26 May 2011

Awkward...

Either the game glitched on me, or there's other requirements that can be fulfilled to see the "Wait for a chance!" command... Vega and McGrady both got that command, at the same time, while at the Holy Plain. This is rather strange as they're Cavaliers, not Commanders/Gladiators/Ordainers/Ataraxians, the classes that actually have the [Commander] skill. Aquarius gets the command fairly often, which is a bit of a waste since I always try to spend their first few turns buffing/casting Stealth. Anyways, I haven't been able to reproduce the command. I should have recorded the first time I did the fight, but I didn't think that it would end up like that. Was being a complete asshole too since I used Fatal Eclipse at the first possible moment and sent the boss into critical with the Qsiti in the Groggy state. Then I had some fun watching the support unions casting Medical Heal over and over again.

Posted the screens, along with 2 others for "Knock 'em out!" and "Strengthen your defenses!" since I was editing the Battle Commands page. Let's see what happens... mostly because I want to see if anyone else has seen strange behaviours.

For my reference: Engetsu/Reflect/Celapaleis Guard/Mystic Wall

10 May 2011

X360 Time

Well, finally started on the X360 version. Got a save stored on a USB key that I'll use as a starting point so that I don't have to deal with starting at the beginning every single time. Noting down the EXP levels for what Rush as done so far.

OH - 16
DW - 24
Spark - 32
Invo - 36 (Invo 1)
RH - 16
Herbs - 16 (Herbs 1)

So that still leaves me at Item/Mys balance in that save. That should be right if most of my previous observations were right. Art levels don't matter, it's the Skill levels that require management. And I need him to stay balanced until STR41. It's to see if he can reach Fencer using only DW. I already know that the X360 Fencer only requires OH, so where does that leave DW?

As for actual progress, not once have I felt like I was in any danger. Most of my game overs were from stupid decisions, so it really feels like I'm playing on Easy Mode or something. I fail to see how this is hard at all. The only hard part is constantly being alert to monster movements so that I could dodge them all, which is harder on the PC. Their detection range really is bigger, which is why I use the infinite Timeshift to just run through the entire place. That, and linking entire areas whenever I'm bored.

Already past Numor Mine, although I wish that I had tackled it at a lower BR. Went at it at BR7, mostly because I spent 2BRs worth of battles looking for materials to upgrade Rush's Katanas, which were getting outdated, to Ronin Katanas. I'd normally go at it at BR3, but it really looks like the BR gain has been reduced for the PC version. Even with those extra fights (I could have just harvested the items), I doubt that I would have gone past BR5 on the PC. And... I forgot to test if Emma hops in during the fight. I think I have a save in the Mines, just not right before the boss fight. Ah well. Almost time for the Nest of Eagles. Again.


And still going through the damage test ratios. I'm currently stumped with Seales... I'll put it in another post later.