So I screwed up trying to recruit Ravness. Again. For about the 3rd time. I didn't realize that the flags were HP percentages at certain battles, so I have to deal with that all over again. Good thing there's that W.O.R.L.D. system to exploit. Currently training up the team (Hobyrim included since I want a Swordmaster deployed) to about Lv. 20 to start the events for recruiting Deigo, then Xapan. Maybe I should have just recruited that mercenary back in Chapter 2, but eh. I was wondering if there was a fight with him later on, so I wanted to fight him then. Too bad the first time I attempted the fight, the army got overwhelmed pretty quickly. Everything was at Lv. 20~21, along with a lot of monster units closer to the front lines. The only unit that can deal with them is my Dragoon... and Witch. They can deal consistent and considerable amounts of damage to them when compared to, quite frankly, everyone else. Don't know what level I should aim for, but it's going to be a pain getting everyone at a decent level... Even with buffing, it's not going to make much of a difference if the enemy has much better equipment than my own team. I think I'll stop with the grinding once Hobyrim reaches about Lv. 15. Should be good enough since he can do preemptive attacks once he's got enough TP. The generic units are really dragging everyone else down (except for the Witch) because their base stats are about 10 points lower. What the hell... Canopus can easily deal more damage than the other Vultan on the team, and I even loaded him with Phys ATK up skills! Unfortunately, because of his much higher WT, didn't bother outfitting him with a bow because of the added WT. A hammer and shield should do, so he's kinda tanky. Still not as much as Jeunan as he can take absurd amounts of damage.
I really should have class changed Denim ASAP. The Warrior class has a pretty crappy WT rating when compared to the other classes. I think I should have changed him into a Ninja, but that would mean starting training at Lv. 1, and my patience is wearing a little thin from training Hobyrim. I really don't want to go to Brigantes just yet since that would set off a flag and consequently screw up trying to recruit Deigo. I could attempt right now since I'm within 3 levels. Just need to upgrade everyone's equips since they should be able to use the +1 variants. They have to deal damage faster than they can receive it... and the Clerics need to get moving to heal Diego once he ends up in a little too much trouble.
25 Dec 2010
19 Dec 2010
Sanhora still creeps me out.
Can I just say that I'm thoroughly traumatized by Sound Horizon's newest album now?
OK?
Right. Done.
Seriously, that album is really creepy when you consider all the fairy tales used as a theme for the story. And it's a really ugly cycle of revenge. Holy crap it's weird. It's a good thing my parents don't understand a single word.
... Still, love the music and some of the tracks are really good. I especially love tracks 8 and 9.
OK?
Right. Done.
Seriously, that album is really creepy when you consider all the fairy tales used as a theme for the story. And it's a really ugly cycle of revenge. Holy crap it's weird. It's a good thing my parents don't understand a single word.
... Still, love the music and some of the tracks are really good. I especially love tracks 8 and 9.
17 Dec 2010
Still tired.
I think I'll continue poking at the X360 chart for a few more days before turning my attention to tweaking the PC one. There's still the guide summaries that I've been meaning to finish... which are going to take forever since I'm still in the formations section! I'm not going to do the walkthrough since there are other sites for that. Just the system data should be enough...
Still going through Tactics Ogre. I restarted my game because I wanted to play with 2 very specific restrictions to mimic the old version: no KOs (there was permadeath a la Fire Emblem), no C.H.A.R.I.O.T. (save and reload, only without the saving and reloading). It's been going pretty well. Just got to Chapter 2 and now I'm doing some grinding because I want to try keeping Arycelle alive to have her join later. Then, I can have 2 unique archers to rain death upon my enemies! Unique characters tend to have better WT values and you want low WT values. I've also recently taken a liking to making my Clerics a bit more battle ready with that Item Sling. Been throwing a lot of bombs lately to help out the front lines, along with buffing and healing. The healing items are a lot cheaper than casting the spell, though spells can reach targets further away. Mostly use my Valkyrie for that, though I think I might have another Valkyrie join her soon enough. The Knight is just too slow for my liking, even though he's very good at taking damage. Might just class change him into a Rune Fencer instead of hiring someone else.
Not much to say since it's been exams and archery lately. Will probably start up Last Remnant again at some point to continue with the Athlum-only run. Been meaning to get on that.
Still going through Tactics Ogre. I restarted my game because I wanted to play with 2 very specific restrictions to mimic the old version: no KOs (there was permadeath a la Fire Emblem), no C.H.A.R.I.O.T. (save and reload, only without the saving and reloading). It's been going pretty well. Just got to Chapter 2 and now I'm doing some grinding because I want to try keeping Arycelle alive to have her join later. Then, I can have 2 unique archers to rain death upon my enemies! Unique characters tend to have better WT values and you want low WT values. I've also recently taken a liking to making my Clerics a bit more battle ready with that Item Sling. Been throwing a lot of bombs lately to help out the front lines, along with buffing and healing. The healing items are a lot cheaper than casting the spell, though spells can reach targets further away. Mostly use my Valkyrie for that, though I think I might have another Valkyrie join her soon enough. The Knight is just too slow for my liking, even though he's very good at taking damage. Might just class change him into a Rune Fencer instead of hiring someone else.
Not much to say since it's been exams and archery lately. Will probably start up Last Remnant again at some point to continue with the Athlum-only run. Been meaning to get on that.
12 Dec 2010
X360 Unique Leader Classes
This list is mostly obsolete. Any further updates will be made in my guide on the wiki here.
Still WIP...
This is all theoretical. This is just a chart of possible classes, not which ones are the best for each unit. It's up to the player to figure that out.
Classes and Skills
*Rush has several stopping points based on what Skill he's trained, and whether or not he has Item/Mys balance. It's not recommended to try for Ordainer unless you happen to have a lot of time on your hands.
*I'm not sure about Ghor at the moment. He technically should stay as an Axeman, but Warrior requirements may be lax enough for him to go there if Gaou is any indication.
*I haven't found any concrete evidence that Paris asks about Invocations at BR50, but I put that down because he asks about Wards at BR50 in the PC version and all other BR-related points were the same.
*Torgal should really be stuck in the Fencer class, but it seems that the requirements for it may be lax enough to allow for QW to progress. Requires Item/Mys balance be kept to progress.
*Some have "Guardian?" alongside their expected Item class. This is because I'm not entirely sure if Guardian will take priority for Item>Mys over the other classes. The checks would argue that Item classes should take priority since Item classes don't need the other groups to be insignificant. The question is what would happen to units that have Item>Mys but Items isn't a significant group.
*It seems that in order to change into a hybrid class, the unit already needs to be in the same type of hybrid class. This leaves all unique leaders ineligible for Assassin, Terror Knight, etc., even if they have the right equipment and Skills.
***Copied from the PC version. Will double check with X360 guides. Only the earliest variations will be of any use since all of them start at unit BR14 instead of being scaled to the "appropriate" unit BRs. Like Aristocrat/Djin/General/Raider being at unit BR69 since they can be hired after entering Undelwalt (Shield of Remembrance is found in Undelwalt). It is possible to max them out even if you get them at endgame.
===NOTES===
Classes were determined through possible Skills that the unit would end with and their ending stats. I don't know how accurate the GFAQs compiled chart is, so I cross-referenced with 2 JP charts found here and here (translated on my page since it's also relevant on the wiki). I have also calculated most of the units' BR98 stats as it appears that the X360 units stop at BR98. Seen here.
A few key notes here and there as well...
Warrior - Either PG or TH is needed for this class. Requires Item/Mys balance to achieve and progress.
Fencer - Either OH or DW is needed for this class. Requires Item/Mys balance to achieve and progress. QW is essentially the Sovani equivalent to DW, and can be used to progress.
Gladiator Trap - Mys>Item, STR53. This is very bad for very Mystic oriented units. This class forces them to use CAs instead of their MAs when the option to go all-out appears. The only way to escape this is to proceed to a Rank 7 class, which is only possible if you're Rush, Leucetius or Wyngale. Or reach a different Rank 6 class (Alchemist or Commander) before hitting STR53.
Guardian Trap - Item>Mys, STR47, doesn't meet requirements for another Rank 5 class that requires Item+Com. Bards and Scouts are very likely to fall into this. Hunters, Wanderers and Thieves should be exempt from this. Can be escaped if the unit can progress to a Rank 6 or 7 class. It's actually not that bad of a trap to fall into simply because of the effects the class gives (unit becomes more of a tank).
Look here for the PC version.
Still WIP...
This is all theoretical. This is just a chart of possible classes, not which ones are the best for each unit. It's up to the player to figure that out.
Classes and Skills
Unit | Arts | Starting Class | Potential Final Class |
---|---|---|---|
Rush | Herbs All arts | Fighter | Scholar/Fencer/Warrior Guardian/Thief Gladiator/Alchemist Ordainer/Warlock |
Allan | Dual Power Grip Invocations/Explosives/Traps Hexes 50/Shards 66 | Deathknight | Stay |
Baulson | Two-handed Herbs Remedies 18/Potions 30 | Freelancer | Warrior/Scholar Guardian Gladiator |
Blocter | One-handed/#Power Grip Herbs Hexes 33/Traps 44 | Axeman | Fencer/Warrior Guardian Gladiator |
Caedmon | Dual Two-handed Herbs/Potions/Evocations Remedies 27/Traps 36 | Freelancer | Fencer/Warrior/Scholar Guardian Gladiator |
Darien | Two-handed Herbs/Lotions Remedies 45/Potions 53 | Lancer | Guardian Gladiator |
David | One-handed(/Power Grip) Invocations/Herbs Remedies 34/Shards 50 | Mysticknight | Guardian Gladiator/Alchemist |
Emma | One-handed/#Dual Wield Remedies Invocations 19/Potions 32 | Swashbuckler | ... Gladiator |
Emmy | One-handed/Power Grip/#Dual Wield Remedies Hexes 45/Traps 57 | Swashbuckler | Gladiator |
Gabriel | #One-handed/Power Grip Herbs/Potions Invocations 25/Lotions 36 | Freelancer | Scholar Guardian Gladiator |
Gaou | Two-handed(/Power Grip) Potions Hexes 48/Traps 58 | Warrior | Guardian Gladiator |
Ghor | Power Grip Psionics 73/Potions 85 | Axeman | Warrior Guardian Gladiator |
Glenys | One-handed/#Power Grip Remedies Evocations 47/Herbs 55 | Samurai | Guardian Gladiator |
Haruko | (Two-handed) Remedies Invocations 76/Lotions 83 | Healer | Scholar/Bishop |
Irina | Two-handed Remedies/Lotions/Traps Psionics 76/Shards 85 | Scholar | Scholar Alchemist |
Kate | (One-handed) Hexes Evocations 52/Explosives 64 | Specialist | Scholar Thief/Guardian? Gladiator |
Khrynia | Power Grip Invocations/Evocations/Explosives Hexes 75/Shards 85 | Mysticknight | Thaumaturge/Thief/Guardian?Gladiator/Alchemist |
Leshau | (Power Grip) Evocations/Hexes Psionics 33/Potions 44 | Marksman | Scholar Thaumaturge/Sage/Guardian Gladiator |
Leucetius | Dual Power Grip Invocations/Evocations/Hexes/Remedies Psionics 82/Explosives 91 | Sage | Gladiator Warlock |
Loki | Power Grip Invocations Hexes 24/Herbs 33 | Mysticknight | Guardian Gladiator |
Maddox | (One-handed/Two-handed with Ama-Gi) Invocations/Hexes Remedies 36/Herbs 44 | Marauder | Scholar/Bishop Sage/Thaumaturge |
Nora | Power Grip Invocations Hexes 34/Lotions 47 | Ranger | Scholar Guardian Gladiator |
Pagus | Two-handed Invocations/Remedies Wards 50/Herbs 26 | Shaman | Scholar/Bishop Guardian/Thaumaturge Commander/Gladiator |
Paris | (Two-handed) Remedies Invocations 50/Traps 65 | Healer | Scholar Guardian Gladiator |
Rhagoh | (Power Grip) Remedies Hexes 37/Lotions 44 | Healer | Healer Bishop/Scholar Guardian |
Roberto | Power Grip Potions Invocations 46/Explosives 57 | Swashbuckler | Thief/Guardian? Gladiator |
Sheryl | (Two-handed) Evocations Hexes 51/Lotions 63 | Marksman | Scholar Guardian Gladiator |
Sibal | Two-handed(/Power Grip with Daedalus) Herbs/Lotions Invocations 35/Explosives 45 | Warrior | Guardian Gladiator |
Torgal | Quad Wield/Dual Power Grip Evocations Psionics 45/Potions 24 | Fencer | Fencer Guardian Gladiator |
Violet | Two-handed Remedies Hexes 26/Explosives 42 | Runemaiden | Scholar Thief/Guardian? Gladiator |
Wyngale | Quad Wield/Dual Power Grip Invocations/Evocations/Hexes/Remedies/Psionics/Traps Wards 77/Shards 84 | Wizard | Gladiator/Alchemist/Commander Warlock |
Yuniver | (Two-handed) Invocations/Hexes Evocations 74/Potions 84 | Specialist | Specialist Scholar Thaumaturge/Sage Gladiator |
Zolean | (Power Grip) Invocations/Hexes Evocations 59/Traps 71 | Specialist | Specialist Scholar Thaumaturge/Sage Gladiator |
*I'm not sure about Ghor at the moment. He technically should stay as an Axeman, but Warrior requirements may be lax enough for him to go there if Gaou is any indication.
*I haven't found any concrete evidence that Paris asks about Invocations at BR50, but I put that down because he asks about Wards at BR50 in the PC version and all other BR-related points were the same.
*Torgal should really be stuck in the Fencer class, but it seems that the requirements for it may be lax enough to allow for QW to progress. Requires Item/Mys balance be kept to progress.
*Some have "Guardian?" alongside their expected Item class. This is because I'm not entirely sure if Guardian will take priority for Item>Mys over the other classes. The checks would argue that Item classes should take priority since Item classes don't need the other groups to be insignificant. The question is what would happen to units that have Item>Mys but Items isn't a significant group.
*It seems that in order to change into a hybrid class, the unit already needs to be in the same type of hybrid class. This leaves all unique leaders ineligible for Assassin, Terror Knight, etc., even if they have the right equipment and Skills.
Jorgen | Availability | Arts | Focus |
---|---|---|---|
*Adventurer | After Numor Mine | Remedies/Herbs Invocations 24/Lotions 36 | C |
Aristocrat | After entering Undelwalt | Herbs Wards 79/Lotions 89 | B/M |
Djin | After entering Undelwalt | Invocations Hexes 82/Shards 92 | B/M |
General | After entering Undelwalt | Hexes Evocations 80/Potions 90 | B/C/M |
*Raider | After entering Undelwalt | Potions Remedies 81/Explosives 91 | C |
Sage | After Numor Mine | Invocations Psionics 37/Explosives 46 | B/M |
*Warrior | After entering the Aqueducts Can recruit before fighting the Gates of Hell | - Invocations 49/Herbs 62 | C |
===NOTES===
Classes were determined through possible Skills that the unit would end with and their ending stats. I don't know how accurate the GFAQs compiled chart is, so I cross-referenced with 2 JP charts found here and here (translated on my page since it's also relevant on the wiki). I have also calculated most of the units' BR98 stats as it appears that the X360 units stop at BR98. Seen here.
A few key notes here and there as well...
Warrior - Either PG or TH is needed for this class. Requires Item/Mys balance to achieve and progress.
Fencer - Either OH or DW is needed for this class. Requires Item/Mys balance to achieve and progress. QW is essentially the Sovani equivalent to DW, and can be used to progress.
Gladiator Trap - Mys>Item, STR53. This is very bad for very Mystic oriented units. This class forces them to use CAs instead of their MAs when the option to go all-out appears. The only way to escape this is to proceed to a Rank 7 class, which is only possible if you're Rush, Leucetius or Wyngale. Or reach a different Rank 6 class (Alchemist or Commander) before hitting STR53.
Guardian Trap - Item>Mys, STR47, doesn't meet requirements for another Rank 5 class that requires Item+Com. Bards and Scouts are very likely to fall into this. Hunters, Wanderers and Thieves should be exempt from this. Can be escaped if the unit can progress to a Rank 6 or 7 class. It's actually not that bad of a trap to fall into simply because of the effects the class gives (unit becomes more of a tank).
Look here for the PC version.
11 Dec 2010
Hm. Another book.
I should probably pick up the Tactics Ogre guide at some point since I want to check out the in-game achievements. Someone already posted them on the boards, but I also like collecting books. It should also help with doing a perfect run, and I don't always like using the net for looking things up.
So that's what I've been playing lately. Haven't really touched SenBASA in a while, but that'll change once exams are done (and maybe after I stop hurting my elbow from archery...). Still have to co-op with a friend after all! And maybe with a certain group of friends, since that's really the only multiplayer game I have. I just hope it doesn't involve keeping me awake until 4am just to see the consequences again.
Anyways. Tactics Ogre. I'm actually getting close to finishing it for both versions. Went Law with the PSP version because of the new W.O.R.L.D. system (trying to recruit Deigo at the moment), and went Chaos all the way for the PS1 version. I do have saves at critical decision points for the PS1 version since everything has to be done in that playthrough. Pretty sure that I messed up when it comes to recruiting new story units, but eh. Just playing through it for the sake of playing through it. The only thing that I bothered checking up on was the levelling system and the classes. Plus, I cheated a little with the levelling by letting them get a level up every time they hit another unit. It's the same as letting them throw rocks at each other for hours on end, only a lot faster. I also don't think I can rotate the map since it's not in full 3D. Makes seeing where they should go a little harder than necessary, but at least the cursor changes colour if the unit can move to that space. The story's kinda not clicking at the moment, probably because of the translation being not so great. There were a few grammatical mistakes, but no spelling mistakes as far as I can tell. The text also bothers me because it looks like it's the JP wide-width lettering.
Since the winter break is coming up, I guess I should finish up with summarizing the Last Remnant guide, however incomplete it may be. And maybe get a playthrough or two in. I have about a month. Maybe. Gotta keep up with the archery! I want to shoot against the coaches!
SB3 script should be coming in soon... Just got the SB2H one, along with the SBX guide. Love the anime style used in X. Too bad X came out after 2H. Also, ordered another copy of Grimoire NieR for scanning purposes. Seems the webmaster at Dokuganryu.com moved on, so finding high res scans just got a bit harder.
EDIT: Well, what do you know. The script came in today. On a Saturday. They make deliveries on Saturdays? And a nice copy of the SB3OCW to replace the one I murdered for scanning.
So that's what I've been playing lately. Haven't really touched SenBASA in a while, but that'll change once exams are done (and maybe after I stop hurting my elbow from archery...). Still have to co-op with a friend after all! And maybe with a certain group of friends, since that's really the only multiplayer game I have. I just hope it doesn't involve keeping me awake until 4am just to see the consequences again.
Anyways. Tactics Ogre. I'm actually getting close to finishing it for both versions. Went Law with the PSP version because of the new W.O.R.L.D. system (trying to recruit Deigo at the moment), and went Chaos all the way for the PS1 version. I do have saves at critical decision points for the PS1 version since everything has to be done in that playthrough. Pretty sure that I messed up when it comes to recruiting new story units, but eh. Just playing through it for the sake of playing through it. The only thing that I bothered checking up on was the levelling system and the classes. Plus, I cheated a little with the levelling by letting them get a level up every time they hit another unit. It's the same as letting them throw rocks at each other for hours on end, only a lot faster. I also don't think I can rotate the map since it's not in full 3D. Makes seeing where they should go a little harder than necessary, but at least the cursor changes colour if the unit can move to that space. The story's kinda not clicking at the moment, probably because of the translation being not so great. There were a few grammatical mistakes, but no spelling mistakes as far as I can tell. The text also bothers me because it looks like it's the JP wide-width lettering.
Since the winter break is coming up, I guess I should finish up with summarizing the Last Remnant guide, however incomplete it may be. And maybe get a playthrough or two in. I have about a month. Maybe. Gotta keep up with the archery! I want to shoot against the coaches!
SB3 script should be coming in soon... Just got the SB2H one, along with the SBX guide. Love the anime style used in X. Too bad X came out after 2H. Also, ordered another copy of Grimoire NieR for scanning purposes. Seems the webmaster at Dokuganryu.com moved on, so finding high res scans just got a bit harder.
EDIT: Well, what do you know. The script came in today. On a Saturday. They make deliveries on Saturdays? And a nice copy of the SB3OCW to replace the one I murdered for scanning.
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