WIP. This post is mostly obsolete. Updates will be shown on my wiki guide. Seen here. Click on the appropriate link for desired version.
Unit | X360 Notes | PC Notes |
---|---|---|
Rush | +essentially a blank slate -> can learn all arts +can equip almost everything -focusing on MAs will lead to Gladiator unless Item/Mys is kept for Scholar or aiming for Commander/Warlock -balanced growth -> doesn't excel in anything -expanding arts pool makes it difficult to control his commands ---better off as support -potential classes depends heavily on his stat growth and when he obtains/trains the Skill ---applies mostly to Alchemist and Commander ---impossible to achieve hybrid classes | +blank slate, like his X360 self +full potential can be realized in NG+ -> can choose what to focus on ---preference: Rem/Psi/Wards, Herbs/Lotions/Shards/Traps, Ninja/Warlock/Commander +any class as long as requirements are met +can solo some bosses (Shield of the Vanquisher required) +UA Multicast can trigger at low/high morale |
Allan | +high STR + DPG bonus -> high damage potential. -no WAs due to no QW ---does have lower equip burden than Torgal and Wyngale -low mystic damage no matter what. -reassess to MAs due to class | +only job is to hit hard, and does it well. (can use WAs) +Traps -> Rousing Flare. Can maintain union morale or support other unions +can take full advantage of Terror Knight class -can reassess to MAs if they're open for COs/all-out commands -Shards -> Moonlight only form of healing, no revive |
Baulson | +early recruit +Heaven's Door + high STR (95.26) + high ATK (200+) +HP parameter bonus (+20%) +fairly high AP+ +Herbs + Rem -> combat medic +can buff with Potions -Gladiator vs. Guardian -lacking in formation attributes ---No Special, Physical, Speed, Male, Yama | +all ending classes are easy to achieve -no WA, but has ATK255 weapon |
Blocter | +early Herbs +Wonder Bangle -low INT -> low Hex damage, but can go Gladiator | +Traps -> Rousing Flare support +can push INT for better Hex damage -Wonder Bangle loses effectiveness in NG+ when Idol Amulet can be crafted |
Caedmon | +easily one of the best damage dealers if worked on (Heaven's Door) ---Snievan's Belt (STR+15%, DTH+12%), Gladiator (CA+15%), Buer Dominus (Spear+15%) +high caps with high parameter bonuses (STR/INT/SPD+12%) -required for 3 quests... so might as well make use of him -heavy weapons do slow him down a little bit | +another Scholar candidate +Ataraxian replaces Gladiator +Bard -> [Debuff Duration] +still has high damage potential ---Snievan's Belt (STR+15%, DTH+12%), Ataraxian (DTH+15%), Buer Dominus (Spear+15%) |
Darien | +hard-hitting support (Herb+Lotions) +can also buff with Potions +can be a bit of a damage sponge (HP bonus, Guardian) -slow (SPD23.68) | +naturally high STR growth -> high damage potential, increases physical defense -Scout, can't change ---not as much of a tank, more likely to heal |
David | +combat medic (Herbs+Rem) +long range options: Blackout, Ex Machina, Gae Bolg, Snowblind ***should be protected + no one attack his target ***somewhat fussy about targeting... ***no reason to use Snowblind with Gae Bolg available -changes WS due to Frostblade request/stops at Superior Bluesteel -should go Gladiator because of the Frostblade (PG) -despite having OH, Sword and Herbs, not possible to go Assassin (?) -Shards for Alchemist is very expensive and need Item Category significance before STR53 | +stays with Bluesteel line -> Assassin + can block MAs +doesn't abort Gae Bolg/Ex Machina command when Raidlocked +Alchemist more viable due to increased Shards damage ***even better combat medic because of it |
Emma | +high damage output due to DW -leaves the party fairly early -essentially a crutch unit | -much the same -others can fill her slot easily |
Emmy | +starts with high level Rem (Medical Heal) +UA Hundred Flowers +Gladiator for PG -requires Nightbloom for full potential -3 WS makes it difficult to focus her WS training unless using Skill Grind | +Nightbloom -> Ninja, Bluesteel -> Cavalier/Assassin +can close off WS to focus on OH/DW -> class or WA ---PG only there for damage potential, outweighed by other choices -likely to only focus on CAs -Hundred Flowers requires low HP (Pinch status gives highest rate) |
Gabriel | +heal + buff +Cerulean Rain + Soulshield ---Soulshield can eat a slot +Lotions easily trained through Skill Grind -is stuck as Guardian, can't proceed to Assassin | +can block Assassin for Bard +block Soulshield if not needed +can be a Blackout leader if necessary -Lotions trickier to train, but worth the trouble |
Gaou | +very high STR +Obsidian grants STR+15% ---takes a while to upgrade (finishes at BR130) ---low INT score makes using Zeal's Virtue impractical ---Zeal's Virtue also has the same requirements as Snowblind/Megalore/Gae Bolg/Arcana -Guardian vs. Gladiator (learn Hexes?) -changes WS like David (Base 2), along with WT | +stuck as Hunter, but helps with his SPD +Masterblade vs. Obsidian +Traps for further support +can push INT for Zeal's Virtue ---still requires a large amount of Jewel Steel ---battlefield requirements still make it impractical |
Ghor | +damage sponge from very high HP (boosted from Bilqis) -Psi -> can go Gladiator ---Psi arts may eat slots... -pure combat, like Jager -slow due to very heavy weapon | +can stay as Axmaster +Psi -> move to Paladin for tanking purposes +damage sponge from very high HP (boosted from Bilqis) +can loop Bilqis WA through morale manipulation |
Glenys | +BR85 (Balance) -> Swordflash +Max AP bonus from Party Talk +goes Gladiator for 2 bonuses (CA + PG) +Herbs if her union is silenced +Rubber Soul helps charge AP, +23% damage (+3 hits) ---practically needs it because of low SPD | +still asks for the Rubber Soul +Evo can be closed off if not needed, provides long-range option +no Gladiator, but can tank a little with Cavalier -takes a little longer for Swordflash due to material hunting. |
Haruko | +comparable to Irina in support -Staff -> Spear from Malystrix ---Malystrix Virtutis is very heavy for her -only Rem, but Invo + Lotions ---Scholar or Bishop, depending on arts manipulation ---low STR means no Gladiator | +starts with L-sized Spears ---Malystrix vs. Glaive (Heaven's Door) -lacking in a few attributes, but not as bad as a Generic -purely support, unless BR high enough for learning Invo/Lotions -all possible ending weapons are fairly heavy, slowing her down even more |
Irina | +instant Safety after joining +high INT for Fatal Eclipse +UP good for Arcana +class change mechanics prevent her from changing into anything else but Alchemist | +Scholar or Alchemist for Safety +not likely to have Psi, but Traps can be used instead -support unit, unless Nightbloom is taken ---much of offensive ability lost as many won't allow BR to inflate, but Nightbloom can help with CAs |
Jager | +somewhat of a physical damage sponge +very high STR -requires Schiavona for WA ---stops at (Poison) Glaive -asks for Psi, but low INT may lower usefulness -Beowulf is long-range, may be hard to use -required for a quest | +much like his X360 self, only that he can finish upgrading a Glaive +doesn't need Schiavona +can push INT for Psi -pure combat leader may limit usefulness for hybrid unions -class changed slightly, lowering HP/MaxAP bonuses and changing [Power Play] +5 to [Combat Arts] +5 |
Jorgen | -only useful variations are the early ones. ---all start at BR14 -needs a lot of work to max the later variations | +stats have been scaled correctly -still mediocre at best, though choices are varied for Skills wanted |
Kate | +starts with fairly developed Hex -parameter bonus to STR, not particularly useful for mystic growth unit -will go Gladiator, but may not be too bad ---only to Lordly Gladiator *starts at unit BR41 | +can attack 3 different ways if Explosives learned (CAs, MAs, IAs) +Explosives -> Thief +can play long-range game with Hex and/or Evo -starts as Druid... |
Khrynia | -will go (Lordly) Gladiator if Alchemist not reached first -is not really a mystic unit, has balanced growth -Invo + Evo, later asks about Hex, but won't be able to maintain Thaumaturge -low STR with Demonblade -limited usefulness, much like Wyngale, due to recruitment window ---miss a certain amount of her chain means no recruiting, available around the same time as Wyngale | +Thief, with high level Shards +will ask about Lotions -> support +Dual Snowpetal with Irina +can push STR for Demonsblow -very expensive unit to use |
Leshau | +like Maddox, but no healing +early Psi -goes Gladiator even without his large parameter bonuses -WA may eat a slot | +if not dealing enough with MAs, can train for Flame Bottle +Thaumaturge/Sage/Wizard +early Psi |
Leucetius | +if Combat focused, lower equip burden with Gremory Noct ---no WA because of nothing in sub-slot -requires BR80, Melphina, end-game -like Wyngale, only weaker -2 WA options, but won't be hitting as hard as Wyngale | -...who? ---not many will get to BR80 to recruit him -like Wyngale, only somewhat more cooperative and weaker -almost pure offense -another Warlock, but not likely to be used -tags along with heavy weapons |
Loki | +early Hex leader +Herbs for healing +Gladiator can help a combat-focused Loki -low caps... | +better units for recruiting... but can easily go and stay in Scholar if carefully used +Herbs for low cost healing, Frost Tincture if wanted (12K unmodified at Lv.5) +Mysticknight is preferred if not going to be a union leader -> benefits from Invo, OH boosts -mediocre on both fronts, but has decent speed, HP |
Maddox | +low STR allows for mystic classes +Thaumaturge with high INT (even higher with parameter bonus) +sudden change in WS helps limit CA options (Ama-Gi) +can heal when silenced with Herbs | +like his X360 self, only no WS change (Tambo line) +like Pagus, but more offense-oriented +Thaumaturge vs. Sage |
Nora | +BR85 (Balanced) -> Double Down from Blackjack +decent STR/INT -> balanced growth +Gladiator helps with boosting damage ---Gladiator (CA+15%, PG+15%), Flâchonelle (INT+8%, Immune: Silence) +HP parameter bonus for better durability +Hex+Lotions -> union damage + status clear +quite versatile | +same merits as X360 self, only no Gladiator +easier to maintain as Scholar ---tricky to get there because of Lotions training |
Pagus | +Invo/Rem -> Bishop until Wards, shift to Commander ***Gladiator reduces usefulness -Megalore has same conditions as Gae Bolg, can be tricky to target -Daisy Chain can eat a command slot... | +Megalore conditions changed, like the Gae Bolg +Thaumaturge vs. Commander -> preference. can remain in lower Rank classes as well +Daisy Chain/Water Hazard/None. Ama-Gi request -like Maddox, but more defense-oriented |
Paris | -Mystic growth -Invo as the main offensive MA (BR50) -starts only with Rem -will go Gladiator *starts at unit BR41 | +Balanced growth now +Wards @ BR50 -> Commander is an option +starts with staff CAs + Rem (same level as X360 version) + Psi, can start fighting right away instead of being only support +developed Psi +Traps for more morale control |
Rhagoh | +low STR = no Gladiator +Lotions make it harder to silence union -required to recruit Kate -serves absolutely no offensive purpose until Hex learned | +somewhat late Scholar candidate -can push STR for offense -Hunter can help with his innately low SPD |
Roberto | -can't recruit if going for Rank 8 -BR85 (Balance) -> Holy Win -can be a Blackout leader, but better off using CAs -parameter bonus to INT?! (INT+3%) | +can recruit for Rank 8 +Holy Win vs. Snowblind -> Excalibur vs. Frostblade +goes Bard easily, can play a buff game, good for IA only runs -still has the INT+5% bonus |
Sheryl | +highly developed Evo +Vare customization (lighter, but slightly weaker) +can go Scholar if Lotions brought up to Item/Mys balance ---need to keep balance or else she will tip over to Guardian/Gladiator +asks for Hex -Gladiator due to decently high STR ---Mystic unit... -quest required to recruit her may push BR a bit (80 Crabs + 2 Deaths) | +can go Scholar once Lotions are trained -> support +Hex + Evo -> long-range game +Quarterstaff customization (heavier, but slightly stronger) |
Sibal | +Guardian from high Herbs, Lotions +AP+ increased from parameter bonus -> more arts usage +push Invo for Gladiator -TH -> PG from requesting Daedalus | +Lotions tricky to train, but pure IA support +starts as Guardian +Explosives can be used as damage source +starts with M-sized Maces -> no sudden WT change |
Torgal | +combat focus for Halphas Noct -> Hawkarang +high damage potential due to QW +Veyfare -> RWA -Fencer -> can be somewhat tricky to move out of -no Terror Knight due to class change restrictions | +Gremory vs. Halphas -> doesn't matter as much +Veyfare spam possible through morale manipulation +Terror Knight -> train DPG. can benefit from WA boost |
Violet | +STR caps high -> Gladiator +another early Hex user +requests Lia Fort -not a mage! | +Scholar, but can be a little tricky ---Explosives -> too high means Thief +Lia Fort + Hexes -still probably better off using CAs -actually benefits from Druid! but the class still sucks... |
Wyngale | +high damage potential ---Snievan's Belt (STR+15%, QW+12%/DPG+12%)/Black Belt (STR+15%, Axe+15%), Gladiator (CA+15%), Halphas Noct (Axe+15%) ---Warlock - MA+20%/Arcana+30% ---Gaap Noct (Katana+15%) -parameter bonus to AP only -need to be quick for Commander ---likely to go Gladiator -Warlock is a little tricky due to UP (勇者/"Courage") -requires The Fallen dead for recruiting ---late recruit, may not have enough BR to max stats -somewhat fragile unit, low HP | +parameter bonus to AP + SPD ---after parameter bonus, highest base BR99 SPD +can easily push towards Ninja/Warlock/Commander +does very well within a union, though a little crazy +very good support if left alone, much like Rush ---just not as good with dodging/blocking +high damage potential ---Warlock - MA+20%/Arcana+30% ---Ninja - QW+15% ---Snievan's Belt - STR+15%, QW+12%/DPG+12% ---Gaap Noct - Katana+15% (x2 for QW) -depending on player, may not recruit until NG+ (The Fallen is fairly tough) |
Yuniver | -has lower STR and INT than Zolean, but will still go Gladiator ---essentially a slightly weaker Zolean -STR may not be good enough for Royal Rage -Invo + Hex, like Zolean -quest required to recruit him may be a little more trouble than it's worth | +can push STR for Naginata -> Royal Rage +starts with Psi in addition to Invo and Hex +stay as Wizard, go Sage/Thaumaturge? ---starts with Invo 6, need to bring it past Psi for Thaumaturge ---starts with Hex 8, past Psi + Invo 7+ for Sage (easier) +doesn't need Evo |
Zolean | -Gladiator with decent STR (can't stay in Sage/Thaumaturge due to class trap) -Invo + Hex -> may muddle commands a little -no WA | +Sage or Thaumatuge, depends on which is trained more after Evo learned +one of the earliest Cachexia candidates +go for Scholar with Explosives, can be a little tricky -is a slow unit... ---allows for easier flanking -Imperator's Katana takes a while to upgrade into, best to craft it ---required for WA |
Snievan | n/a | +can learn Wards +Psi + Lotions ---essentially a replacement for Irina, only more physically oriented -Phantom Ache does very little mysticdamage -> scales to his INT ---advantage of being a UA + morale control ---needs to be in a Pinch to use |
Zuido | n/a | +highest base STR in the game -Bard vs. Alchemist ---BR dependent, but both classes have their uses |
Ludope | n/a | +hurts things with MAs (Thaumaturge) +highest base INT in the game +Galaxy requires Ludope's union to be out of deadlock -no CAs trained |
Hinnah | n/a | +should lead because of Safety (Alchemist) ---can also lead for Twin Snowpetal +learns Psi (has better INT than Hannah) -needs Hannah KO'ed or in different union for Seduction |
Hannah | n/a | +should stay Cavalier if WS change is desired +can go Alchemist for Safety like Hinnah +doesn't need to be the leader for Twin Snowpetal +high STR growth for more powerful CAs +2nd fastest unit in the game |
Young | n/a | +tank -low AP charge -only used for smacking things around with occasional healing |
Milton | n/a | +comes with Wards already trained +only one that meets Gladiator requirements immediately ---easily benefits from class effects for high damage potential -low AP charge -Wards makes Iron Will not as useful ---don't get the Overdrive effect (which would utterly break the game anyways) |
Can use in conjunction with the PC Class chart or X360 Class chart, depending on which version played.
NOTE: It seems that there was a major change to the Class Change system when it was ported over to the PC. That has now been reflected here.
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