Some stages were pretty easy to rush. There were others that I think I should've just ran straight for the boss instead of taking out a few of the stage objectives along the way. I think Komaki Nagakute was one of those stages... But that would trigger Hondam fairly early. Even if he had low HP, there's still the issue of being swatted around while targeting Ieyasu (and Matabei in the Intrusion version).
Stage | Segment | Total Time |
---|---|---|
Eiroku Palace Resolution | 4:30.0 | 4:30.0 |
Eiroku Palace Samsara | 6:55.2 | 11:25.2 |
Mikado - Granting an Audience | 2:20.9 | 13:46.1 |
Ounin - Ginga | 7:34.8 | 21:20.9 |
Ounin - Souden | 8:17.3 | 29:38.2 |
Azuchi Shiten Gathering | 7:24.7 | 37:02.9 |
Toyotomi Reminiscence Struggle | 6:46.8 | 43:49.7 |
Osaka - Toyotomi Hajou | 9:56.8 | 53:46.5 |
Oumi - Sawayama Castle | 10:23.8 | 1:04:10.3 |
Sawayama Castle - Chouhan Defense | 8:12.2 | 1:12:22.5 |
Sekigahara Western Shadow | 6:46.1 | 1:19:08.6 |
Sekigahara Eastern Sun | 6:18.6 | 1:25:27.2 |
Mikawa - Komaki Nagakute | 6:07.9 | 1:31:35.1 |
Mikawa - Komaki Nagakute Intrusion | 8:23.9 | 1:39:59.0 |
Battle for the Nation's Peace | 10:59.6 | 1:50:58.6 |
Oda - Azuchi Castle | 7:32.5 | 1:58:31.1 |
Shizugatake - Oda Vanguard | 7:36.0 | 2:06:07.1 |
Honnoji no Hen | 4:43.5 | 2:10:50.6 |
Echizen - Kitanoshou | 6:59.4 | 2:17:50.0 |
Oushuu - Aoba Castle | 2:59.6 | 2:20:49.6 |
Oushuu - Aoba Castle Intrusion | 4:43.4 | 2:25:33.0 |
Oushuu - Ushuu Annexation | 4:23.8 | 2:29:56.8 |
Osaka Dragon-Tiger Formation | 7:16.7 | 2:37:13.5 |
Kai - Tsutsujigasaki Yakata | 5:04.6 | 2:42:18.1 |
Takeda Men's Dojo | 6:10.3 | 2:48:28.4 |
Naotora Women's Dojo | 7:58.3 | 2:56:26.7 |
Kawanakajima - Takeda Battle Formation | 4:15.0 | 3:00:41.7 |
Kai - Takeda Grudge Time | 5:36.8 | 3:06:18.5 |
Tootoumi - Iinoya Castle | 7:07.0 | 3:13:25.5 |
Kaga Onsen - Gathering of Maidens | 4:06.5 | 3:17:32.0 |
Tango - Sengenji | 10:41.3 | 3:28:13.3 |
Dewa - Mogamigawa | 4:27.9 | 3:32.41.2 |
Kaga - Maeda Kabuki Matsuri | 4:07.3 | 3:36:48.5 |
Kaga Border - Shizugatake | 4:00.6 | 3:40:49.1 |
Kawanakajima - Uesugi Battle Formation | 6:23.4 | 3:47:12.5 |
Kawanakajima - Uesugi Battle Formation Intrusion | 7:02.7 | 3:54:15.2 |
Kawanakajima - Takeda-Uesugi Intrusion | 5:01.5 | 3:59:16.7 |
Izumo - Shiraga Castle | 5:50.9 | 4:05:07.6 |
Pirate Fortress - Hyakki Fugaku | 5:05.5 | 4:10:13.1 |
Floating Fortress - Tenkuu Nichirin | 4:20.0 | 4:14:33.1 |
Aki - Itsukushima | 6:33.4 | 4:21:06.5 |
Itsukushima - Sanbei Occupation | 8:00.9 | 4:29:07.4 |
Xavi Land Grand Opening | 4:53.1 | 4:34:00.5 |
Xavi Land Closed | 9:37.3 | 4:43:37.8 |
Iyokouno Ship - Tsuru no Maru | 6:12.6 | 4:49:50.4 |
Bizen - Ujou | 7:25.6 | 4:57:16.0 |
Hinomoto Tunnels - Josui Line | 6:17.1 | 5:03:33.1 |
Satsuma - Inner Castle | 3:29.2 | 5:07:02.3 |
Additional info:
* no Play Books were in use, because menu-ing sucks and I don't want to
* timing started when "start" was confirmed (not when the first stage officially starts timing)
* time was split after exiting the results/rewards screen and back to stage select
* attempted to limit tagging as much as possible -> bound right on the d-pad to tag to disable tag on R3 (ends up resetting camera), set tag partner AI to Manual
** still allowed myself to at least command the partner; they're just there to extend the Style duration. Usually.
Looking at some of the times, still need to learn some of the stages. Battle for the Nation's Peace was definitely one of the stages that needs some tweaking. Some were just plain screw-ups. Oshuu was pretty bad. The Intrusion version should be fairly similar in timing, but I missed the second jump, which is about 40 seconds into the stage. Accidentally lost bases in the Osaka stages. Naotora's Dojo could've shifted right to the 3rd duel, but I whiffed the last hit. Xavi Land Closed was terrible, if only because I shifted right back to "try not to lose money" mode, rather than just gunning it. Ujou only took that long because of trying to fulfill the extra conditions along the way.
Inscription loadout needs to be tweaked. Might need to look into a weapon built for taking out bases since he's a bit weak in that regard. Damage isn't focused on one point and he's highly mobile. Which is, funny enough, an actual problem. Awesome at crowd control though. I think I'll keep one of the Bewitched Blade inscriptions on since the wide arc the Kiba travels when using 旋廻の奇刃 at least guarantees some number of kills. Not too sure on his PI. I do appreciate the boosted attack when the Kiba is thrown, but I don't want to be eating damage because I can't block. I'll see how things turn out. Rebuilding a save solely for making attempts since I resigned the save on the JP account for the US/CA account. ...Said rebuilding also reminded me of just how broken Kenshin is. All he needed was to be Lv20, and everything just goes to hell.
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