26 Jul 2011

Still at it

... So I got curious and started playing around with a certain tool. And it lets me see a very important detail, number of battles. Then I noticed that I had less than 500 fights to that file. No wonder why I couldn't trigger Rank 6 or 7 before finishing that quest... Had all the requirements, except for the insanely bloodthirsty, fight-happy part. Too bad the file right before cementing the Rank 8 version is sitting at 100 battles. And that's after I've wandered through the Ruins a little bit. It's going to take forever to trigger the Rank 6 and 7 fights at this rate! That, and I don't know where the number is stored in the savefile, so I can't just edit my way into this. Oh well.


In other news. Still haven't bothered to redo the LasRem guide scans. It's not that I don't have time, it's more of not having a long enough USB cable to hook it up to my desktop so that I don't have to deal with the slower processing from my netbook. That can wait. Other things... Now admin and bureaucrat at the LasRem wiki. Still plugging away at it, though I think I should take a little break so that I can actually play the game. I'm serious... I haven't actually played it in about a month or so, just accessing it for data, a few observations here and there, and finishing up a few recordings.

Installed Maya and 3ds Max. Going to fiddle around with those. Oh, and UDK, because I'm curious about these things. Need to update the C library on the desktop as well since I can't seem to compile a certain program I want to try out. It's another LasRem memory reading tool, but it also outputs info on the individual units in one neat little package. Better than what I've been using for a little bit trying to look at the various changes in-battle. I think I'm going to be running both at the same time just to see what's going on. After all, still want to find out about those focus shifts, which I was going to use the first tool for. I have no idea what the threshold really is, but it's got to be at least 80% going a certain way.


Also, Duke Nukem Forever has got to be the worst joke of the century. Over 10 years in development, and all that's there is this incredibly clunky game with horrid models and pathetic mechanics. Really? Is this supposed to be cutting edge? It looks like something that would have been fine at least 5 years ago. And it's using Unreal 2.5! Sure, highly modified Unreal 2.5, but it still looks outdated. Bleh. Might as well finish the stupid game already... What a bore. It also doesn't recognize my PS3 controller as a gamepad. Hell, it doesn't even recognize my X360 controller of all things!