Holy crap I actually hit a wall in TLR. BR 40 and the command "Don't be afraid to die!" keeps popping up. I guess that's what I get for trying to keep my BR from going up too quickly. Probably should've stayed on that quest longer to grind out more stats. Well, got through it eventually. Hinnah and Hannah were the biggest stumbling blocks because of the fact it was a dual boss with them using Twin Snowpetal every few turns. It hurts, and freezes some of my units. Oh, and about 3000 damage per union per use. Surprisingly, it missed an entire union on one attempt. Switching in Emmy as Union Leader instead of David helped a bit. All the other ones weren't as bad...
Anyways, moved on. And screwed up while I was at it. Missed Duke Ghor's little quest so little Rush doesn't get to learn Traps. They don't seem that useful in the first place... Only the Land Mine does any sort of damage, and it could take a while before he can learn that. At least, until New Game++. Still learning the mechanics of the game, so it'll take a while anyways.
So... There's also a character that's a little on the kooky side. Wyngale. He's uh... quite the blood knight. Just check out his quotes and the quest "The Fallen." Not to mention his Union name? "Wyngale and Buddies." Uh... yeah. Only recruited him because he can use EVERY Arcana available in the game. He seems to be a little more broken than his 360 counterpart, but it's balanced out because everything in the PC version being stronger. He also lost 2 wield styles, which is a moot point when he has all those mystic arts to choose from. Just need to steer his equipment in the right direction (mystic focus) to get his effectiveness even higher when he's the union leader. But yeah, the unique leaders are pretty interesting.
SO. I'm going to try to finish the game as quickly as possible right now because I'm just running through it. The 3rd playthrough and beyond are probably going to be either Hard mode or low BR runs for fun. I know that I was doing that with RS.
27 Nov 2009
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