaumaturge)
+highest base INT in the game
+Galaxy requires Ludope's union to be out of deadlock
-no CAs trained
Hinnahn/a
+should lead because of Safety (Alchemist)
---can also lead for Twin Snowpetal
+learns Psi (has better INT than Hannah)
-needs Hannah KO'ed or in different union for Seduction
Hannahn/a
+should stay Cavalier if WS change is desired
+can go Alchemist for Safety like Hinnah
+doesn't need to be the leader for Twin Snowpetal
+high STR growth for more powerful CAs
+2nd fastest unit in the game
Youngn/a
+tank
-low AP charge
-only used for smacking things around with occasional healing
Miltonn/a
+comes with Wards already trained
+only one that meets Gladiator requirements immediately
---easily benefits from class effects for high damage potential
-low AP charge
-Wards makes Iron Will not as useful
---don't get the Overdrive effect (which would utterly break the game anyways)


Can use in conjunction with the PC Class chart or X360 Class chart, depending on which version played.

NOTE: It seems that there was a major change to the Class Change system when it was ported over to the PC. That has now been reflected here.

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